Revisions of assimp-fd
Rene van Paassen (repabuild)
committed
(revision 6)
remove colladaparser patch
Rene van Paassen (repabuild)
committed
(revision 5)
- fix check failure on s390x (bsc#1218474) - Update to 5.4.2 * Fix building on Haiku * Reduce memory consumption in JoinVerticesProcess::ProcessMesh() significantly * Fix: Add check for invalid input argument * Replace an assert * Extension of skinning data export to GLB/GLTF format * Fix output floating-point values to fbx * Update ImproveCacheLocality.cpp * Update Readme.md * Deep arsdk bone double free * Fix Spelling error * use size in order to be compatible with float and double * Fix: Add missing transformation for normalized normals. * Fix: Implicit Conversion Error * Fix add checks for indices * Update FBXBinaryTokenizer.cpp * link to external minizip with full path * utf8 header not found * Rm unnecessary deg->radian conversion in FBX exporter * Fix empty mesh handling * Refactoring: Some cleanups * Fix invalid read of uint from uvwsrc * Remove double delete * fix mesh-name error. * COLLADA fixes for textures in C4D input * Use the correct allocator for deleting objects in case of duplicate animation Ids
Rene van Paassen (repabuild)
committed
(revision 4)
- Update to 5.4.0 * Reduce memory consumption in JoinVerticesProcess::ProcessMesh() * Fix: Add check for invalid input argument * Replace an assert * Extension of skinning data export to GLB/GLTF format * Fix output floating-point values to fbx * Update ImproveCacheLocality.cpp * Deep arsdk bone double free * Fix Spelling error * use size to be compatible with float and double * Fix: Add missing transformation for normalized normals. * Fix: Implicit Conversion Error * Fix add checks for indices * Update FBXBinaryTokenizer.cpp * link to external minizip with full path * utf8 header not found * Rm unnecessary deg->radian conversion in FBX exporter * Fix empty mesh handling * Refactoring: Some cleanups * Fix invalid read of uint from uvwsrc * Remove double delete * fix the mesh-name error. * COLLADA fixes for textures in C4D input * Use the correct allocator for deleting objects in case of duplicate animation Ids * Fix container overflow in MMD parser * Fix: PLY heap buffer overflow * Fix: Check if index for mesh access is out of range * Update FBXConverter.cpp * FBX: Use correct time scaling
Rene van Paassen (repabuild)
committed
(revision 3)
- Reenable the Collada parser. - Removed patch 0001-Don-t-build-the-collada-importer-exporter-tests.patch - Add patch (boo#1207377, CVE-2022-45748) * 0001-ColladaParser-check-values-length-5462.patch - Improved tests filtering
Rene van Paassen (repabuild)
committed
(revision 2)
- Disable the collada importer/exporter due to a long standing security issue (boo#1207377, CVE-2022-45748, gh#assimp/assimp#4286) - Add patch: * 0001-Don-t-build-the-collada-importer-exporter-tests.patch - Update to 5.3.1 * Fixes CVE-2022-38528 (boo#1203187) * Mainly bug fixes * Fix: Use ASCII treeview in assimp-cmd. * Fix: Fix head overflow in MD5-parser. * Fix: C++ std::tuple constexpr initial list on old compiler * Make FBX parser resilient to missing data streams * Fix incorrect documentation of defaults * Fixed issue with clang complaining about sprintf and vsprintf being depreciated * Fix build error: ‘temp’ may be used uninitialized in this function * Fix: Use correct epsilon * Fix: Add missing handling for double export in json * Full change log https://github.com/assimp/assimp/releases/tag/v5.3.0
Rene van Paassen (repabuild)
committed
(revision 1)
osc copypac from project:home:repabuild package:assimp-fd revision:3
Displaying all 6 revisions