Revisions of gzdoom
Jan Engelhardt (jengelh)
accepted
request 970385
from
Cristian Rodríguez (elvigia)
(revision 61)
- Drop unused nasm from buildrequires.
Jan Engelhardt (jengelh)
committed
(revision 60)
- Update to release 4.7.1
Jan Engelhardt (jengelh)
committed
(revision 59)
Jan Engelhardt (jengelh)
committed
(revision 58)
- Update to release 4.7.0
Jan Engelhardt (jengelh)
committed
(revision 57)
- Update to release 4.6.1
buildservice-autocommit
accepted
request 894992
from
Jan Engelhardt (jengelh)
(revision 56)
baserev update by copy to link target
Jan Engelhardt (jengelh)
committed
(revision 55)
- Update to release 4.6
buildservice-autocommit
accepted
request 876936
from
Jan Engelhardt (jengelh)
(revision 54)
baserev update by copy to link target
Jan Engelhardt (jengelh)
committed
(revision 53)
- Update to release 4.5.0
buildservice-autocommit
accepted
request 834761
from
Jan Engelhardt (jengelh)
(revision 52)
baserev update by copy to link target
Jan Engelhardt (jengelh)
committed
(revision 51)
- Demote Recommends to Suggests
buildservice-autocommit
accepted
request 816863
from
Factory Maintainer (factory-maintainer)
(revision 50)
baserev update by copy to link target
Jan Engelhardt (jengelh)
committed
(revision 49)
- Update to release 4.4.2
Jan Engelhardt (jengelh)
committed
(revision 48)
- Add gzdoom-sdlbug.patch.
Jan Engelhardt (jengelh)
committed
(revision 47)
- Update to release 4.4.1
Jan Engelhardt (jengelh)
committed
(revision 46)
Jan Engelhardt (jengelh)
committed
(revision 45)
Jan Engelhardt (jengelh)
committed
(revision 44)
- Update to release 4.4.0
buildservice-autocommit
accepted
request 768439
from
Jan Engelhardt (jengelh)
(revision 43)
baserev update by copy to link target
Jan Engelhardt (jengelh)
accepted
request 768415
from
Michael Scafidi (raptir)
(revision 42)
- Update to release 4.3.3 * fixed resetting of music volume after closing dialogue * exposed Level.MusicVolume to ZScript * fixed calling a function on string CVar * added ability to filter VM disassembly dump * add check for unity version of Nerve.wad * infrastructure in place in case Nerve.wad changes again, this can be extended * customized invulnerability colormap does not interfere with Powerup.ColorMap * precache a few sounds being referenced in common game code. * define misc/secret for Hexen, too. By now there are some mods defining secrets for the game so this sound should be present there. * Implement special colormap support for softpoly * Softpoly: Fix broken fixed camera light for walls * make nosave standalone CVar flag, alongside server and user * implemented screenshots in softpoly backend
Displaying revisions 61 - 80 of 121