Sony PlayStation 2 Emulator

Edit Package pcsx2
http://www.pcsx2.net/

Sony PlayStation 2 emulator.

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Source Files
Filename Size Changed
_service 0000000838 838 Bytes
_servicedata 0000000232 232 Bytes
fix-shaderc.patch 0000002713 2.65 KB
patches.zip 0001842575 1.76 MB
pcsx2-2.1.120~git20240831.tar.xz 0010006876 9.54 MB
pcsx2.changes 0000208301 203 KB
pcsx2.spec 0000005256 5.13 KB
Latest Revision
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 1198144 from Yunhe Guo's avatar Yunhe Guo (guoyunhe) (revision 9)
- Add fix-shaderc.patch
- Update to version 2.1.120~git20240831:
  * USB: Add passthrough support to DenshaCon
  * Settings: Add DenshaCon bindings UI
  * USB: Add support for Ryojouhen DenshaCon
  * USB: Add support for Shinkansen DenshaCon
  * USB: Add support for Type 2 DenshaCon
  * UI: Enable "System" and toolbar savestate options in OSDSYS
  * DebugTools: Fix some compiler warnings
  * Misc: Minor text and settings changes (#11751)
  * Qt: Update Base Translation
  * DebugTools: Fix iterator invalidation bug in IopBios.cpp
  * GS/HW: Add afix to alphas log.
  * Debugger: Add symbol tree widgets for functions and variables
  * Debugger: Add GNU demangler
  * Debugger: Replace SymbolMap class with new SymbolGuardian class
  * 3rdparty: Add CCC v2.1
  * Debugger: Remove the Avast demangler
  * GS/HW: Further expand blend multipass.
  * Big Picture: Remove ability to make per-game controls
  * PAD: Update to latest controller database.
  * Qt: Set focus to Game Library for improved keyboard navigation (#11719)
  * USB: Fix CaptureEye corruption on dark images
  * Qt: Fix a couple of instances of inconsistent sorting
  *  Qt: Center type icon in game list
  *  Qt: Fix incorrect sort indicator on loading
  * Qt: Ensure fullscreen UI is stopped on exiting
  * ImGuiManager: Fix stutter when multiple OSD messages lapse
  * ImGuiFullscreen: Fix incorrect notification width
  * FileSystem: Correctly use lstat() on Linux
  * GSTextureVK: Fix download inside render pass
  * Qt: Work around theme switching bug
  * Image: Fix crash loading corrupted/invalid JPEG files
  * Vk: Don't try to transition present source during present
  * GameDB: Add multiple fixes
  * GS/HW: Implement PABE(Per pixel alpha blending) on accumulation blend and add optimizations.
  * GameDB: Correct two Phoenix Games title names
  * Config: Allow specifying portable directory relative path in portable.txt
  * DiscordRPC: Add game icon support.
  * Qt: Update Base Translation
  * USB: Rename singstar to usb_mic
  * USB: Konami ON-SAY microphone emulation
  * USB: Audio support for EyeToy
  * USB: Merge Singstar and Logitech mics in a single device with 2 subtypes
  * Qt: Update Base Translation
  * Misc: Minor cleanup. (#11717)
  *  Qt: Fix a couple of theme switching glitches
  * Qt: Slightly increase game list title size
  *  ImGuiFullscreen: Display checkmark on right of choice dialog
  * ImGuiFullscreen: Fix choice popup selected drawing over border
  *  FullscreenUI: Fix popup close resetting window scroll
  * USB: Store unique disk images for MSD and PictureParadise
  * USB: Fix Konami Capture Eye assert
  * 3rdparty/imgui: Disable the nav menu
  * 3rdparty/imgui: General cleanup
  * Qt: Update Base Translation
  * GS/DX11: Fix feedback write 1 null pointer crash.
  * GS/HW: Rename blend second pass to blend multi pass.
  * Qt: Update Base Translation
  * Config: Use directory containing bundle as AppRoot on macOS.
  * PAD: Update to latest controller database.
  * USB: Set actual_length value for Get HID descriptor
  * Qt: Update Trilinear Filtering Description
  * CMake: Added PACKAGE_MODE option Set paths, add check in SetResourcesDir
  * Qt: Update Base Translation
  * GameDB: add missing serial
  * GameDB: ATV Offroad Fury 2 Fixes
  * GSTextureCache: Extend Bilinear Upscale to dirty depth
  * GS: Match data types in shaders to be the same when doing bitwise operations.
  * Qt: Update Texture Filtering Description
  * iR5900: fix heap-buffer-overflow in recompileNextInstruction
  * GameDB: Various fixes
  * Build: Copy resources when building for ARM64 with MSBuild
  * gitignore: Fix ignore of bin-arm64
  * Build: Set Page/Cache line sizes on Windows ARM
  * Core: Replace 'Mac' with 'system' in page size error message
  * 3rdparty/imgui: Update to v1.91.0
  * GameDB : fix  Test Drive Unlimited CRC for patch
  * GameDB: Snow White and the 7 clever boys fixes
  * CI/Appimage: Drop gcc13 workaround
  * CI/Appimage: Use fuse3 compatible appimagetool
  * workflows: Update sdl controller db script.
  * Qt: Update Base Translation
  * Debugger: Track remaining buffer size for snprintf to prevent fortify fail
  * 3rdparty/rcheevos: Bump to v11.5.0
  * Code: Formatting
  * OSD: Add InputRec/VideoCapture OSD Toggle
  * OSD: Icon Tweaks
  * OSD: More Translatable Strings
  * FSUI: Base Translation Update
  * GS/TC:  Adjust how we handle merging targets in PreloadTarget.
