System for rendering interactive 3-D graphics
Mesa is a 3-D graphics library with an API which is very similar to
that of OpenGL.* To the extent that Mesa utilizes the OpenGL command
syntax or state machine, it is being used with authorization from
Silicon Graphics, Inc.(SGI). However, the author does not possess an
OpenGL license from SGI, and makes no claim that Mesa is in any way a
compatible replacement for OpenGL or associated with SGI. Those who
want a licensed implementation of OpenGL should contact a licensed
vendor.
Please do not refer to the library as MesaGL (for legal reasons). It's
just Mesa or The Mesa 3-D graphics library.
* OpenGL is a trademark of Silicon Graphics Incorporated.
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Revision 26 (latest revision is 81)
Yuchen Lin (maxlin_factory)
accepted
request 566229
from
Ludwig Nussel (lnussel)
(revision 26)
- U_intel-Add-more-Coffee-Lake-PCI-IDs.patch * Add more Coffeelake PCI IDs (request by Intel) - Update to 17.3.2 * Multiple fixes in the RADV Vulkan driver, workaround when using slibtool and a GLSL workaround for various titles using Unreal Engine 4. - Drop upstreamed u_r600-Add-support-for-B5G5R5A1.patch - Modify u_mesa-python3-only.patch to not break python 2. - Update to 17.3.1 * Multiple fixes and improvements of the GLSL shader cache. The RADV driver no longer advertises VK_EXT_debug_report - there is no support for it. * The i965, radeonsi, nvc0 and freedreno drivers have received a few small fixes each. * A number of big endian fixes have been merged. - Switch to python3 during build instead of python2 * Add patch u_mesa-python3-only.patch - Add Mesa-dri and Mesa-gallium to baselibs.conf. - Require llvm >= 3.9.0 * The build fails otherwise because it is required for multiple Mesa components. - Drop some redundant wording from descriptions. Drop redundant %if guard around a %post section. - Use different form of split for faster build (bnc#1071297)
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