Cal3D
Cal3D is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects. It supports combining animations and actions through a "mixer" interface, and work is currently underway to integrate morph targets (interpolating between one mesh and another, using the same vertex sequence) easily into the system.
For now, this is an aggregate of cal3d, but should be moved in the long run.
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Source Files
Filename | Size | Changed |
---|---|---|
Cal3D-0.120.tar.gz | 0031586944 30.1 MB | |
add-vsxu-support.patch | 0000003364 3.29 KB | |
cal3d.changes | 0000001580 1.54 KB | |
cal3d.spec | 0000004541 4.43 KB | |
fix-boolean-to-pointer.patch | 0000008266 8.07 KB | |
fix-date-time.patch | 0000000438 438 Bytes |
Revision 1 (latest revision is 9)
Yuchen Lin (maxlin_factory)
accepted
request 565138
from
Yuchen Lin (maxlin_factory)
(revision 1)
Automatic request from openSUSE:Factory by F-C-C Submitter. Please review this change and decline it if Leap do not need it.
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