Revisions of godot
Dominique Leuenberger (dimstar_suse)
accepted
request 965741
from
c unix (cunix)
(revision 17)
Update to 3.4.4
Dominique Leuenberger (dimstar_suse)
accepted
request 958751
from
Dirk Stoecker (dstoecker)
(revision 16)
Dominique Leuenberger (dimstar_suse)
accepted
request 944944
from
c unix (cunix)
(revision 15)
Update to 3.4.2
Dominique Leuenberger (dimstar_suse)
accepted
request 941872
from
Dirk Stoecker (dstoecker)
(revision 14)
Dominique Leuenberger (dimstar_suse)
accepted
request 930780
from
Dmitriy Perlow (DarkSS)
(revision 13)
Dominique Leuenberger (dimstar_suse)
accepted
request 924491
from
c unix (cunix)
(revision 12)
Update to 3.3.4
Dominique Leuenberger (dimstar_suse)
accepted
request 913453
from
Dirk Stoecker (dstoecker)
(revision 11)
Dominique Leuenberger (dimstar_suse)
accepted
request 899049
from
Dmitriy Perlow (DarkSS)
(revision 10)
Dominique Leuenberger (dimstar_suse)
accepted
request 892540
from
c unix (cunix)
(revision 9)
- Disable modules unsupported on aarch64 and %arm: * module_denoise_enabled * module_lightmapper_cpu_enabled * module_raycast_enabled
Dominique Leuenberger (dimstar_suse)
accepted
request 888858
from
c unix (cunix)
(revision 8)
Update to 3.3
Dominique Leuenberger (dimstar_suse)
accepted
request 872035
from
Matthias Mailänder (Mailaender)
(revision 7)
Dominique Leuenberger (dimstar_suse)
accepted
request 846089
from
c unix (cunix)
(revision 6)
- Fix AppStream file location to match latest standard (forwarded request 845307 from guoyunhe)
Dominique Leuenberger (dimstar_suse)
accepted
request 819617
from
Factory Maintainer (factory-maintainer)
(revision 5)
Automatic submission by obs-autosubmit
Dominique Leuenberger (dimstar_suse)
accepted
request 817324
from
Max Mitschke (demonpig)
(revision 4)
Dominique Leuenberger (dimstar_suse)
accepted
request 783807
from
Max Mitschke (demonpig)
(revision 3)
- Update to 3.2.1 Fixed: * Bullet: Fix detection of concave shape in Area. * Camera2D: Fix inverted use of Camera2D offset_v. * Debugger: Fix crash inspecting freed objects. * Expression: Fix parsing integers as 32-bit. * Particles: Fix undefined behavior with atan in GPU Particles. * TileSet: Hide TileSet properties from Inspector, fixing OOM crash on huge tilesets. * Video: Workaround WebM playback bug after AudioServer latency fixes. Added: * Skin: Add support for named binds. * API documentation updates. * Editor translation updates. And more: https://downloads.tuxfamily.org/godotengine/3.2.1/Godot_v3.2.1-stable_changelog_chrono.txt - "linker_pie_flag.patch" adjusted.
Dominique Leuenberger (dimstar_suse)
accepted
request 781677
from
Max Mitschke (demonpig)
(revision 2)
- Added "linker_pie_flag.patch" in order to link with "-pie". Replaces previous "fix-pie-warning.patch". - "project_certs_fallback.patch" renamed to "certs_fallback.patch". Modified and adapted to Godot source code changes. - Bash completion files "godot", "godot-headless", "godot-runner" and "godot-server" added. - Package "godot-bash-completion" added. - Location of documentation in man page adjusted. - godot-rpmlintrc deleted with filter "no-manual-page-for-binary" because this warning doesn't seems to be thrown anymore. - Build option "faster_build" introduced to speed up build during tests. - Removed patch "fix-pie-warning.patch" - Removed export_presets.cfg file as games should supply this file - Update to v3.2 Added: * Support for importing 3D scense using Assimp * Support for high-level multiplayer API and NAT traversal for WebRTC * Support for enabling / disabling parts of the editor or specific nodes * Added language server for GDScript * Added version control integration into the editor * Added a network profiler * Editor is now capped to 20FPS when the window is unfocused * Added MSAA support in the GLES2 renderer * Ability to define script templates on a per-project basis * Ability to limit the minimum and maximum window size * Minimap in the script editor * CSV files can now be imported as non-translation files * Multicast support in PacketPeerUDP * WebSocket improvements. * Support for SSL in WebSocketServer. * WebSocketClient can now use custom SSL certificates (except on HTML5). * WebSocketClient can now define custom headers. * The editor now features a built-in Web server for testing HTML5 projects * Reimplemented support for embedding project data in the PCK file Changed: * Tabs and space indentation can no longer be mixed in the same GDScript file * assert() in GDScript must now always be used with parentheses * UDP broadcasting is now disabled by default and must be enabled by calling set_broadcast_enabled(true) on the PacketPeerUDP instance * 3D collision shapes and RayCasts are now drawn in gray when disabled * The SCons build system now automatically detects the host platform * Exporting a project PCK or ZIP from the command line must now be done with the new --export-pack command-line argument * Exported PCK files now contain the Godot patch version in their header * "Set as Main Scene" context option for scenes in the FileSystem dock Removed: * Unused Panel panelf and panelnc styles. * thekla_atlas dependency, as light baking now relies on xatlas for UV unwrapping. * Rating icons in the Asset Library * Some editor languages are no longer available due to missing support for RTL and text shaping in Godot. * Arabic * Bengali * Persian * Hebrew * Hindi * Malayalam * Sinhalese * Tamil * Telugu * Urdu * Android: ARMv6 support. * iOS: ARMv7 support. Fixed: * The Project Manager now remembers the sorting option that was previously set * Fixed issues with PBR environment mapping * Several fixes to the GLES2 renderer * Fixed importing BMP images * Exporting a project via the command-line now returns a non-zero exit code if an error occurred during exporting * Fixed autocompletion in the script editor And more: https://github.com/godotengine/godot/blob/3.2/CHANGELOG.md
Dominique Leuenberger (dimstar_suse)
accepted
request 764133
from
Ferdinand Thiessen (susnux)
(revision 1)
Restore package in factory after it got deleted by rampaging ex-maintainer.
Displaying revisions 21 - 37 of 37