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File fheroes2.changes of Package fheroes2
------------------------------------------------------------------- Thu Feb 8 11:37:09 UTC 2024 - Martin Hauke <mardnh@gmx.de> - Update to version 1.0.12 * Improve AI's defensive tactics in battles and add surrender logic. * Finish adding all of the Adventure Map objects that can be added in the Editor (accessible only for developers at the moment). * Adjust the AI performance at different difficulty levels and improve its logic on the Adventure Map. * Update several UI dialogs and improve overall game performance * Over 50 issues have been closed since the 1.0.11 release. ------------------------------------------------------------------- Sat Dec 23 19:39:43 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.0.11 * Expand Battle Only mode with saving functionality and updated UI. * Add Town and Ocean objects placement in the Editor, and implement base file format for maps. * Improve the logic of AI defensive tactics. * Rework multiple dialogs, fix and speed up several rendering issues. * Over 30 issues have been closed since the 1.0.10 release ------------------------------------------------------------------- Wed Nov 22 20:53:14 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.0.10 * Teach AI to use marketplaces to boost their castle development and improve AI decision making logic during battles. * Add erase tool, artifact and treasure placement in the Editor, and implement possibility to add new future heroes (accessible only for developers at the moment). * Rework multiple dialogs, fix and speed up several rendering issues. * Add new hero action button icon. * Over 30 issues have been closed since the 1.0.9 release. ------------------------------------------------------------------- Sat Oct 14 15:20:30 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.0.9 * Improve the AI logic regarding spells and monster positioning on the battlefield as well as path planning logic on the Adventure Map. * Add the ability to confirm actions in battle for touch devices * Use the "continue movement" button on the Adventure Map to interact with an object a hero is standing on. * Make the AI easier on low difficulties. * Implement roads, streams, monsters and heroes placement in the Editor (accessible only for developers at the moment). * Update settings on the Adventure Map. * Expand the Hot Keys window. * Over 40 issues have been closed since the 1.0.8 release. ------------------------------------------------------------------- Fri Sep 15 19:27:43 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.0.8 * Enhance functionality of Load/Save file window. * Improve AI behavior during battles. * Expand translation coverage including vertical buttons, missing window titles and font letters. * Implement terrain transitions in the Editor (accessible only for developers at the moment). * Limit the AI's Dimension Door spell usage based on the selected map difficulty. * Over 50 bugs have been fixed since 1.0.7 release. ------------------------------------------------------------------- Fri Aug 25 17:10:44 UTC 2023 - Carsten Ziepke <kieltux@gmail.com> - Update to version 1.0.7 * Improve AI logic in pathfinding, battle decisions and add support of Summon Boat spell usage * Translate many in-game buttons and fix rendering for multiple windows * Fix event handling and fog discovery by human and AI heroes * Expand Android Toolset to support importing and exporting save files * Add terrain brush functionality into Map Editor (accessible only for developers at the moment) * Over 40 bugs have been fixed since 1.0.6 release ------------------------------------------------------------------- Sun Jul 16 19:56:13 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.0.6 * Speed up resource loading and overall rendering. * Fix multiple issues with button rendering and add in-game pixel correction for many images. * Improve AI behavior on the Adventure Map for hero and castle handling as well as for interaction with some objects. * Allow to lower the campaign difficulty during playthrough. * Create basic Map Editor GUI (accessible only for developers at the moment). * Over 20 bugs are fixed since 1.0.5 release ------------------------------------------------------------------- Sun Jun 18 14:09:21 UTC 2023 - Imo Hester <vortex@z-ray.de> - Fixed language files not being included ------------------------------------------------------------------- Sun Jun 18 13:02:55 UTC 2023 - Imo Hester <vortex@z-ray.de> - Fixed resurrection.h2d not being included - Update to version 1.0.5 * Speed up rendering during battles and reduce resource usage while playing sounds * Fix the logic and passabilities with some objects on the Adventure Map * Add text input blinking and polish dozen of UI elements * Fix many issues with AI logic on the Adventure Map and improve their castle defensive strategy * Over 30 bugs are fixed since 