vkquake
vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm port and runs all mods compatible with it like Arcane Dimensions or In The Shadows.
Compared to QuakeSpasm vkQuake also features a software Quake like underwater effect, has better color precision, generates mipmap for water surfaces at runtime and has native support for anti-aliasing and AF.
vkQuake also serves as a Vulkan demo application that shows basic usage of the API. For example it demonstrates render passes & sub passes, pipeline barriers & synchronization, compute shaders, push & specialization constants, CPU/GPU parallelism and memory pooling.
- Devel package for openSUSE:Factory
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3
derived packages
- Links to openSUSE:Factory / vkquake
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osc -A https://api.opensuse.org checkout games/vkquake && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
_link | 0000000124 124 Bytes | |
appdata.xml | 0000001095 1.07 KB | |
vkQuake-1.12.2.tar.gz | 0013748314 13.1 MB | |
vkquake.changes | 0000007417 7.24 KB | |
vkquake.desktop | 0000000201 201 Bytes | |
vkquake.spec | 0000003211 3.14 KB |
Revision 24 (latest revision is 47)
Martin Hauke (mnhauke)
accepted
request 948497
from
Dirk Mueller (dirkmueller)
(revision 24)
- update to 1.12.2: * Improved compatibility with the 2021 Quake re-release * Various bug fixes * Small performance improvements * Improved support for non power of two textures * Updated SDL to 2.0.18 - remove 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch: upstream
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