RenderDoc

Edit Package renderdoc

RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows 7 - 10, Linux, Android, Stadia, or Nintendo Switch™.

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Source Files
Filename Size Changed
0001-Fix-install-rpaths.patch 0000001497 1.46 KB
0002-Add-debugger-as-desktop-menu-category.patch 0000000758 758 Bytes
renderdoc-1.31.tar.gz 0051193992 48.8 MB
renderdoc-modified-7.zip 0006015823 5.74 MB
renderdoc.changes 0000019559 19.1 KB
renderdoc.spec 0000003570 3.49 KB
Revision 37 (latest revision is 44)
Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) accepted request 1142941 from Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) (revision 37)
- Update to version 1.31
  * UI: Messages suggesting enabling API validation for more error
    information now direct to Open Capture with Options to
    discourage permanently enabling validation.
  * UI: Only show byte range for a single subresource when viewing
    texture as buffer.
  * UI: When switching between mesh shader draws and compute shader
    dispatches, preserve pipeline state flowchart.
  * Vulkan: Fail instance creation if RenderDoc layer is explicitly
    enabled.
  * Vulkan: Add support for 64-bit selectors to OpSwitch
    statements.
  * Vulkan: When 'ref all resources' is enabled, ensure internal
    buffers aren't included.
  * D3D11: Improve handling and checking for unsupported sparse
    textures.
  * Android: Add workaround for broken Android devices that don't
    properly support layers in apks.
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