  * GameDB: SMT Nocturne Fixes
  * 3rdparty/soundtouch: Bump to v2.3.3
  * Add memcardFilter for SLES-51953 and SLES-52022
  * USB: Remove unused HID data
  * USB: Merge generic HID Keyboard and Konami Beatmania
  * Deps: Update to SDL 2.30.6
  * GS/Vulkan: Restore VK_EXT_attachment_feedback_loop_layout
  * PAD: Update to latest controller database.
  * Qt: Update Base Translation
  * Build: Add ENABLE_GSRUNNER option to build GSRunner via CMake
  *  GSRunner: Correct CMake typo
  * USB: Sony MSAC-US1/PictureParadise emulation
  * USB: Add new SCSI commands used by Zip100
  * USB: Convert the generic Mass Storage Device to Zip100
  * OSD: Add hardware info statistics
  * Qt: Add Override word to FMV Aspect Ratio
  * Translations: Fix typo + frame-time
  * Qt: FMV Aspect Ratio
  * Pad: Add Jogcon and Negcon images from @kamfretoz / MBee
  * Pad: Jogcon and Negcon emulation
  * Docs: Update FAQ
  * GameDB: Fix game names
  * OSD: Allow independent left- and right-align for OSD
  * ci: temporarily override release version check
  * Qt: Add new icon for gametrak and realplay
  * FSUI: Update Base Translation
  * Translation: Make game type string translatable
  * Translation: Make "Version" string translatable
  * ci: use fromJson to propely compare flatpack and pcsx2 release versions
  * ci: Possibly fix flatpack release vs pcsx2 release version compare
  * headers: relicense to GPL-3.0+
  * GameDB: Fix the Test Drive Unlimited COP2 patch
  * GameDB: Various fixes
  * USB: Implement trance vibrator and buzz savestate freezing
  * Qt: Use serials by default for cover filenames with downloader
  * CI: Move appdata generation into flatpak manifest
  * PAD: Update to latest controller database.
  * GameDB: Add another COP2 patch for Test Drive Unlimited
  * GameDB: Add COP2 patch for Test Drive Unlimited
  * translations: Syncing Crowdin translations (#11640)
  * USB: Move Buzz device to dedicated files and create custom UI
  * Qt: Update Base Translation
  * USB: ASCII Trance Vib emulation
  * FSUI: Update Base Translation
  * DiscordRPC: More translatable strings.
  * OSD: Move hardcore notification from toast to OSD
  * USB: Gametrak/RealPlay emulation
  * GameList: Make compat strings translatable
  * input-rec: Directly use recorded values for pressure sensitive buttons
  * Qt: Update Base Translation
  * Qt: Add prompt to missing ffmpeg warning
  * Qt: Add Video Capture button to toolbar
  * Qt: Simplify compat line in GameSummaryWidget
  * gitignore: Ignore bin*
  * Deps: Remove hardcoded version for zstd
  * Deps: Update Windows ARM64 dependencies
  * 3rdparty/cpuinfo: Fix ARM64 project
  * Qt: Add per-game link to PCSX2 Wiki pages on right-click
  * Qt: Update Base Translation
  * PAD: Update to latest controller database.
  * GS Capture: Allow selecting the pixel format based on the current codec
  * GS Capture: Set ffmpeg channel layout
  * GS:Capture: VAAPI support
  * Qt: Update Base Translation
  * Debugger: Cleanup warnings and casts.
  * GS/HW: Use enum for blend_hw shader bit everywhere.
  * OSD: Add PCSX2 Version toggle
  * Qt: Disable Single Frame GS Dump tool when not playing a game
  * qt/MainWindow: for disable hide window if render to main is enabled
  * GameDB: TC SOLA fixes
  * linux/cmake: Allow libbacktrace to be disabled
  * Qt: Update Base Translation
  * DEV9: Use const in ICMP session
  * DEV9: FreeBSD/Mac Fixes for ICMP session
  * DEV9: Use std::unique_ptr for tracking active pings
  * DEV9: Use vector for ICMP temp buffer
  * DEV9: Fix handling of ICMP timeout
  * DEV9: Fix IP_PayloadPtr::WriteBytes()
  * DEV9: Use non-blocking sockets for ICMP Sessions on Unix
  * DEV9: Correct ICMP log messages
  * DEV9: Amend ICMP_Session comments
  * DEV9: Eliminate c-style casts from ICMP_Session
  * DEV9: Correct spelling in ICMP session
  * Bios: add support for Rom2 up to 4Mb
  * Qt: Update Base Translation
  * Common: Fix FreeBSD build
  * Qt: Add Emerald theme and fix palette var names
  * Debugger: change how the nullbyte (0x00) are displayed in the memoryview widget.
  * Debugger: Implement little endian memory view support
  * GameDB: Ensure NativeScaling doesn't nag users at native res
  * github:  mention to verify games if making an issue
  * Covers: Use serial for cover image names when selected individually
  * GameDB: Fix up ATV ORF 3 fixes
  * ReadMe: Fix BIOS dump link. (#11552)
  * PAD: Update to latest controller database.
  * InputManager: Release settings lock before shutting down the input source
  * UI: Fix updater to ignore installer version
  * UI: Update glyphs
  * translations: Syncing Crowdin translations (#11541)
  * GameDB: Various fixes
  * Debugger: Fix Open Debugger option to not toggle
  * Qt: Update Base Translation
  * Qt: Clarify Pressure Modifier String
  * Qt: Update Base Translation
  * Debugger: Use std::string for bp conditions. Implement memory bp conditions
  * GS/HW: Adjust point sampler behavior.