1.0.4 release ------------------------------------------------------------------- Sun May 21 10:41:24 UTC 2023 - Carsten Ziepke <kieltux@gmail.com> - Update to version 1.0.4 * Add widescreen resolutions support and update scaled resolution support * Add Polish and Russian languages support for Virtual Keyboard * Add missing post-victory map ratings * Improve AI logic towards collection of needed resources for kingdom and interaction with several Adventure map objects * Fix multiple logical and rendering issues during battles * Over 40 bugs are fixed since 1.0.3 release ------------------------------------------------------------------- Tue Apr 11 16:04:52 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.0.3 * Improve AI behavior on Adventure Map: better fog discovery and object prioritization. * Fix multiple rendering issues and improve overall rendering on Adventure Map. * Fix various issues in logic during battles such as Mirror Image or Teleport spell usage. * Add a button to open Virtual Keyboard for dialogs which require text input. * Over 40 bugs are fixed since 1.0.2 release ------------------------------------------------------------------- Sun Mar 12 15:41:19 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.0.2 * Add virtual keyboard support for touch devices. * Add new option icons and missing part of Captain's Quarter in Sorceress Town. * Fix multiple issues with sounds on objects on Adventure Map. * Improve Adventure Map rendering speed. * Fix many issues with spells and pathfinding during battles. * Update AI heroes task logic and make AI heroes use Town Portal spell. * Over 60 bugs are fixed since 1.0.1 release. ------------------------------------------------------------------- Wed Feb 8 22:11:46 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.0.1 * fix many monster and spell animations in battle, even those present the original game. * speed up rendering in multiple places within the game. * update multiple translations and fully rework Russian font for buttons. * add scaled resolution support. * complete initial work for the future Editor. * Over 40 bugs are fixed since 1.0.0 release. ------------------------------------------------------------------- Wed Dec 21 19:30:21 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Update to version 1.0.0 * fix multiple issues with rendering on Windows and rendering speed on Adventure Map. * fix monster, Luck and catapult animations in battle. * add Scoute AI role and fix multiple issues with AI behavior on Adventure Map. * expand the range translated buttons and update translations. * Over 50 bugs are fixed since 0.9.21 release. ------------------------------------------------------------------- Sat Nov 12 13:16:02 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Update to version 0.9.21 * improve AI logic for army distribution and object's priority evaluation. * generate proper UI elements which support translations. * add Dutch, Hungarian, Czech languages and update multiple existing translations. * fix multiple issues with logic: missed alliance conditions for campaigns, handicap income formula and etc. * add UI options to switch between fullscreen and windowed modes and enabling V-sync for monitors. * Over 40 bugs are fixed since 0.9.20 release ------------------------------------------------------------------- Mon Oct 10 16:00:25 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Update to version 0.9.20 * AI logic was greatly improved, including fixes for incorrect behavior and related game's logic to population growth. * Expanded the list of translation with Turkish, Dutch and Romanian translations together with updating existing languages * Added new button's font to support new as well as add translation for existing buttons in the game. * Add new proper icons for Petrification spell * Add Handicap mode not only for multiplayer games but for single-player as well * Over 30 bugs are fixed since 0.9.19 release ------------------------------------------------------------------- Sun Sep 11 17:29:15 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Update to version 0.9.19 * Polish rendering of objects on Adventure Map. * Introduce instant finishing of battles and enhanced army exchange mechanics. * Improve AI to avoid endlessly wandering on one place, correct start resources for them and artifact evaluation. * Add Campaign difficulty. * Over 30 bugs are fixed since 0.9.18 release. ------------------------------------------------------------------- Wed Aug 10 19:31:15 UTC 2022 - Imo Hester <vortex@z-ray.de> - Update to version 0.9.18 * Fix many issues related to music MIDI playback on Windows * MIDI playback on all devices will sound the same since the engine uses custom sound font (Windows OS only) * Rework of Adventure Map rendering to fix many issues with heroes, boats and objects on the Map, their order of rendering and conditions * Fix logical issues related to number of monsters in