Library for GPU-accelerated video/image rendering primitives
This library contains GPU-accelerated video/image rendering primitives, as well as a standalone vulkan-based image/video renderer. It is based on the core rendering algorithms and ideas of mpv.
- Developed at multimedia:libs
- Sources inherited from project openSUSE:Factory
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5
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Source Files
Filename | Size | Changed |
---|---|---|
libplacebo-v1.21.0.tar.bz2 | 0000274054 268 KB | |
libplacebo.changes | 0000018987 18.5 KB | |
libplacebo.spec | 0000002660 2.6 KB |
Revision 6 (latest revision is 32)
Dominique Leuenberger (dimstar_suse)
accepted
request 741633
from
Mia Herkt (lachs0r)
(revision 6)
- Update to version 1.21.0 This is a minor / house-keeping release, mostly to get some important fixes into distros while also getting support for iGPUs requiring non-coherent memory into a "stable" release. Additions: * shaders.h API users can now override the GLSL version * add support for vulkan platforms with non-coherent memory (e.g. iGPUs) Changes: * default GLSL version is now 130 unless otherwise specified * signature of pl_shader_alloc now uses a params struct * PL_FIX_VER / PL_VERSION are no longer header constants * the renderer will now automatically adjust deband grain scale for HDR Fixes and performance improvements: * on GLSL < 130, shaders now correctly use texture2D etc. * fix a bug where async transfer was never actually used, due to incorrect alignment checks * fixed some issues that could lead to symbol conflicts * don't require large vertex buffers be host-visible (usually impossible) * correctly detect swapchain image feature flags * turned a few 1ms busy loops into infinite waits * fix compilation on some platforms that require SPIRV-Tools * fix vkCreateEvent error spam on MoltenVK * bump queued command limit from 64 to 1024
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