  * UI: Update Glyph Ranges
  * Qt: Update Base Translation
  * UI: fix broken link in setup
  * Qt: Update Base Translation
  * GameDB: Add native scaling to Scaler
  * GS/HW: Improve scale detection and allow non-bilinear downscales
  * GS/HW: Make sure both bitwise values are unsigned for ps_convert_float32_float24 depth.
  * GS/HW: Check for full cover in more situations when we disable blending.
  * GameDB: Various fixes
  * GS/Metal: Add FLOAT32_TO_FLOAT24 case to DepthStencil texture format for shader convert.
  * GS: Fix Wsign-compare warning.
  * GameDB: Some fixes for NTSC-J titles. (#11508)
  * GS: Fix half pixel offset normal upscaling above 8x.
  * Debugger Expressions: Add FPU registers to breakpoint conditionals.
  * Qt: Update Base Translation
  * Bring ControllerBindingWidget .cpp and .h files in line with others/.ui file
  * GameDB: Various fixes
  * GS: Clear draw queue when using the null renderer
  * Deps: Update to SDL 2.30.5
  * USB: Fix period key not working
  * GameDB: Add eeClampMode fix to SLPM-66644 (#11505)
  * UI: Add text to upscaling multipliers and remove two fractional
  * GameDB: Destroy All Humans! 2 PAL Title
  * Qt: Update Base Translation
  * Qt: Make more precache strings translatable
  * Clang Format: cache.cpp and vtlb.cpp
  * EE Cache: Invalid physical address caching and line locking
  * EE Cache: Fix PageMask reg usage when checking TLB entry cache mode
  * UI: Fix per game internal resolution dropdown
  * GS: Uncap upscale multiplier subject to GPU limits
  * Config: Don't copy global WS/NI to game settings
  * Qt: Fix use-after-free in settings reopen()
  * DEV9: Fix function parameter should be passed by const reference warnings.
  * GS/HW: Get rid of GetAFAIL duplicates.
  * GS: Remove unused enum
  * GS/HW: Fix downscales on target regions
  * GS: Clean up usage of PrimitiveCoversWithoutGaps
  * GS: Remove std::optional from gaps variable.
  * GS/HW: Improve texture coverage detection
  * GS/HW: Optimize area of downscale algorithm to reduce processing
  * Deps: Avoid -1 return in rc_runtime_progress_size()
  * Deps: Set RC_NO_THREADS
  * GS/HW: Prefer already-RTA-target over SW blend for no-overlap
  * GS/HW: Prefer SW blend over HDR for colclip without overlap
  * GameDB: Shadow of Rome revert to HPO Special
  * GS/DX11: Fix downsample uniform unpack
  * GameDB: Add fixes to Harry Potter Quidditch World Cup
  * GS/HW: Allow conversion from 32bit to 24bit depth
  * GS/HW: Always update preloaded dirty areas
  * GS/HW: Ignore any preload outside of the valid area
  * GameDB: Revert an wrong game title
  * GS/HW: Use box filtering for source downsampling
  * GS/HW: Fix upscale draw detection check
  * GS/HW: Clear instead of invalidating upscaled targets
  * GameDB: GOW 2 revert to HPO Special
  * translations: Syncing Crowdin translations (#11462)
  * DEV9: Return sender IP alongside payload
  * DEV9: Use std::move in SimpleQueue
  * COP0 TLB: Fix mapping ScratchpadRam Entries
  * GameDB: RE Outbreak disable FBMask patch
  * GameDB: Various fixes
  * VMManager: Don't use achievements when playing GS dumps
  * Achievements: Fix async HC mode disable running on wrong thread
  * ImGuiManager: Avoid invalid scale update on surfaceless
  * Achievements: Eliminate intermediate malloc on state save
  * 3rdparty/rcheevos: Hash functions are not needed
  * 3rdparty/rcheevos: Bump to d54cf8f
  * PAD: Update to latest controller database.
  * GS/HW: Add missing blend optimization check
  * GS: Avoid pointlessly trying to map more pages in memory than the GS has
  * GS/HW: Optimize blends in some zero scenarios
  * Qt: Fix duplicate log window when theme switching
  * Qt: Work around theme swap bug with Classic Windows
  * GS/Vulkan: Release swap chain images on acquire fail
  * GS/HW: Ensure mipmaps aren't generated on hash cache textures
  * GS/HW: Better eliminate redundant clamps with mipmapped draws
  * GS/HW: Allow use of trilinear with shader sampling
  * GS/HW: Improve scale preservation check
  * GameDB: Street Fighter EX3 - Fix the post processing at high resolution
  * Deps: Update to Qt 6.7.2
  * Deps: Update to SDL 2.30.4
  * GS/HW: Correct rect checks in textureminmax
  * GS: Make sure min/max for texture is at least 1 pixel
  * GS/HW: Fix up Burnout CRC so NS properly detects downscale.
  * GS/HW: Reduce misdetections for downscaling
  * GS/HW: Restrict maximum direct copy size
  * GameDB: Fix shadows alignment on Crash Twinsanity
  * GS/HW: When detecting target overlap, offset copy from base
  * GS/HW: Fix line width factor when upscaling.
