RenderDoc

Edit Package renderdoc

RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows 7 - 10, Linux, Android, Stadia, or Nintendo Switch™.

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Source Files
Filename Size Changed
0001-Fix-install-rpaths.patch 0000001497 1.46 KB
0002-Add-debugger-as-desktop-menu-category.patch 0000000758 758 Bytes
renderdoc-1.21.tar.gz 0046911586 44.7 MB
renderdoc-modified-7.zip 0006015823 5.74 MB
renderdoc.changes 0000009562 9.34 KB
renderdoc.spec 0000003570 3.49 KB
Revision 17 (latest revision is 44)
Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) accepted request 998992 from Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) (revision 17)
- Update to version 1.21
  * UI: Highlight the current event in the texture viewer context
    menu that shows resource usage.
  * UI: Improve handling of source-level shader debugging
    breakpoints.
  * All: Show status in mesh viewer when geometry data is not
    available, e.g. when using multiview and geometry/tessellation
    on vulkan.
  * All: Tweaked the in-program overlay to be more readable and
    better organised, especially around multiple windows.
  * All: Handle applications that don't create any
    graphics-compatible queues on Vulkan or D3D12 to still be able to
    capture and replay correctly.
  * Vulkan: Improve the clarity of error messages for incompatible
    captures, showing the reason for the incompatibility and what
    device was captured on and replayed on.
  * Vulkan: Implemented tracking of printf statements from geometry
    shaders.
  * Vulkan: Allow buffer format re-interpreting of push constants.
  * OpenGL: Display the 'intuitive' state of face culling winding,
    rather than strictly following enums (e.g. when clip origin is
    non-default, GL_CCW frontface means that clockwise wound
    polygons are front-facing).
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