objects and their distribution in battles * Over 50 bugs are fixed since 0.9.17 release ------------------------------------------------------------------- Sat Jul 16 14:20:41 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Update to versino 0.9.17 * Further audio improvements: add a sound for Freeman's Foundry, fix delays in MIDI music, fix many issues and crashes related to audio. * Expand initial Evil Interface to another in-game dialogs and elements. * Add huge AI improvements: add Courier role for heroes, AI defend castles more aggressively and hires heroes efficiently. * Add ability to change hotkeys within the game. * Improve Polish, Ukrainian, French and Norwegian translations. * Fix several places related to logic on Adventure Map. * Over 40 bugs are fixed since 0.9.16 release. - Use gcc9 for Leap based systems ------------------------------------------------------------------- Sat Jun 18 15:43:02 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Update to version 0.9.16 * Introduce music resuming while switching tracks for MP3, FLAC and OGG music formats. * Add 3D audio option for objects on Adventure Map. * Fix all map lose / win conditions and make AI be aware of them. * Add Campaign High Scores. * Improve German, Polish, Ukrainian, Romanian translations and add Belarusian, Spanish and Swedish translations. * Speed up AI by average 10% . * Fix rendering of Red Tower of Sorceress castle. * Rework "No interface" option. * Over 40 bugs are fixed since 0.9.15 release. ------------------------------------------------------------------- Sat May 7 14:16:18 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Update to version 0.9.15 * Rework hotkey logic and add an in-game window to read all hotkeys within the game. * Improve AI behavior on map: it is able to use View All spell, it manages mana more efficiently and it explores the map more often. * Add images and description for every campaign's bonus and award by right clicking on them. * Add basic support of Ukrainian language and update French, Russian, Polish and Norwegian translations. * Add Black/White cursor support. * Expand Text Support Mode and made it as an in-game option. * Fix multiple issues in battle logic and spell interaction on map * Over 50 bugs are fixed since 0.9.14 release ------------------------------------------------------------------- Sat Apr 9 19:15:18 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Update to versino 0.9.14 * Rework the whole logic related to Artifacts fixing many issues, incorrect behavior and missing descriptions. * Speed up video loading by more than 3 times and improve game resources loading. * Add native support for Norwegian and Italian fonts as well as update most of supported languages. * Improve AI behavior and now it knows how to use Dimension Door spell. * Fix logic with monster growth and in-battle behavior. * Add support of FLAC and MP3 in-game music files. * Over 50 bugs fixed since 0.9.13 release. ------------------------------------------------------------------- Sat Mar 26 12:36:59 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Update to version 0.9.13 * Improve AI behavior in battles and on map, including hero recruitment, building castles and to be more aggressive while losing the game. * Fix many music and sound related issues like missing sounds for objects, Vampire movement in battle, incorrect music after switching castles. * Add initial implementation of Text Support mode to allow people with vision issues to play the game. * Scrollbars in the game are scalable according to the number of elements in the list. * Most of dialogs containing icons of artifacts, spells and etc allow to get extra information by right mouse clicking on these icons. * Add support of official Czech translation of the game and fix various general translation related issues. * Awards and choices in campaigns are now right mouse clickable allowing player to get detailed information about each item. * Over 50 bugs fixed since 0.9.12 release. - Update URL - Set a UTF8 capable language viariable LC_ALL=en_US.utf8" since it is needed by sed during the build. sed -e 'y/äëïöőüűÄËÏŐÖÜŰ/aeioouuAEIOOUU/' ------------------------------------------------------------------- Mon Feb 7 19:18:52 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Update to version 0.9.12 * Make AI heroes to create complex paths over water and land and even through whirlpools. * Fix remaining issues with object passabilities on a map. * Add ability to generate German letters for any version of the game and update Russian, Polish, German and French translations. * Fix multiple places with battle logic and interface. * Add Betrayal scenarios for Roland and Archibald campaigns. * Add ability to view dead monster information during battle. * Over 60 bugs fixed since 0.9.11 release. ------------------------------------------------------------------- Mon Dec 27 11:01:40 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 