  * ci: bump `ws` dependency in announce workflow
  * Qt: Update Base Translation
  * GameDB: Add round sprite half to Valkyrie Profile 2
  * GS/HW: Keep real rect before draw to avoid bad valid rect update
  * GS/HW: Don't scale up downscaled targets when copying directly
  * GS/HW: Add new Opaque check + use components for scaling discard check
  * GS/HW: Improve detection of upscaling and downscaling
  * GS/HW: Avoid downscaling as much as possible to increase quality
  * GS/HW: Correct some scaling behaviour
  * UI: Add new UI upscaling fix for Native Scaling
  * GS: Split out sprite gap check for downscale gap checking
  * GS/HW: Add detection for upscales
  * GS/HW: Don't downscale if draw is the same or larger than final output
  * GS/HW: First pass having downscaled post processing
  * GS/HW: Allow offset channel shuffles on sources.
  * PAD: Update to latest controller database.
  * Resources: Compress the PNGs
  * FSUI: Icon Tweaks
  * FSUI: Add new Game List icon
  * UI: fix invert settings being incorrectly set in big picture mode
  * GameDB: Make sure hw renderer is running for hw renderer OSD messages.
  * VMManager: Make sure hw renderer is running for hw renderer OSD messages.
  * GS/HW: Additional texture shuffle dimension check
  * CI/AppImage: Explicitly remove libwayland-*
  * VMManager: Refactor Affinity Control to Thread Pinning
  * GS/HW: Fix up Tekken 5 CRC to get rid of boxes when upscaling
  * CDVD: Remove leftover debug log
  * CDVD: Fix -Wsign-compare warnings.
  * GzippedFileReader: Don't write OOB in last chunk
  * GS/HW: Include block offsets on invalidation by page
  * GS/HW: Don't kill old targets unless completely dirty or targets overlap
  * MSBuild: RecStubs.cpp should be excluded
  * CDVD: Actually fix NVRAM open mode
  * CDVD: Correct NVM file saving to be in write mode
  * UI: Rename Wild Arms hack
  * UI: Increase draw dumping start/count limit
  * GS: Correct depth trace for sprites + optimize HW depth selection
  * DEV9: Handle adapters that provide FCS in capture
  * DEV9: Always require MAC address with pcap
  * DEV9: More strictly enforce MTU in pcap
  * GS/HW: Use enum for blend_hw shader bit.
  * GS/HW: Extend blend second pass to more blend formulas v2.
  * DarwinMisc: Use template sysctlbyname
  * Qt: Cleanup Internal label names
  * Qt: Hide Video Recording Directory option per-game
  * Qt: Hide texture directory option per-game
  * arm64: Add stubs for EE/VU/IOP recs
  * arm64: Add VIF dynarec
  * GS: ARM64 compatibility
  * Core: ARM64 compatibility
  * IPU: ARM64 compatibility
  * Common: ARM64 compatibility
  * Build: Add ARM64 configurations
  * VTLB: Fix unmapping all pages with 16K host
  * TextureDecompress: Re-add non-SSE code paths
  * 3rdparty/winpixeventruntime: Fix build with ARM64 clang-cl
  * 3rdparty/cubeb: Fix build for ARM64
  * 3rdparty/cpuinfo: Fix build for ARM64
  * 3rdparty/lzma: Fix ARM64 build with clang-cl
  * 3rdparty/soundtouch: Enable NEON on ARM64
  * CI: Add required files for Windows ARM64 build
  * CI: Add script for building universal Mac dependencies
  * GS: Tidy up shifts in GSVector4i
  * GS: Fix a couple of non-immediate constant shifts
  * GS: Remove unordered runion()
  * GSRunner: Enable the crash dump writer
  * GS/SW: Zero out texture cache buffers
  * Debugger: Disable pseudo ops
  * Achievements: Fix incorrect data source for mastery points
  * Qt: Update Base Translation
  * FullscreenUI: Fix incorrect padding calculation in pause menu
  * CDVD: Add precaching option
  * FileSystem: Add ReadFileWithProgress()
  * 3rdparty/libchdr: Allow cancelling precache
  * CI: Disable repository submodule cloning
  * GS/Vulkan: Disable unused-function warning for vk_mem_alloc
  * 3rdparty/fmt: Work around RTTI being disabled
  * MemoryCardFolder: Fix rapidyaml deprecation warnings
  * 3rdparty: Move WIL v1.0.240122.1 in-tree
  * 3rdparty: Move rapidyaml v0.6.0 in-tree
  * 3rdparty: Move Vulkan-Headers v1.3.287 in-tree
  * 3rdparty: Move googletest v1.14.0 in-tree
  * 3rdparty: Move fmt v10.2.1 in-tree
  * DEV9: Add missing RedtapeWindows.h include
  * PAD: Update to latest controller database.
  * Qt: Use 64-bit comparison for VC runtime check
  * 3rdparty: Update CPUInfo to latest
  * CDVD: Force initialized flag on NVRAM reads
  * CDVD: Tidy up NVRAM read helpers
  * CDVD: Cache mechacon version
  * CDVD: Read NVRAM on startup, cache, and save on shutdown
  * Updater: Add VC Runtime check
  * GS: Swap to cpuinfo for checking CPU features
  * Qt: Add very-early VC++ runtime version check
  * input-rec: Display message when we fail to create/open file
  * input-rec: Use toNativeSeparators() when opening recording
  * GS:MTL: Fix handling of tex is depth fb
  * GS/HW: Correct TEXA behaviour on shuffles
  * GameDB: Some NTSC-K fixes
  * 3rdparty: Update xbyak to 7.06
  * CI/Windows: Disable Qt's PCRE2 JIT
  * CI/Windows: Uninstall system LLVM package
  * GS/HW: Take render target end block for channel shuffles if bigger
  * CI: Tempfix windows clang builds
  * GameDB: Add Texture inside RT to Mobile Suit Gundam - One Year War
  * GS: Don't be inclusive of textures edges in all cases
  * input-rec: Use toNativeSeparators() when opening recording
  * PAD: Update to latest controller database.
