RenderDoc
RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows 7 - 10, Linux, Android, Stadia, or Nintendo Switch™.
- Devel package for openSUSE:Factory
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osc -A https://api.opensuse.org checkout X11:XOrg/renderdoc && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
0001-Fix-install-rpaths.patch | 0000001497 1.46 KB | |
0002-Add-debugger-as-desktop-menu-category.patch | 0000000758 758 Bytes | |
_link | 0000000124 124 Bytes | |
renderdoc-1.26.tar.gz | 0047324525 45.1 MB | |
renderdoc-modified-7.zip | 0006015823 5.74 MB | |
renderdoc.changes | 0000014640 14.3 KB | |
renderdoc.spec | 0000003570 3.49 KB |
Revision 27 (latest revision is 44)
Stefan Dirsch (sndirsch)
accepted
request 1078351
from
Patrik Jakobsson (patrikjakobsson)
(revision 27)
- Update to version 1.26 * OpenGL: Pixel history is now supported on OpenGL. * Vulkan: Improve the heuristic for when to use a GPU readback for reading mapped memory over CPU reads. * D3D12: Enable that same heuristic that was accidentally disabled in a previous release. * D3D12: DXIL handling refactored once again, to more closely clone LLVM's codebase and be more reliable at editing/patching.
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