Aaron Puchert
aaronpuchert
Mostly doing C++ development, but also interested in mathematics. I'm maintaining LLVM, Coq, and a couple of smaller packages.
Involved Projects and Packages
ccls, which originates from cquery, is a C/C++/Objective-C language server.
- code completion (with both signature help and snippets)
- definition/references, and other cross references
- cross reference extensions: $ccls/call $ccls/inheritance $ccls/member $ccls/vars ...
- formatting
- hierarchies: call (caller/callee) hierarchy, inheritance (base/derived) hierarchy, member hierarchy
- symbol rename
- document symbols and approximate search of workspace symbol
- hover information
- diagnostics and code actions (clang FixIts)
- semantic highlighting and preprocessor skipped regions
- semantic navigation: $ccls/navigate
Various compilers
"Include what you use" means this: for every symbol (type, function, variable, or macro) that you use in foo.cc (or foo.cpp), either foo.cc or foo.h should include a .h file that exports the declaration of that symbol. The include-what-you-use program is a tool to analyze includes of source files to find include-what-you-use violations, and suggest fixes for them.
The main goal of include-what-you-use is to remove superfluous includes. It does this both by figuring out what includes are not actually needed for this file (for both .cc and .h files), and replacing includes with forward declarations when possible.
LLVM is a compiler infrastructure designed for compile-time,
link-time, runtime, and idle-time optimization of programs from
arbitrary programming languages. The compiler infrastructure includes
mirror sets of programming tools as well as libraries with equivalent
functionality.
LLVM is a compiler infrastructure designed for compile-time, link-time, runtime, and idle-time optimization of programs from arbitrary programming languages.
The compiler infrastructure includes mirror sets of programming tools as well as libraries with equivalent functionality.
LLVM is a compiler infrastructure designed for compile-time, link-time, runtime, and idle-time optimization of programs from arbitrary programming languages.
The compiler infrastructure includes mirror sets of programming tools as well as libraries with equivalent functionality.
LLVM is a compiler infrastructure designed for compile-time, link-time, runtime, and idle-time optimization of programs from arbitrary programming languages.
The compiler infrastructure includes mirror sets of programming tools as well as libraries with equivalent functionality.
LLVM is a compiler infrastructure designed for compile-time, link-time, runtime, and idle-time optimization of programs from arbitrary programming languages.
The compiler infrastructure includes mirror sets of programming tools as well as libraries with equivalent functionality.
LLVM is a compiler infrastructure designed for compile-time, link-time, runtime, and idle-time optimization of programs from arbitrary programming languages.
The compiler infrastructure includes mirror sets of programming tools as well as libraries with equivalent functionality.
LLVM is a compiler infrastructure designed for compile-time, link-time, runtime, and idle-time optimization of programs from arbitrary programming languages.
The compiler infrastructure includes mirror sets of programming tools as well as libraries with equivalent functionality.
LLVM is a compiler infrastructure designed for compile-time, link-time, runtime, and idle-time optimization of programs from arbitrary programming languages.
The compiler infrastructure includes mirror sets of programming tools as well as libraries with equivalent functionality.
LLVM is a compiler infrastructure designed for compile-time, link-time, runtime, and idle-time optimization of programs from arbitrary programming languages.
The compiler infrastructure includes mirror sets of programming tools as well as libraries with equivalent functionality.
LLVM is a compiler infrastructure designed for compile-time, link-time, runtime, and idle-time optimization of programs from arbitrary programming languages.
The compiler infrastructure includes mirror sets of programming tools as well as libraries with equivalent functionality.
LLVM is a compiler infrastructure designed for compile-time, link-time, runtime, and idle-time optimization of programs from arbitrary programming languages.
The compiler infrastructure includes mirror sets of programming tools as well as libraries with equivalent functionality.
LLVM is a compiler infrastructure designed for compile-time,
link-time, runtime, and idle-time optimization of programs from
arbitrary programming languages.
The compiler infrastructure includes mirror sets of programming
tools as well as libraries with equivalent functionality.
LLVM is a compiler infrastructure designed for compile-time, link-time, runtime, and idle-time optimization of programs from arbitrary programming languages.
The compiler infrastructure includes mirror sets of programming tools as well as libraries with equivalent functionality.
LLVM is a compiler infrastructure designed for compile-time, link-time, runtime, and idle-time optimization of programs from arbitrary programming languages.
The compiler infrastructure includes mirror sets of programming tools as well as libraries with equivalent functionality.
0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. In short, it is a historically-based war/economy game that allows players to relive or rewrite the history of Western civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine.
The game has been in development by Wildfire Games (WFG), a group of volunteer, hobbyist game developers, since 2001. The code and data are available under the GPL license, and the art, sound and documentation are available under CC-BY-SA. In short, we consider 0 A.D. an an educational celebration of game development and ancient history.
0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. In short, it is a historically-based war/economy game that allows players to relive or rewrite the history of Western civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine.
The game has been in development by Wildfire Games (WFG), a group of volunteer, hobbyist game developers, since 2001. The code and data are available under the GPL license, and the art, sound and documentation are available under CC-BY-SA. In short, we consider 0 A.D. an an educational celebration of game development and ancient history.
These are just plain backports of various tools to SLE15.
This project was created for package llvm19 via attribute OBS:Maintained
This project was created for package wine-nine-standalone via attribute OBS:Maintained
This project was created for package llvm15 via attribute OBS:Maintained
Plasma 5 widget for displaying weather information.
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- 2 commits in home:aaronpuchert / Mesa
- 1 commit in games / 0ad