  * GameDB: Tokyo Xtreme Racer Drift/Kaido Racer - Upscaling fixes
  * GS:MTL: Add Intel HD 4000 to the list of GPUs to use PixelFormatView on
  * GameDB: Various bodges
  * GS/HW: Improve some tex in rt handling
  * GS/HW: Improve handling of channel shuffles on new targets
  * GS/HW: Update the target width to match source in channel shuffle Also kill an annoying assert
  * GS/HW: Favour newer draw on source overlap + improve target overwrite
  * GS/HW: Compensate for edges in complex clamps to reduce upscale garbage
  * CI/AppImage: QtNetwork is no longer needed
  * Common: Tidy up signal handlers
  * GS: Remove MSVC macro hack
- Update to version 1.7.5853~git20240530:
  * Qt: Update Base Translation
  * DEV9: Prefer C++ string comparison in AdapterUtils
  * DEV9: Use const in AdapterUtils
  * DEV9: Shuffle code in Linux GetAdapter
  * DEV9: Use helper method to get the sockaddr address family
  * DEV9: Eliminate c-style casts in AdapterUtils
  * DEV9: Use correct buffer type in Win32 GetAdapter
  * DEV9: Unify GetAdapter code
  * DEV9: Add general notes regarding sockaddr casting
  * GS/CRC: Improve Street Fighter 3 EX CRC to remove shimmer (and some potential input lag)
  * 3rdparty: Update to VK memory allocator 3.1
  * Common: Use Mach VM routines for memory mapping
  * 3rdparty/vixl: Import @ 8eca2b7
  * GS:MTL: Fix inverted UseMipmapFiltering check
  * CMake:macOS: Sign with --deep
  * GS/HW: Use valid rect over size in CopyRGBFromDepthToColor()
  * GS/HW: Fix unscaled rect in CopyRGBFromDepthToColor()
  * GS/Vulkan: Purge threaded presentation
  * GS: Add option to disable mailbox presentation
  * GS/DX11: Don't spin on CPU when GPU results aren't available
  * InputManager: Fix exit menu button forwarding to game
  * UI: Fix dithering description + make it so 4 lines of description fits
  * GS/Vulkan: Work around validation layer semaphore error
  * GS: Improve vsync mode selection
  * ImGuiOverlays: Display vsync queue size in OSD
  * GS/HW: Allow forcing Dither to 32bit for 16bit draws
  * GS/Vulkan: Prefer mailbox presentation for vsync-on
  * GS/Vulkan: Log any image acquire error
  * Common: Provide a MAP_FIXED_NOREPLACE define for FreeBSD
  * AutoUpdater: Correct type on stub processUpdate()
  * GS/HW: Cleanup RendererHW.
  * GS/HW: Restrict CPU Sprite abort to non-opaque draws
  * Common: Missed MAP_FIXED -> MAP_FIXED_NOREPLACE
  * Common: Fix Mac build
  * GS/HW: Ignore alpha on double half clear if not used
  * Common: Don't use MAP_FIXED on Linux
  * GS: Increase sensitivity of texflush but avoid some situations
  * Docs : update  configuration guide
  * Config: Change hw mipmap from enum to bool.
  * VMManager: Remove osd message for hw mipmap.
  * Overlays: Update hw mipmap code.
  * Misc: Update hw mipmap code hotkey.
  * FullscreenUI: Change hw mipmap to a toggle button.
  * Qt: Change hw mipmap to a toggle button.
  * GameDB: Update db accordingly.
  * GameDB: Adjust mipmap and trilinear behavior.
  * GS/HW: Enable Full mipmap with ps2 trilinear always y default.
  * CI/Flatpak: libaio is no longer needed
  * Deps: Bump to shaderc 2024.1
  * Deps: Switch to sourceforge mirror for FreeType
  * Deps: Apply qtbase commit 7b01862
  * Deps: Bump Qt to 6.7.1
  * Misc: Fix building with gcc14 (#11278)
  * PAD: Update to latest controller database.
  * GS/HW: Adjust conditions for CPU sprite renderer
  * GS/HW: Improve texture shuffle double direction with future draw
  * Qt: Fix default tab of Graphics Settings
  * Qt: Update base translation
  * Qt: update_base_translation.sh should be executable
  * FSUI: Gate HW Download mode behind per-game settings
  * Qt: Tidy up texture replacement settings
  * GameDB: fix tearing like issues on KH2 when upscaled
  * CI/Flatpak: Temporarily disable repo/appstream validation
  * GzippedFileReader: Don't clamp chunkID on read
  * CsoFileReader: Fix devbuild assertion
  * Revert "CI/AppImage: Don't bundle libssl/libcrypto"
  * CDVD: Simplify ISO opening
  * CDVD: Purge AsyncFileReader interface
  * CDVD: Use ThreadedFileReader for gzip ISOs
  * CDVD: Use ThreadedFileReader for uncompressed ISOs
  * CDVD: Use ThreadedFileReader for block dumps
  * CDVD: Fix error propagation from ThreadedFileReader
  * CDVD: Purge MultpartFileReader
  * Qt: Update base translation
  * Qt: Rename Load Profile to Apply Profile
  * CI/AppImage: Don't bundle libssl/libcrypto
  * VMManager: Rewrite input profile hotkey priority logic
  * USB-Eyetoy: Fix unused comprLen warning
  * FullscreenUI: Warning fix
  * AudioStream: Vectorize volume application
  * InputManager: Add push to toggle for macros
  * Misc: Pass most string_views by value instead of reference
  * GS: Make VSync a boolean toggle
  * Config: Remove redundant GS setting macros
  * MTGS: Eliminate redundant SynchronousMTGS checks in Release build
  * Error: Strip trailing whitespace from Windows errors
  * Host: Add plural translation support
  * SettingsInterface: Fix TinyString helper
  * GS/Vulkan: Simplify loader using DynamicLibrary
  * 3rdparty/cubeb: Only include connected devices when enumerating wasapi
  * 3rdparty/cubeb: Sync to 19fcbef
  * Qt: Add option to pause when controller is disconnected
  * FullscreenUI: Use native file selector on Flatpak
  * FullscreenUI: Add horizontal padding to menu windows
  * FullscreenUI: Fix minimal output latency toggle
  * FullscreenUI: Fix gaps between some UI elements
  * R3000: Serialize IOP->EE ticks carry
  * Qt: Rename "Enable" to "Apply" for WS/NI patches (#11236)
  * IOP: Adjust cycle counts slightly more accurately in some situations
  * GS/SW: Don't use fast reciprocal stq calculation, it's too inaccurate
  * Audio: Clamp final output to avoid cracking at high volumes
  * Core: Refactor a lot of timer work and fix a couple of bugs EE/IOP Timers: improve clock sync, disable v/h sync when SINT enabled.
