Revisions of godot

Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 944944 from c unix's avatar c unix (cunix) (revision 15)
Update to 3.4.2
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 892540 from c unix's avatar c unix (cunix) (revision 9)
- Disable modules unsupported on aarch64 and %arm:
  * module_denoise_enabled
  * module_lightmapper_cpu_enabled
  * module_raycast_enabled
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 846089 from c unix's avatar c unix (cunix) (revision 6)
- Fix AppStream file location to match latest standard (forwarded request 845307 from guoyunhe)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 819617 from Factory Maintainer's avatar Factory Maintainer (factory-maintainer) (revision 5)
Automatic submission by obs-autosubmit
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 783807 from Max Mitschke's avatar Max Mitschke (demonpig) (revision 3)
- Update to 3.2.1
  Fixed:
  * Bullet: Fix detection of concave shape in Area.
  * Camera2D: Fix inverted use of Camera2D offset_v.
  * Debugger: Fix crash inspecting freed objects.
  * Expression: Fix parsing integers as 32-bit.
  * Particles: Fix undefined behavior with atan in GPU Particles.
  * TileSet: Hide TileSet properties from Inspector, fixing
    OOM crash on huge tilesets.
  * Video: Workaround WebM playback bug after AudioServer latency fixes.
  Added:
  * Skin: Add support for named binds.
  * API documentation updates.
  * Editor translation updates.
  And more:
  https://downloads.tuxfamily.org/godotengine/3.2.1/Godot_v3.2.1-stable_changelog_chrono.txt
- "linker_pie_flag.patch" adjusted.
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 781677 from Max Mitschke's avatar Max Mitschke (demonpig) (revision 2)
- Added "linker_pie_flag.patch" in order to link with "-pie".
    Replaces previous "fix-pie-warning.patch".
- "project_certs_fallback.patch" renamed to "certs_fallback.patch".
    Modified and adapted to Godot source code changes.
- Bash completion files "godot", "godot-headless", "godot-runner"
    and "godot-server" added.
- Package "godot-bash-completion" added.
- Location of documentation in man page adjusted.
- godot-rpmlintrc deleted with filter "no-manual-page-for-binary"
    because this warning doesn't seems to be thrown anymore.
- Build option "faster_build" introduced to speed up build
    during tests.
- Removed patch "fix-pie-warning.patch"
- Removed export_presets.cfg file as games should supply this file
- Update to v3.2
  Added:
  * Support for importing 3D scense using Assimp
  * Support for high-level multiplayer API and NAT traversal for 
    WebRTC
  * Support for enabling / disabling parts of the editor or specific 
    nodes
  * Added language server for GDScript
  * Added version control integration into the editor
  * Added a network profiler
  * Editor is now capped to 20FPS when the window is unfocused
  * Added MSAA support in the GLES2 renderer
  * Ability to define script templates on a per-project basis
  * Ability to limit the minimum and maximum window size
  * Minimap in the script editor
  * CSV files can now be imported as non-translation files
  * Multicast support in PacketPeerUDP
  * WebSocket improvements.
      * Support for SSL in WebSocketServer.
      * WebSocketClient can now use custom SSL certificates 
        (except on HTML5).
      * WebSocketClient can now define custom headers.
  * The editor now features a built-in Web server for testing HTML5 
    projects
  * Reimplemented support for embedding project data in the PCK file
  Changed:
  * Tabs and space indentation can no longer be mixed in the same 
    GDScript file
  * assert() in GDScript must now always be used with parentheses
  * UDP broadcasting is now disabled by default and must be enabled 
    by calling 
    set_broadcast_enabled(true) on the PacketPeerUDP instance
  * 3D collision shapes and RayCasts are now drawn in gray when disabled
  * The SCons build system now automatically detects the host platform
  * Exporting a project PCK or ZIP from the command line must now 
    be done with the new --export-pack command-line argument
  * Exported PCK files now contain the Godot patch version in their 
    header
  * "Set as Main Scene" context option for scenes in the FileSystem dock
  Removed:
  * Unused Panel panelf and panelnc styles.
  * thekla_atlas dependency, as light baking now relies on xatlas 
    for UV unwrapping.
  * Rating icons in the Asset Library
  * Some editor languages are no longer available due to missing 
    support for RTL and text shaping in Godot.
      * Arabic
      * Bengali
      * Persian
      * Hebrew
      * Hindi
      * Malayalam
      * Sinhalese
      * Tamil
      * Telugu
      * Urdu
  * Android: ARMv6 support.
  * iOS: ARMv7 support.
  Fixed:
  * The Project Manager now remembers the sorting option that was 
    previously set
  * Fixed issues with PBR environment mapping
  * Several fixes to the GLES2 renderer
  * Fixed importing BMP images
  * Exporting a project via the command-line now returns a non-zero 
    exit code if an error occurred during exporting
  * Fixed autocompletion in the script editor
  And more:
  https://github.com/godotengine/godot/blob/3.2/CHANGELOG.md
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 764133 from Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) (revision 1)
Restore package in factory after it got deleted by rampaging ex-maintainer.
Displaying revisions 21 - 37 of 37
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