RenderDoc
RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows 7 - 10, Linux, Android, Stadia, or Nintendo Switch™.
- Devel package for openSUSE:Factory
-
1
derived packages
- Links to openSUSE:Factory / renderdoc
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout X11:XOrg/renderdoc && cd $_
- Create Badge
Refresh
Refresh
Source Files
Filename | Size | Changed |
---|---|---|
0001-Fix-install-rpaths.patch | 0000001497 1.46 KB | |
0002-Add-debugger-as-desktop-menu-category.patch | 0000000758 758 Bytes | |
_link | 0000000124 124 Bytes | |
renderdoc-1.22.tar.gz | 0046942430 44.8 MB | |
renderdoc-modified-7.zip | 0006015823 5.74 MB | |
renderdoc.changes | 0000010726 10.5 KB | |
renderdoc.spec | 0000003570 3.49 KB |
Revision 19 (latest revision is 44)
Patrik Jakobsson (patrikjakobsson)
accepted
request 1009272
from
Patrik Jakobsson (patrikjakobsson)
(revision 19)
- Update to version 1.22 * UI: Improved the highlighting of changed variables when stepping/running in the shader debugger. * OpenGL: When capture is unsupported on a running program, display the reason why in the connection window as well as in the overlay text. * OpenGL: Show bicubic filtering functions in pipeline state viewer. * OpenGL: Replay multisampled backbuffers on OpenGL ES. * D3D: Display magic quality values better in texture viewer status bar. * D3D12: Improve performance for adding patterns into discarded resources. * Vulkan: On fastest replay optimisation level don't override renderpass load ops. * Vulkan: Optimise contiguous bindings of sparse pages in buffers before passing to the driver. * Vulkan: Add support for extensions: - VK_EXT_attachment_feedback_loop_layout - VK_EXT_primitive_topology_list_restart - VK_EXT_primitives_generated_query - VK_EXT_depth_clip_control - VK_EXT_multisampled_render_to_single_sampled
Comments 0