RenderDoc
RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows 7 - 10, Linux, Android, Stadia, or Nintendo Switch™.
- Devel package for openSUSE:Factory
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osc -A https://api.opensuse.org checkout X11:XOrg/renderdoc && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
0001-Fix-install-rpaths.patch | 0000001497 1.46 KB | |
0002-Add-debugger-as-desktop-menu-category.patch | 0000000758 758 Bytes | |
_link | 0000000124 124 Bytes | |
renderdoc-1.21.tar.gz | 0046911586 44.7 MB | |
renderdoc-modified-7.zip | 0006015823 5.74 MB | |
renderdoc.changes | 0000009562 9.34 KB | |
renderdoc.spec | 0000003570 3.49 KB |
Revision 17 (latest revision is 44)
Patrik Jakobsson (patrikjakobsson)
accepted
request 998992
from
Patrik Jakobsson (patrikjakobsson)
(revision 17)
- Update to version 1.21 * UI: Highlight the current event in the texture viewer context menu that shows resource usage. * UI: Improve handling of source-level shader debugging breakpoints. * All: Show status in mesh viewer when geometry data is not available, e.g. when using multiview and geometry/tessellation on vulkan. * All: Tweaked the in-program overlay to be more readable and better organised, especially around multiple windows. * All: Handle applications that don't create any graphics-compatible queues on Vulkan or D3D12 to still be able to capture and replay correctly. * Vulkan: Improve the clarity of error messages for incompatible captures, showing the reason for the incompatibility and what device was captured on and replayed on. * Vulkan: Implemented tracking of printf statements from geometry shaders. * Vulkan: Allow buffer format re-interpreting of push constants. * OpenGL: Display the 'intuitive' state of face culling winding, rather than strictly following enums (e.g. when clip origin is non-default, GL_CCW frontface means that clockwise wound polygons are front-facing).
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