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File devilutionx.spec of Package devilutionx
# # spec file for package devilutionx # # Copyright (c) 2022 SUSE LLC # Copyright (c) 2019-2021, Martin Hauke <mardnh@gmx.de> # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # # See 3rdParty/simpleini/CMakeLists.txt %define zerotier_hash a34ba7f %define mpq_hash 0f10bd1600f406b13932bf5351ba713361262184 %define simpleini_hash 9b3ed7ec815997bc8c5b9edf140d6bde653e1458 %define smackerdec_hash 2997ee0e41e91bb723003bc09234be553b190e38 Name: devilutionx Version: 1.4.0 Release: 0 Summary: An open source implementation of the Diablo 1 game engine # 3rdParty/libsmacker/* is licensed under CC-BY-NC-2.0 and CC-BY-SA-NC-2.0 # 3rdParty/[Storm|StormLib]/* is licensed under MIT # 3rdParty/Radon/* is licensed under MIT # libzt is licensed under the BUSL-1.1 # simpleini is licensed under the MIT license License: BUSL-1.1 AND SUSE-Public-Domain AND MIT Group: Amusements/Games/RPG URL: https://github.com/diasurgical/devilutionX #Git-Clone: https://github.com/diasurgical/devilutionX.git Source0: https://github.com/diasurgical/devilutionX/archive/%{version}.tar.gz#/%{name}-%{version}.tar.gz Source1: https://github.com/brofield/simpleini/archive/%{simpleini_hash}.tar.gz#/simpleini-%{simpleini_hash}.tar.gz Source2: https://github.com/diasurgical/libsmackerdec/archive/%{smackerdec_hash}.tar.gz#/libsmackerdec-%{smackerdec_hash}.tar.gz Source3: https://github.com/diasurgical/libmpq/archive/%{mpq_hash}.tar.gz#/libmpq-%{mpq_hash}.tar.gz Source4: libzt-%{zerotier_hash}.tar Source98: devilutionx-rpmlintrc Source99: baselibs.conf # PATCH-FIX-OPENSUSE accept-libzt-tarball.patch -- Allow tarball instead of full git clone for zerotier Patch0: accept-libzt-tarball.patch # PATCH-FIX-OPENSUSE use-system-libraries.patch -- Use system asio, SDL_audiolib, SDL2_image, libpng, sodium, and fmt Patch1: use-system-libraries.patch # PATCH-FIX-UPSTREAM aarch64-fix-detection.patch -- Fix arch detection to fix aarch64 build Patch2: https://github.com/zerotier/libzt/pull/179.patch#/aarch64-fix-detection.patch BuildRequires: asio-devel BuildRequires: cmake >= 3.13 BuildRequires: gcc-c++ BuildRequires: gmock BuildRequires: gtest BuildRequires: hicolor-icon-theme BuildRequires: pkgconfig BuildRequires: update-desktop-files BuildRequires: (cmake(fmt) >= 7 and cmake(fmt) < 8) BuildRequires: pkgconfig(SDL2_image) BuildRequires: pkgconfig(SDL_audiolib) BuildRequires: pkgconfig(bzip2) BuildRequires: pkgconfig(libpng) BuildRequires: pkgconfig(libsodium) BuildRequires: pkgconfig(sdl2) # CharisSILB.ttf: Requires: sil-charis-fonts %description DevilutionX is a open source implementation of the game engine used in Diablo1. This package only includes the binary files, you still need the data files from the original Diablo1 CD. %prep %setup -q -n devilutionX-%{version} %patch0 -p1 %patch1 -p1 mkdir prefetched pushd prefetched for s in %{SOURCE1} %{SOURCE2} %{SOURCE3} %{SOURCE4}; do tar -xf "$s"; done pushd libzt-%{zerotier_hash} %patch2 -p1 popd popd %build export CXXFLAGS='%{optflags} -DTTF_FONT_PATH=\"%{_datadir}/fonts/truetype/CharisSILB.ttf\"' %cmake \ -DVERSION_NUM=%{version} \ -DBINARY_RELEASE=ON \ -DPIE=ON \ -DDEVILUTIONX_SYSTEM_ASIO=ON \ -DDEVILUTIONX_SYSTEM_SDL_AUDIOLIB=ON \ -DDEVILUTIONX_SYSTEM_SDL_IMAGE=ON \ -DBUILD_SHARED_LIBS:BOOL=OFF -DBUILD_STATIC_LIBS:BOOL=ON \ -DFETCHCONTENT_SOURCE_DIR_LIBMPQ=../prefetched/libmpq-%{mpq_hash} \ -DFETCHCONTENT_SOURCE_DIR_SIMPLEINI=../prefetched/simpleini-%{simpleini_hash} \ -DFETCHCONTENT_SOURCE_DIR_LIBZT=../prefetched/libzt-%{zerotier_hash} \ -DFETCHCONTENT_SOURCE_DIR_LIBSMACKERDEC=../prefetched/libsmackerdec-%{smackerdec_hash} %cmake_build %install install -D -m 0755 build/devilutionx %{buildroot}%{_bindir}/devilutionx install -p -D -m644 Packaging/resources/icon.png %{buildroot}%{_datadir}/icons/hicolor/512x512/apps/%{name}.png %suse_update_desktop_file -c %{name} "DevilutionX" "A Diablo1 Game Engine" %{name} %{name} Game RolePlaying %post echo "copy diabdat.mpq to ~/.local/share/diasurgical/devilution/" %files %license LICENSE %doc README.md %{_bindir}/%{name} %{_datadir}/icons/hicolor/*/apps/%{name}.png %{_datadir}/applications/%{name}.desktop %changelog
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