An open-source Zelda-like game engine
Solarus is an open-source Zelda-like game engine written in C++.
- Developed at games
- Sources inherited from project openSUSE:Factory
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osc -A https://api.opensuse.org checkout openSUSE:Backports:SLE-15-SP4:FactoryCandidates/solarus && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000779 779 Bytes | |
solarus-1.6.3-desktop-version.patch | 0000000856 856 Bytes | |
solarus-1.6.3.tar.bz2 | 0003860797 3.68 MB | |
solarus.changes | 0000010067 9.83 KB | |
solarus.spec | 0000004516 4.41 KB |
Revision 8 (latest revision is 12)
Dominique Leuenberger (dimstar_suse)
accepted
request 793223
from
Antoine Belvire (1Antoine1)
(revision 8)
- Update to version 1.6.3: * Engine changes: + Fix macOS port not working since 1.6.1 due to OpenGL. + Fix shaders compilation in some OpenGL ES 3.0 platforms (gl#solarus-games/solarus#1437). + Fix UTF-8 quest path encoding handling (gl#solarus-games/solarus#1429). + Fix UTF-8 file names in Lua Open File API for Windows (gl#solarus-games/solarus#1413). + Fix memory usage when visiting very large maps (gl#solarus-games/solarus#1395). + Fix crash when removing the shadow of a carried object (gl#solarus-games/solarus#1423). + Fix crash when stopping the movement of a thrown object (gl#solarus-games/solarus#1452). + Fix carried object shadow still displayed after removing it (gl#solarus-games/solarus#1436). + Fix animating hero sprites dynamically created (gl#solarus-games/solarus#1348). + Fix hero speed when going from deep water to shallow water (gl#solarus-games/solarus#1186). + Fix trail sprite not taking the hero's direction (gl#solarus-games/solarus#1464). + Fix ground sprite still displayed while jumping (gl#solarus-games/solarus#1458). + Fix custom states wrongly affected by ground speeds (gl#solarus-games/solarus#1416). + Fix custom states not activating side teletransporters (gl#solarus-games/solarus#1448). + Fix streams continuing to act when the layer has changed.
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