0.9.11 * Add Russian language support for any version of the game and generate proper letters for French language. * Add additional spell info for spells owned by a hero. * Add a popup dialog for map information. * Fix AI behaviour during castle defence and update logic with road and its movement score. * Fix UI elements rendering and few crashes related to them. * Over 20 bugs fixed since 0.9.10 release ------------------------------------------------------------------- Sun Dec 5 20:15:58 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 0.9.10 * Add French, Polish and German language support for any version of the game. * Improve AI logic handling spells in the battle and its inability to land on a beach. * Fix the logic related to pathfinding and calculation of terrain penalty for heroes on map. * Update Norwegian translation, add Italian translation and update translations for missing texts in the game. * Fix multiple rendering issues with shadows for buttons, battle grid and various text positioning in many dialogs. * Add V-sync option for SDL2 builds to avoid flickering issue present for some players. * Over 60 bugs fixed since 0.9.9 release ------------------------------------------------------------------- Fri Nov 5 17:01:02 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 0.9.9 * Add Italian language support and Norwegian translation. * Add Barbarian Captain Quarter's missing part, fix Captain Quarter's and Waterfall rendering in Warlock castle. * Fix many issues with AI behavior on the map and add AI interaction with Alchemist Tower and Sphinx * Add buttons to switch between castles in castle construction window. * Fix multiple places related to object passabilities: diagonal moves, shadow objects, water action objects and Reefs. * Add support for devices with resolution lower than 640 and 480 and also add missing items in resolution list. * Over 70 bugs fixed since 0.9.8 release ------------------------------------------------------------------- Tue Oct 5 15:49:43 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 0.9.8 * Fix many corner cases with object passabilities on World Map. * Fix Interface border rendering and World Map rendering for non-default resolutions. * Add The Succession Wars and The Price of Loyalty icons in the list of available maps. * Add cell highlighting for monsters with double-cell melee attack. * Improve AI interaction with Stone Liths, Pyramids and other heroes and castles. * Over 60 bugs fixed since 0.9.7 release ------------------------------------------------------------------- Sun Sep 5 16:43:34 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 0.9.7 * Add basic German translation support and heavy update French and Polish translations. * Add missing Farm image part in Knight castle and modify Captain Quarters in Necromancer town. * Add AI hero classes for more efficient task distribution. * Fix multiple issues with combat logic for pathfinding and AI. * Fix object passabilities and incorrect rendering on World Map. * Over 60 bugs fixed since 0.9.6 release. ------------------------------------------------------------------- Sat Aug 7 09:15:15 UTC 2021 - Imo Hester <vortex@z-ray.de> - Update to version 0.9.6 * Add correct translation support with updates for French, Russian and Polish languages * Add UI option to change game language dynamically as well as game resolution * Add cursor shadow display for attacking 2-hex monsters * Over 60 bugs fixed since 0.9.5 release ------------------------------------------------------------------- Sun Jul 4 16:03:02 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 0.9.5 * Add Monster Description for every creature with special abilitiess. * Fix passability rules for all objects on World Map. * Greatly improve AI behavior on World Map: object interaction, task planning and object value calculations. * Fix multiple logical cases occured on World Map with object interaction. * Add continuous scrolling of scrollbars. * Over 70 bugs fixed since 0.9.4 release. ------------------------------------------------------------------- Fri Jun 4 10:02:10 UTC 2021 - Imo Hester <vortex@z-ray.de> - Fixed a typo on README.SUSE ------------------------------------------------------------------- Fri Jun 4 09:42:23 UTC 2021 - Imo Hester <vortex@z-ray.de> - Updated README.SUSE due to fheroes2 changed from ~/.fheroes2 to ~/.config/fheroes2/ to locate it's data files ------------------------------------------------------------------- Fri Jun 4 09:28:00 UTC 2021 - Imo Hester <vortex@z-ray.de> - Update to 0.9.4 - Add The Price of Loyalty campaigns support and polish The Succession Wars campaigns - Add extended number of days shown on cursors and 2-hex movement shadow for 2-hex monsters - Add ability to view Hero Screen during battle - Add an installer for Windows - Fix many issues with object interaction logic on World Map and AI behavior - Improved rendering performance up to 30% - Over 