  * FullscreenUI: Fix deadlock/abort in Graphics Settings
  * Qt/SaveState: Simplify warning message.
  * FSUI: Automatically hide advanced graphics settings
  * PAD: Update to latest controller database.
  * Qt: Fix copy paste fail
  * 3rdparty: Update LZMA/7zipSDK to 23.01
  * USB: Add d-pad controls to RBDrumKitDevice
  * GS/DX12: Fix incorrect resource state of ImGui font
  * GS/HW: Avoid barriers on second alpha pass when only writing to Z
  * GS/Vulkan: Always issue first barrier on RDNA3
  * GS: Fix use-after-free on lost device
  * GS/HW: Fix invalid self copy from move in DX renderers
  * GS/HW: Fix possible texture leak on skipped draw
  * GS/HW: Fix incorrect StretchRect() in double buffer copy
  * GS/HW: Rename alpha_one to alpha_eq_one pxAssert.
  * GS/HW: Better name get alpha values for blend.
  * GS/HW: Optimize sw/hdr colclip on some blend formulas.
  * Achievements: Fix function parameter should be passed by const reference warnings.
  * Gif: Fix the scope of the variable can be reduced warnings.
  * IopBios: Fix function parameter should be passed by const reference warnings.
  * R5900: Fix the scope of the variable can be reduced warnings.
  * Mdec: Cleanup file.
  * Mdec: Clang format.
  * VMManager: Clear protected pages before changing extra memory mode
  * EE: Correct update of EE cycles on low cycle counts when overclocking
  * DEV9: Add DHCP logger
  * DEV9: Fix incorrect cmake entry
  * CDVD: Improve handling of host: paths in cdvdLoadElf
  * DEV9: Better error handling on UDP_FixedPort creation
  * DEV9: Slightly simplify UDP socket closing
  * DEV9: Improve support for sending multicast packets
  * DEV9: Adjust comments in UDP_Session
  * DEV9: Correct capitalisation on UDP log messages
  * DEV9: Eliminate some c-style casts in UDP_Session
  * SaveState: Reset VM when save state fails to load
  * Misc: Remove unused ps macros from Memory.h
  * [SAVEVERSION+] EE: Expose advanced option for extra memory
  * gitignore: Add deps-build path
  * Qt: Fix remove game directory button being enabled w/o selection
  * Error: Fix negative formatting of HRESULT
  * CrashHandler: Use SetUnhandledExceptionFilter() and terminate on crash
  * HostSys: Simplify page fault handler installation
  * CI/Flatpak: Update to SDL2 2.30.3
  * PAD: Update to latest controller database.
  * Qt: Add label next to audio buffer size
  * DEV9: Inherit from QStyledItemDelegate for address fields in hosts table
  * Mark %d ms for translation
  * Qt: Fix incorrectly labeled Reset Volume button
  * 3rdparty: Update simpleini to v4.22
  * HeapArray: Add missing field swap
  * Config: Remove unused FrameLimitEnable field
  * Qt: Clean and remove empty game settings
  * Qt: Fix volume reset button in game properties
  * Deps: Update to SDL 2.30.3
  * GS/SW: Remove redundant code generator classes
  * CI:mac: Disable libpng framework build
  * CI:mac: Use -dead_strip in dependency builds
  * CI:mac: Build x86_64 only MoltenVK
  * Qt: Update Base Translation
  * SPU2: Use AudioStream for output
  * Host: Add AudioStream
  * 3rdparty: Add FreeSurround
  * Qt: Handle sliders in per-game settings
  * SettingsWrapper: Add SmallString overloads
  * Console: Add log macros
  * DEV9: Defer deletion of socket sessions
  * Qt: Add Classic Windows as theme option
  * GS/HW: Fix blend_mix regression
  * GameDB: patches for NHL 2K9 and  Major League Baseball 2K9
  * SPU: Only fire IRQ for Reverb reads when FxEnable
  * CI/Linux: Remove invalid download links
  * GameDB: CMR 2005 Timer fix
  * Timers: Fix up some timer behaviour
  * CMake: Unbreak finding base translations
  * GameDB: Code Lyoko QFI fixes
  * GS/HW: Implement dithering on blend second pass on some formulas.
  * GS/HW: Make sure when a draw is rta scaled for blend second pass.
