Sony PlayStation 2 Emulator

Edit Package pcsx2
http://www.pcsx2.net/

Sony PlayStation 2 emulator.

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Source Files (show merged sources derived from linked package)
Filename Size Changed
_service 0000000838 838 Bytes
_servicedata 0000000232 232 Bytes
patches.zip 0001829085 1.74 MB
pcsx2-1.7.5853~git20240530.tar.xz 0019692768 18.8 MB
pcsx2.changes 0000188334 184 KB
pcsx2.spec 0000005187 5.07 KB
Latest Revision
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 416)
- Update to version 1.7.5853~git20240530:
  * Qt: Update Base Translation
  * DEV9: Prefer C++ string comparison in AdapterUtils
  * DEV9: Use const in AdapterUtils
  * DEV9: Shuffle code in Linux GetAdapter
  * DEV9: Use helper method to get the sockaddr address family
  * DEV9: Eliminate c-style casts in AdapterUtils
  * DEV9: Use correct buffer type in Win32 GetAdapter
  * DEV9: Unify GetAdapter code
  * DEV9: Add general notes regarding sockaddr casting
  * GS/CRC: Improve Street Fighter 3 EX CRC to remove shimmer (and some potential input lag)
  * 3rdparty: Update to VK memory allocator 3.1
  * Common: Use Mach VM routines for memory mapping
  * 3rdparty/vixl: Import @ 8eca2b7
  * GS:MTL: Fix inverted UseMipmapFiltering check
  * CMake:macOS: Sign with --deep
  * GS/HW: Use valid rect over size in CopyRGBFromDepthToColor()
  * GS/HW: Fix unscaled rect in CopyRGBFromDepthToColor()
  * GS/Vulkan: Purge threaded presentation
  * GS: Add option to disable mailbox presentation
  * GS/DX11: Don't spin on CPU when GPU results aren't available
  * InputManager: Fix exit menu button forwarding to game
  * UI: Fix dithering description + make it so 4 lines of description fits
  * GS/Vulkan: Work around validation layer semaphore error
  * GS: Improve vsync mode selection
  * ImGuiOverlays: Display vsync queue size in OSD
  * GS/HW: Allow forcing Dither to 32bit for 16bit draws
  * GS/Vulkan: Prefer mailbox presentation for vsync-on
  * GS/Vulkan: Log any image acquire error
  * Common: Provide a MAP_FIXED_NOREPLACE define for FreeBSD
Comments 3

Klaus Kämpf's avatar

got dropped from Factory, removed _link


Zombie Ryushu's avatar

cmake(glslang) is present in the games Repo.


Rarmi's avatar

There's a build error. Possibly with make

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