100 bugs fixed since 0.9.3 release ------------------------------------------------------------------- Fri May 21 14:54:22 UTC 2021 - Imo Hester <vortex@z-ray.de> - replaced make by cmake - used macros instead - added -D params according to the official documentation and removed unneeded because they are enabled by default in the CMakeLists.txt - added libPNG as new dependency - changed path in which the compiled fheroes2 executable is now to be found - Updated README.SUSE * to mention .fheroes2 instead of fheroes2 because the game creates this folder on it's own * removed fhereos2.cfg copy command due to: + This file does not exist in the sources + The game creates a new one on it own in ~/.fheroes2 upon launch * changed run instructions beause a manual cd into ~/.fheroes2 is no longer necessary ------------------------------------------------------------------- Tue May 4 14:31:07 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 0.9.3 * Add support for all official languages, including French, Polish, German and Russian * Add exchange buttons in hero meeting dialog * Extend Sucession Wars campaign support * Fix many places with hero drawings on World map * Over 80 bugs fixed since 0.9.2 release ------------------------------------------------------------------- Sun Apr 4 17:43:57 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 0.9.2 * Add View spells support * Fix many places in logic for monster movement and spells during battle, for kingdom gameplay and for army splitting * Add Restart button for instant battles * Add large obstacles generation for battles * Greatly improve AI logic in battles for spell usage, predictions of movements and * Over 100 bugs fixed since 0.9.1 release ------------------------------------------------------------------- Thu Mar 4 14:17:08 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 0.9.1 * Add View World support * Add progressive Campaign support * Add touchpad support * Speed up drawings for World Map by 5% and reduce memory usage by 10% * Add Fast Battle option * Improve AI and battle logic * Add Window resizing on SDL 2 * Over 50 bugs fixed since 0.9.0 release ------------------------------------------------------------------- Thu Feb 4 13:21:43 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 0.9 * Greatly improve AI logic for kingdom management and battles * Fix many drawings and logic issues for battles * Add touchpad support * Speed up drawings for World Map by 10% * Add highlighted area for mass spells in battles * Add extra army split logic * Over 100 bugs fixed since 0.8.4 release ------------------------------------------------------------------- Wed Dec 23 15:02:48 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to version 0.8.4 * Fix full screen mode for SDL 2 where the active area of mouse was different in comparison with the screen. * Increase game performance on low-profile devices * Improve keyboard usage: support of Delete button for editing, Shift and Ctrl buttons for unit stack management, Numpad Enter behaves like the original * Fix scrollbars behavior, object interaction on world map, UI * dialog elements and scenario selection logic * Over 100 bugs fixed since 0.8.3 release ------------------------------------------------------------------- Wed Nov 4 18:44:05 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to version 0.8.3 * Improve AI logic in castle building scheme, hero and monster recruitment, path calculation and battle strategies. * Speed up World map rendering by more than 20%. * Fix castle screen drawings, War Troll's stone and Cavalry sprite rendering. * Speed up video loading and add missing videos for end of scenario. * Over 100 bugs fixed since 0.8.2 release. ------------------------------------------------------------------- Sun Oct 4 14:30:33 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to version 0.8.2 * Replace old AI by fully reworked and enhanced version of it * Fix map rendering process and information reading from maps * Update save game file format (new saves will not be loaded on older version) * Add extended support of campaign (still in progress) * Add external music support by default * Over 100 bugs fixed since 0.8.1 release ------------------------------------------------------------------- Fri Sep 4 15:42:13 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to version 0.8.1 * Add a new rendering engine in order to fix various issues with graphics such as: missing color cycling, incorrect rendering of Air Elementals or Resurrection spell, shadow rendering, disable button rendering. * Overall rendering speed up by 20-30%. * Add a proper support of configuration file for game's global settings. * Over 50 bugs fixed since 0.8 release. ------------------------------------------------------------------- Sat Aug 1 17:51:29 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Initial package, version 0.8
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