  * GS/HW: Ger rid of clr_blend1_2 condition.
  * GameDB: Add missing GT fixes
  * EE/JIT: Increase size of jump for FPU MUL
  * CMake: Don't assume all qt utils are in the same place
  * GS: Predivide ST by Q on large equal-Q triangles
  * GS: Use insertps/blendps instead of shuffles
  * DEV9: Fix MacOS crash upon receiving an ICMP reply
  * GameDB: God of War 2 mipmapping fixes
  * GameDB: Crash Nitro Kart fixes
  * EE/IOP Timers: Rewrote most of the gate handling to be better. [SAVEVERSION+]
  * EE/Timer: Don't reset count on setting gate
  * PAD: Update to latest controller database.
  * GameDB: Various fixes
  * DEV9: Add const to variables in TCP session
  * DEV9: Fix incorrect error check on TCP send
  * DEV9: Format comments in TCP session
  * DEV9: Correct capitalisation on log messages
  * DEV9: Use reinterpret_cast for sockaddr
  * DEV9: Eliminate some c-style casts in TCP_Session
  * GS/HW: Rename RTCorrect/Decorrect to ScaleAlpha
  * GS/HW: Allow transition to RTA on full cover draw
  * GS/HW: Round alpha values for indexed sample of RTA
  * GS: Round coordinates in PrimitiveCoversWithoutGaps()
  * GS/HW: Remove shuffle misdetection hack
  * GS/HW: Detect shuffles using quads
  * DEV9: Improve logic for getting MacAddress (#10937)
  * GameDB: Jak 1 and CMR 2005 fixes
  * GS/HW: Ensure valid alpha doesn't get cleared on 24-bit targets
  * Misc: Add gstreamer fallback to aplay
  * GH: Clarify lack of support for third-party Linux builds
  * GS: Improve Autoflush detection with channel masks
  * GS: Improve STQ loggin in draw dumps
  * GS/HW: Improve depth deswizzle
  * CI: Simplify Linux build
  * GS/HW: Check for format combinations that make sense for CSBW
  * GS/HW: Stretch double buffered targets when scale changes
  * MSBuild: Use AVX/AVX2 for 3rdparty as well
  * INISettingsInterface: Fix file descriptor leak on Linux
  * Docs: Initial overhaul for stable 2024 (GameIndex)
  * HeapArray: Avoid writing out of bounds in internal_resize
  * GameDB: LOTR Twin Towers fixes
  * Qt: Update Base Translation
  * GS/HW: Optimize medium blend on dx.
  * CDVD/BIOS: On creating NVM, force setup on next full boot
  * BIOS/HLE: Improve handling of OSD params when fast booting
  * GameDB: Various fixes
  * GameDB: Various Fixes
  * GS/HW: Allow preload if FBW = 0 on small draw
  * Qt: Fix rare crash during update download
  * DEV9: Also defer loading until ethernet is enabled
  * DEV9: Lazy load adapter list in settings UI
  * DEV9: Use a signal blocker instead of disconnecting signal
  * DEV9: Properly disable/enable the DHCP label
  * DEV9: Fixup Settings Layout
  * DEV9: Properly disable/enable the LBA48 checkbox
  * GSLzma: Fix a file handle leak in GSDumpLzma
  * FullscreenUI: Add Save State Backup toggle to BPM
  * Updater: Clarify updater error message to point to official site
  * FullscreenUI: Clean up speed limiter toggle leftover
  * GS/HW: Clear dirty list on target clear
  * GS/Vulkan: Drop feedback loop extension
  * GS/HW: Extend blend second pass to more blend formulas.
  * GS/HW: Cleanup date and rt alpha min max function.
  * GS: Fix crash and file leak during dump
  * GS/HW: Minor shader optimization.
  * VMManager: Add warning for texture dumping
  * RedumpDatabase: Update hash database
  * GSHwHack: Purge The Getaway CRC
  * GameDB: Various fixes
  * DEV9: Correct type used to store GetDelta result
  * DEV9: Improve validation of received sequence numbers
  * CI/Flatpak: Bump to KDE 6.7 container
  * Debugger: Disable the debugger toolbar ctx menu
  * GS/HW: Re-sort the pre-source shuffle check.
  * GS/HW: Improve depth updating on source target match
  * GS/HW: Fix some small errors updating depth in RT targets
  * GS:Capture: ffmpeg 7 support
  * CI:mac: Add option to not build ffmpeg to dependency build script
  * Achievements: Fix fullscreen window height
  * Achievements: Fix HC mode activating on reset of non-cheevo game
  * ImGuiOverlays: Fix possible crash in save state selector
  * FullscreenUI: Get rid of extra scrollbar in save state selector
  * DEV9: Adjustments to HDD logs
  * BPM: Small icon tweaks
  * BPM: Make open in file browser exit fullscreen when clicked
  * Qt: Add Grey Matter theme
  * GS/HW: Cross-reference RT alpha with CLUT for P8H
  * GS: Fix error and OOB access in GSGetRGBA8AlphaMinMax()
  * Config/FullscreenUI: Properly disable GPU Palette Conversion.
  * VMManager: Log entry point in hexadecimal
  * GS/HW: Ensure tex shuffles, masking are render target draws.
  * GS/HW: Try to keep old targets around without overlap or dirty areas
  * PAD: Update to latest controller database.
