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File taisei.changes of Package taisei
------------------------------------------------------------------- Sun Mar 17 17:52:12 UTC 2024 - Mia Herkt <mia@0x0.st> - Update to version 1.4.1 This is a stable maintenance release. It features some bugfixes and optimizations backported from the v1.5 development tree. * Fixed a crash that happened after a few minutes would pass without any input if the intro cutscene had previously played gh#taisei-project/taisei##371 * Optimized a few hot paths in the game update loop. * Optimized the tree branch mesh in the Stage 2 background to avoid rendering a lot of tiny triangles. * Added a gamemode build option to control whether to enable GameMode integration on Linux. ------------------------------------------------------------------- Fri Sep 8 09:32:50 UTC 2023 - Mia Herkt <mia@0x0.st> - Update to version 1.4 This is a major release, with substantially redesigned stages and bosses, new story, new backgrounds, and heavy internal rewrites. See the announcement at https://taisei-project.org/news/0016_v1.4 ------------------------------------------------------------------- Wed Nov 17 12:36:27 UTC 2021 - Dominique Leuenberger <dimstar@opensuse.org> - Do not build for %ix86: cglm is not available on this platform. ------------------------------------------------------------------- Sat May 8 14:17:41 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de> - New public key: 5F2EE4A69653CA07 * See https://github.com/taisei-project/taisei/releases/tag/v1.3.2 ------------------------------------------------------------------- Mon May 3 23:53:55 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de> - Update to version 1.3.2 * Fixed some rendering errors, including the Stage 1 water effect on Intel iGPUs and incorrect laser blurring. * Improved support for high-DPI displays. * Slightly optimized various parts of the engine, including 3D and text rendering. * Added GameMode integration on Linux. If you use GameMode daemon, GameMode will now be automatically activated when you start Taisei. * Updated the SDL game controller database, enabling out-of-the-box support for even more controllers. ------------------------------------------------------------------- Wed Oct 2 23:07:15 UTC 2019 - Martin Herkt <9+suse@cirno.systems> - Switch back to GitHub download URLs ------------------------------------------------------------------- Sun Sep 29 18:27:46 UTC 2019 - Martin Herkt <9+suse@cirno.systems> - Update to version 1.3.1 * Improved laser rendering and other visual Improvements * Names and declaration animations for player spell cards * Various shader performance optimizations * Audio assets now in Opus format * Bugfixes backported from 1.4 development * New character art by @afensorm ------------------------------------------------------------------- Sat Apr 27 11:37:28 UTC 2019 - Martin Herkt <9+suse@cirno.systems> - Update to version 1.3 * Improved performance * Improved graphics * Added Reimu character * New scoring mechanic * New shot mode B for Marisa character * Added Music Room * Changed Bombs * Fixed collisions * Improved bullet patterns ------------------------------------------------------------------- Fri May 25 17:01:05 UTC 2018 - 9+suse@cirno.systems - Tōhō -> Touhou for better discoverability ------------------------------------------------------------------- Fri Jan 26 17:56:20 UTC 2018 - 9+suse@cirno.systems - Update to version 1.2, adding tons of new game content - Remove taisei-make-rpmlint-happy.patch - Remove add taisei-use-std-gnu11.patch ------------------------------------------------------------------- Fri Dec 22 20:13:04 UTC 2017 - 9@cirno.systems - Fix ppc64le * add taisei-use-std-gnu11.patch ------------------------------------------------------------------- Fri Dec 8 08:55:19 UTC 2017 - 9@cirno.systems - Split data files into separate RPM package - spec-cleaner ------------------------------------------------------------------- Mon Nov 20 15:14:14 UTC 2017 - 9@cirno.systems - Add taisei-make-rpmlint-happy.patch ------------------------------------------------------------------- Mon Nov 20 05:05:47 UTC 2017 - 9@cirno.systems - Update to version 1.1.2 * Flush stdio on logging shutdown * Make sfx/bgm resources always optional * Improvements to vfs code * Avoid strtok_r clashes with libc implementations * Fix fullscreen/window management issues * More robust SDL video driver selection * Fix capitalization of Occam’s Razor * Fix SDL2_mixer initialization ------------------------------------------------------------------- Wed Nov 8 18:59:34 UTC 2017 - 9@cirno.systems - Update to version 1.1.1 * Vertical synchronization (vsync) is now disabled by default, as it causes percieved input latency for some players. If you'd like to use it and/or you have screen tearing problems, you should set it to "on" or "adaptive" in the video settings. * The event/input processing system has been completely rewritten, and unicode text input now works correctly. * Reimplemented the framerate limiter. It's significantly more accurate now and attempts to compensate for sudden frametime spikes. This makes the game much more likely to run at exactly the intended speed (60 frames per second). * The character's Power is now also displayed as a numeric value, in addition to the stars bar. * Fixed an unpleasant artifact in the boss background shader. * Fixed the "letterboxing" artifacts on some systems on non-4:3 resolutions. * Updated the SDL game controller database. More gamepads are supported out-of-the-box now. * Fixed the character getting stuck moving in some direction when using some gamepads in the "restricted" axes mode. * Fixed memory corruption that could occur when a gamepad has fewer axes than expected of an Xbox-like controller. ------------------------------------------------------------------- Thu Jul 13 20:10:00 UTC 2017 - 9@cirno.systems - Initial package
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