Revisions of dxvk
- Update to version 1.2.1~git20190611: * [dxgi] Return non-exact matches from FindClosestMatchingMode1 - Update to version 1.2.1~git20190606: * [dxvk] Revert buffer re-binding optimization * [dxvk] Add likely/unlikely around critical CS chunk append code * [dxvk] Only update buffer object in buffer slices if necessary * [d3d11] Avoid buffer ref count changes when only changing offsets * [dxvk] Avoid redundant descriptor set updates when binding buffers * [d3d11] Fix inconsistencies in Map/Unmap on immediate/deferred contexts * [d3d11] Avoid emitting redundant vertex and index buffer updates * [util] Add unlikely() around COM ref counting code * [d3d11] Add some likely/unlikely around CS flushes * [d3d11] Don't clear DSV aspects that are marked as read-only * [d3d11] Initialize depth images to zero rather than one * [d3d11] Fix initial swap chain image count * [dxvk] Fix binding indices for vertex attribute divisor * [util] Fix return value of AddRef
- Update to version 1.2.1~git20190525: * [d3d11] Respect COPY_FLAG_NO_OVERWRITE when updating constant buffers
- Update to version 1.2.1~git20190520: * [d3d11] Validate subresource index in MapImage * [d3d11] Support mapping multiple image subresources at the same time * [dxvk] Add new helper function to compute mip level extent * [meta] Release 1.2.1 * [d3d11] Remove useless 'virtual' keyword * Revert "[d3d11] Use STDMETHODCALLTYPE for private virtual method" * [util] Also test for symlinks when installing/uninstalling
- Update to version 1.2~git20190518: * [utils] Don't try to install or remove missing dlls * [util] Enable D3D11_MAP_FLAG_DO_NOT_WAIT for The Surge * [d3d11] Update mapped buffers of staging textures immediately * [util] Spoof Nvidia GPUs for Mirror's Edge Catalyst
- Update to version 1.2~git20190515: * [d3d11] Use STDMETHODCALLTYPE for private virtual method * [build] Add options to disable dxgi/d3d* build * [d3d10] Fix winelib build * [tests] Enable atomic counter optimization for standalone DXBC compiler * [dxbc] Use subgroup operations for atomic append/consume operations * [spirv] Add OpUndef and more subgroup instructions * [dxbc] Add option to use subgroup ops for atomic counter operations * [d3d10] Add static method implementing D3D10CreateDeviceAndSwapChain1 * [d3d11] Add static method implementing D3D11CreateDeviceAndSwapChain * [util] Don't use `if constexpr` * [dxvk] Don't align pushg constant data to 64 bytes * [dxvk] Apply view swizzles to image clears * [dxvk] Add method to swizzle clear color values * [dxvk] Pass clear value to clearRenderTarget by value * [d3d11] Use private references for render targets * [util] Add support for private references in Com<...> wrapper * [util] Fix COM reference count type * [meta] Release 1.2 * Changed visibility of the winelib build to behave more like MinGW
Displaying revisions 61 - 74 of 74