RenderDoc

Edit Package renderdoc

RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows 7 - 10, Linux, Android, Stadia, or Nintendo Switch™.

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Source Files
Filename Size Changed
0001-Fix-install-rpaths.patch 0000001497 1.46 KB
0002-Add-debugger-as-desktop-menu-category.patch 0000000758 758 Bytes
renderdoc-1.22.tar.gz 0046942430 44.8 MB
renderdoc-modified-7.zip 0006015823 5.74 MB
renderdoc.changes 0000010726 10.5 KB
renderdoc.spec 0000003570 3.49 KB
Revision 19 (latest revision is 44)
Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) accepted request 1009272 from Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) (revision 19)
- Update to version 1.22
  * UI: Improved the highlighting of changed variables when
    stepping/running in the shader debugger.
  * OpenGL: When capture is unsupported on a running program,
    display the reason why in the connection window as well as in
    the overlay text.
  * OpenGL: Show bicubic filtering functions in pipeline state
    viewer.
  * OpenGL: Replay multisampled backbuffers on OpenGL ES.
  * D3D: Display magic quality values better in texture viewer
    status bar.
  * D3D12: Improve performance for adding patterns into discarded
    resources.
  * Vulkan: On fastest replay optimisation level don't override
    renderpass load ops.
  * Vulkan: Optimise contiguous bindings of sparse pages in buffers
    before passing to the driver.
  * Vulkan: Add support for extensions:
    - VK_EXT_attachment_feedback_loop_layout
    - VK_EXT_primitive_topology_list_restart
    - VK_EXT_primitives_generated_query
    - VK_EXT_depth_clip_control
    - VK_EXT_multisampled_render_to_single_sampled
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