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GNOME:STABLE:3.26
gnome-shell
gnome-shell-st-Do-not-force-allocation-updates-...
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File gnome-shell-st-Do-not-force-allocation-updates-during-shadow-creation.patch of Package gnome-shell
From f6a08472a0fef65f965c7d822f0a24f807e21f0c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Florian=20M=C3=BCllner?= <fmuellner@gnome.org> Date: Fri, 23 Feb 2018 17:29:54 +0100 Subject: [PATCH] st: Do not force allocation updates during shadow creation If an actor is pending a relayout when get_allocation_box() is called, the method forces an allocation update. In case of StWidget, this might then result in a style update and a consecutive invalidation of the shadow spec. A helper method that invalidates one of its parameters as a side effect (and by extension its return value as well) is most unexpected, so cur- rently _st_create_shadow_pipeline_from_actor() poses an easy trap to callers to run into. Remove that trap by calling get_size()/get_position() instead, which don't have the unintended side effect - it is still a good idea to fix callers who were running into this to not waste resources on creating shadows that are invalidated before the next paint, but throwing un- defined behavior at them is harsh ... https://bugzilla.gnome.org/show_bug.cgi?id=788908 --- src/st/st-private.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/st/st-private.c b/src/st/st-private.c index be78833e7..2bdc29b6c 100644 --- a/src/st/st-private.c +++ b/src/st/st-private.c @@ -414,11 +414,9 @@ _st_create_shadow_pipeline_from_actor (StShadow *shadow_spec, ClutterActor *actor) { CoglPipeline *shadow_pipeline = NULL; - ClutterActorBox box; float width, height; - clutter_actor_get_allocation_box (actor, &box); - clutter_actor_box_get_size (&box, &width, &height); + clutter_actor_get_size (actor, &width, &height); if (width == 0 || height == 0) return NULL; @@ -441,6 +439,7 @@ _st_create_shadow_pipeline_from_actor (StShadow *shadow_spec, CoglFramebuffer *fb; CoglColor clear_color; CoglError *catch_error = NULL; + float x, y; buffer = cogl_texture_new_with_size (width, height, @@ -462,6 +461,7 @@ _st_create_shadow_pipeline_from_actor (StShadow *shadow_spec, } cogl_color_init_from_4ub (&clear_color, 0, 0, 0, 0); + clutter_actor_get_position (actor, &x, &y); /* XXX: There's no way to render a ClutterActor to an offscreen * as it uses the implicit API. */ @@ -470,7 +470,7 @@ _st_create_shadow_pipeline_from_actor (StShadow *shadow_spec, G_GNUC_END_IGNORE_DEPRECATIONS; cogl_framebuffer_clear (fb, COGL_BUFFER_BIT_COLOR, &clear_color); - cogl_framebuffer_translate (fb, -box.x1, -box.y1, 0); + cogl_framebuffer_translate (fb, -x, -y, 0); cogl_framebuffer_orthographic (fb, 0, 0, width, height, 0, 1.0); clutter_actor_set_opacity_override (actor, 255); -- 2.16.4
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