RenderDoc
RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows 7 - 10, Linux, Android, Stadia, or Nintendo Switch™.
- Devel package for openSUSE:Factory
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osc -A https://api.opensuse.org checkout X11:XOrg/renderdoc && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
0001-Fix-install-rpaths.patch | 0000001497 1.46 KB | |
0002-Add-debugger-as-desktop-menu-category.patch | 0000000758 758 Bytes | |
_link | 0000000124 124 Bytes | |
renderdoc-1.31.tar.gz | 0051193992 48.8 MB | |
renderdoc-modified-7.zip | 0006015823 5.74 MB | |
renderdoc.changes | 0000019559 19.1 KB | |
renderdoc.spec | 0000003570 3.49 KB |
Revision 37 (latest revision is 44)
Patrik Jakobsson (patrikjakobsson)
accepted
request 1142941
from
Patrik Jakobsson (patrikjakobsson)
(revision 37)
- Update to version 1.31 * UI: Messages suggesting enabling API validation for more error information now direct to Open Capture with Options to discourage permanently enabling validation. * UI: Only show byte range for a single subresource when viewing texture as buffer. * UI: When switching between mesh shader draws and compute shader dispatches, preserve pipeline state flowchart. * Vulkan: Fail instance creation if RenderDoc layer is explicitly enabled. * Vulkan: Add support for 64-bit selectors to OpSwitch statements. * Vulkan: When 'ref all resources' is enabled, ensure internal buffers aren't included. * D3D11: Improve handling and checking for unsupported sparse textures. * Android: Add workaround for broken Android devices that don't properly support layers in apks.
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