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openSUSE:Evergreen:11.4
libgme
libgme.spec
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File libgme.spec of Package libgme
# # spec file for package libgme # # Copyright (c) 2011 SUSE LINUX Products GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # %define soname 0 Name: libgme Version: to_be_filled_by_service Release: 1 License: LGPLv2.1+ Summary: Collection of video game music file emulators Url: http://code.google.com/p/game-music-emu/ Group: System/Libraries Source0: game-music-emu-%{version}.tbz2 # PATCH-FIX-UPSTREAM %{name}-0.5.5-LIB_SUFFIX.patch http://code.google.com/p/game-music-emu/issues/detail?id=8 reddwarf@opensuse.org -- Add LIB_SUFFIX support Patch0: %{name}-0.5.5-LIB_SUFFIX.patch # PATCH-FIX-UPSTREAM %{name}-0.5.5-pkg_config.patch reddwarf@opensuse.org -- Add pkg-config file. From upstream SVN. Patch1: %{name}-0.5.5-pkg_config.patch # PATCH-FIX-UPSTREAM %{name}-0.5.5-symbol_visibility.patch reddwarf@opensuse.org -- Don't export internal symbols. From upstream SVN. Patch2: %{name}-0.5.5-symbol_visibility.patch BuildRequires: cmake BuildRequires: gcc-c++ BuildRequires: pkg-config %description Game_Music_Emu is a collection of video game music file emulators that support the following formats and systems: - AY: ZX Spectrum/Amstrad CPC - GBS: Nintendo Game Boy - GYM: Sega Genesis/Mega Drive - HES: NEC TurboGrafx-16/PC Engine - KSS: MSX Home Computer/other Z80 systems (doesn't support FM sound) - NSF/NSFE: Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound) - SAP: Atari systems using POKEY sound chip - SPC: Super Nintendo/Super Famicom - VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro %package -n %{name}%{soname} Summary: Collection of video game music file emulators Group: System/Libraries %description -n %{name}%{soname} Game_Music_Emu is a collection of video game music file emulators that support the following formats and systems: - AY: ZX Spectrum/Amstrad CPC - GBS: Nintendo Game Boy - GYM: Sega Genesis/Mega Drive - HES: NEC TurboGrafx-16/PC Engine - KSS: MSX Home Computer/other Z80 systems (doesn't support FM sound) - NSF/NSFE: Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound) - SAP: Atari systems using POKEY sound chip - SPC: Super Nintendo/Super Famicom - VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro %package devel License: LGPLv2.1+ Summary: Development libraries and headers for %{name} Group: Development/Libraries/C and C++ Requires: %{name}%{soname} = %{version} %description devel The developmental files that must be installed in order to compile applications which use %{name}. %prep %setup -q -n game-music-emu-%{version} %patch0 %patch1 %patch2 sed -i 's/\r$//' changes.txt design.txt gme.txt license.txt readme.txt %build export CFLAGS='%{optflags}' export CXXFLAGS='%{optflags}' %{__mkdir} build cd build cmake -DCMAKE_SKIP_RPATH=1 \ -DCMAKE_INSTALL_PREFIX=%{_prefix} \ -DLIB_SUFFIX=$(echo %{_lib} | cut -b4-) \ -DCMAKE_BUILD_TYPE=Release .. %{__make} %{?_smp_mflags} VERBOSE=1 %install cd build %make_install %post -n %{name}%{soname} -p /sbin/ldconfig %postun -n %{name}%{soname} -p /sbin/ldconfig %files -n %{name}%{soname} %defattr(0644, root, root, 0755) %doc changes.txt gme.txt license.txt readme.txt %{_libdir}/%{name}.so.%{soname}* %files devel %defattr(0644, root, root, 0755) %doc design.txt %{_includedir}/gme %{_libdir}/%{name}.so %{_libdir}/pkgconfig/%{name}.pc %changelog
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