  * FullscreenUI: Fix images in DX11/GL
  * Qt: Shrink settings window by ~30 pixels
  * GS/HW: Fix RTACorrect/Decorrect debug log
  * GS/HW: Allow creation of known targets via move with offset
  * GS/Vulkan: Add env var for non-semantic debug info
  * Qt: Update Base Translation
  * ImGuiFullscreen: Use popup background for all popups
  * FullscreenUI: Redo landing page and add help bar
  * ImGuiManager: Fix double press to activate menu items
  * ImGuiManager: Increase key repeat delay
  * FullscreenUI: Avoid per-frame memory allocations with SmallString
  * SettingsInterface: Add SmallString overloads
  * 3rdparty/imgui: Use face up for menu
  * SmallString: Add missing methods
  * Image: Don't pass FILE across CRT boundary
  * Qt: Change stateChanged() to checkStateChanged()
  * Qt: Fix 6.7.0 deprecation warnings
  * CI/Flatpak: Bump to KDE 6.7 SDK
  * CI/Flatpak: Swap to CMake for building SDL2
  * GS/Vulkan: Gate non semantic debug info behind extension
  * CI: Add non semantic debug option to shaderc
  * GS/Vulkan: Fix depth not clearing with first colclip draw
  * BPM: Light Mode color scheme update
  * BPM: Fixes swapped arrow key glyphs
  * Debugger/CPUWidget: Make "Go to in Memory View" open the Memory View
  * Debugger: Untangle the breakpoints data flow to resolve races
  * DebugTools: Properly Mark Addresses < 0xBFC00000 as Invalid
  * Debugger: Prompt for HC restart on Boot and Debug
  * Debugger: Unbind the BP UpdateHandler on destructing DebuggerWindow
  * Qt: Update Base Translation
  * GameDB:Bigger blob of various fixes
  * Core: Work around GCC bug
  * Common: Don't forceinline vararg functions
  * DEV9: Increase allowed number of to be ACKed tcp packets
  * DEV9: Improve tracking of acknowledged data
  * DEV9: Move and fix GetDelta Function
  * DEV9: Correct Console Logs
  * DEV9: Increase number of tracked sent SEQ number
  * PAD: Update to latest controller database.
  * GS/HW: Cleanup EmulateBlending a bit more.
  * GS/HW: Rearrange color on shuffle if SW Blend or TFX
  * GS/HW: Add support for blend second pass.
  * Qt: Use window modality for message boxes
  * Qt: Fix native message boxes on MacOS
  * Qt: Translatification
  * Qt: Change 'N/A' to 'No Image' in status bar
  * Docs: Add shaderc to third-party licenses
  * 3rdparty/imgui: Update to v1.90.4
  * 3rdparty: Remove glslang
  * GS/Vulkan: Swap out glslang for shaderc
  * CI: Build shaderc as part of deps
  * GSRunner: Fix build on Windows
  * GS/OpenGL: Use EGL 1.5 platform interface
  * Common: Sync DynamicLibrary with DuckStation
  * Docs: Update third-party notices
  * 3rdparty: Remove jpgd
  * USB: Swap jpge for libjpeg
  * GS: Support saving WebP screenshots
  * Image: Use libjpeg and support WebP saving
  * 3rdparty: Remove unused in-tree libs
  * Build: Unify shared libraries across platforms
  * Qt: Fix crash on shutdown settings save
  * Updater: Fix incorrect CoInitializeEx() call
  * GH: Bug report clarification
  * GameDB: Various fixes
  * CMake: Skip deploying dxcompiler on Windows
  * Updater: Use IFileOperation for cleanup
  * Qt: Fix a couple more missing native separator calls
  * Qt: Fix BIOS list
  * Deps: Update to Qt 6.7.0 and SDL 2.30.2
  * Qt: Ensure settings are writable before running setup wizard
  * SettingsInterface: Add Error to Save()
  * FileSystem: Add Error to CreateDirectory()/RenamePath()
  * Error: Add prefix methods
  * FileSystem: Handle paths longer than MAX_PATH on Windows
  * GS/HW: Fix operator precedence warning
  * GS/TC: Read indexed texture from GS memory if complete dirty overlap
  * GS/HW: Prioritize loading required replacement textures over precache
  * GS/HW: Further fix up RTA handling
  * GS/HW: Fix up some RTA behaviour and reduce copies
  * GS/TC: When preloading new targets, include the preloaded size as valid
  * GS/HW: Stop 24bit targets from RT Alpha correcting
  * GameDB: Various fixes
  * PAD: Update to latest controller database.
  * GS/HW: Fix loading replacement textures
  * GameDB: Various fixes
  * GS: Move PrimitiveWithoutGaps function to GSState
  * GS: Improve optimizing scissoring texture when REPEAT sampling
  * Docs: Remove XZ Utils from thirdpartynotices (#11016)
  * GS/HW: Compute source alpha min/max based on texture instead of CLUT
  * GS/TextureCache: Remove redundant parameter to RTA{De,C}orrect
  * GS/TextureCache: Fix incorrect alpha min/max read on block offsets
  * Qt: Fix vanishing status bar renderer info
  * Qt: Fix crash on shutdown with BP mode open
  * GS/HW: Avoid deleting depth targets on shuffles
  * GS/Vulkan: Fix incorrect clear colour for fast colclip
  * GS/HW: Improve handing of some texture shuffles
  * GS/HW: Round source lookup rect to block boundary and improve overlap check. - also clean up formatting in GSTextureCache.cpp
  * GS/DX12: Fix FXAA compilation
  * CI: Remove xz/liblzma from build scripts
  * 3rdparty: Remove xz
  * GS: Replace xz/liblzma with 7zip LZMA SDK
  * Common: Update FixedArray.h from DuckStation
  * GS/DX11: Re-enable FL10 support with a warning
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