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openSUSE:Backports:SLE-15-SP5
freedoom
freedoom.changes
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File freedoom.changes of Package freedoom
------------------------------------------------------------------- Fri Nov 1 10:48:12 UTC 2019 - Markus S <kamikazow@opensuse.org> - Update to 0.12.1 * The manual is now rendered as PDF. * Final Doom compatibility de-emphasized. Where it creates conflicts with Doom II mods or texture definitions, the the Doom II side of things gets preferred. Final Doom-specific maps and mods may never look completely right in Freedoom, as a result. * Phase 1 received a lot of mapping changes with improved difficulty levels. There is a new C3M5. * Phase 2 MAP01 received an overhaul, simplifying its design in significant ways to improve the flow around the level. * Two maps in Phase 2 were replaced due to being recreations of Doom II maps. * Maps in Phase 2 in general have had some slight re-arrangement based on difficulty levels and themes. A new MAP06 is included, while the old one took the MAP18 slot. * All levels are now guaranteed to have co-op and deathmatch starts. * New sprites for power-ups (stealth, overdrive, and ultra-overdrive) and Arch Vile. * Some weapon and ammo sprites have been tweaked and improved. * Completed and enhanced set of Evilution and Plutonia textures. * New skull-switches by MissLav. * New SKY4 based on an astronomy photograph. * Tweaked player sprites and HUD face. * New music tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22, MAP25, MAP26, MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and DM32. * Metainfo (formerly appdata) and desktop files have been brought up to the latest standard specifications and recommendations, using reverse-DNS for the project identifier, and a self-evaluated content rating. * Phase 2’s internal DEMO1 has been replaced, thanks to some odd vanilla quirks that could cause it to desync in some (but not all) conditions. * The sailor monster type is formally banished from Freedoom’s own levels, and remaining uses of it were removed. ------------------------------------------------------------------- Mon Jan 1 07:50:41 UTC 2018 - avindra@opensuse.org - Update to new upstream release 0.11.3: * allows building from source using deutex 5.0 ------------------------------------------------------------------- Tue Jul 4 13:25:28 UTC 2017 - jengelh@inai.de - Update to new upstream release 0.11 (2017-02-16) * Lots of new music. * New levels, including C1M1 kicking off Phase 1. * Aquatex: over 200 new textures for mappers to use. * New intermission screens. * Some new weapon sprites: new pistol, new pickups. * New medkit and armor pickup sprites. - Update to new upstream release 0.11.1 (2017-02-22) * 1% armor bonus pickups are recolored from red to green. * New textures compatible with TNT: Evilution * New pain bringer and pain lord sprites, replacing old concept art-derived ones. * A few map errors are fixed, including misaligned textures, leftover Boom specials, and it should no longer be possible to get stuck between a rock and a tree in Phase 1 C1M1. * Brand new Phase 1 C3M1, replacing an old Doom-inspired level. * Widescreen statusbar for ZDoom was removed. This created incompatibility with some mods. * Fixed intermission text after using the secret exit in Phase 2 MAP31, where obituary texts were incorrectly displayed instead. - Update to new upstream release 0.11.2 (2017-03-15) * Missing multiplayer starts have been added to several levels. No map should be lacking anymore. * A few mapping errors were repaired by changing sector heights. * Par times for Phase 1 have been added. ------------------------------------------------------------------- Tue Jul 26 10:46:36 UTC 2016 - jengelh@inai.de - Update description for dropped recommendation. ------------------------------------------------------------------- Sat May 07 17:46:35 UTC 2016 - mailaender@opensuse.org - Drop recommends for a Doom engine ------------------------------------------------------------------- Sat Mar 26 08:01:04 UTC 2016 - mailaender@opensuse.org - Update to new upstream release 0.10.1 * Brand new status bar. * New sprites for the serpent and orb monster. * New HUD graphics for the single- and double-barrel shotguns, missile launcher, and SKAG. * New pain sounds for many monsters and the player. * New maps in Phase 1 and Phase 2. * New file names no longer conflict with Doom's * FreeDM and Phase 1 have grown out of the shadows of the project and have seen rapid advances. * New text font to replace the old one in all menus, in-game text, and status-bar HUD. * New zombie, shotgun zombie, and assault tripod sprites by a skilled pixel artist. * New sounds for the dark soldier. * More complete support for Final Doom mods, adding many more textures missing to support mods for both TNT: Evilution and The Plutonia Experiment. ------------------------------------------------------------------- Fri Jan 3 02:53:54 UTC 2014 - jengelh@inai.de - Update to new upstream release 0.8 * Ultimate Freedoom's episode 4 is now the Cacoward-winning Double Impact. Many maps have been updated, and a few sprites and sounds have been upgraded as well. - Remove signature verification as sig files are no longer provided ------------------------------------------------------------------- Wed May 1 05:55:10 UTC 2013 - jengelh@inai.de - Update to new upstream release 0.8~beta1 * Various map, sprite and texture updates - Package freedoom-ultimate as well - Do not hard-require prboom; freedoom works with any engine - Signature verification - Wrap description at 70 cols ------------------------------------------------------------------- Tue May 3 17:55:24 UTC 2011 - claes.backstrom@opensuse.org - updated to 0.7 ------------------------------------------------------------------- Mon Feb 15 14:29:51 CET 2010 - prusnak@suse.cz - updated to 0.6.4 ------------------------------------------------------------------- Tue Jul 1 23:05:52 CEST 2008 - claes.backstrom@fsfe.org - New upstream version 0.6.2 ------------------------------------------------------------------- Thu Nov 22 00:03:00 CET 2007 - claes.backstrom@fsfe.org - Initial package built from Fedora package (0.5-4)
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