RenderDoc

Edit Package renderdoc

RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows 7 - 10, Linux, Android, Stadia, or Nintendo Switch™.

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Source Files
Filename Size Changed
0001-Fix-install-rpaths.patch 0000001497 1.46 KB
0002-Add-debugger-as-desktop-menu-category.patch 0000000758 758 Bytes
renderdoc-1.32.tar.gz 0051324019 48.9 MB
renderdoc-modified-7.zip 0006015823 5.74 MB
renderdoc.changes 0000021123 20.6 KB
renderdoc.spec 0000003570 3.49 KB
Revision 39 (latest revision is 44)
Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) accepted request 1172093 from Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) (revision 39)
- Update to version 1.32
  * Pixel history is now supported on D3D12, many thanks to the
    contributions by Steve Karolewics and Jovan Ristic.
  * All: Add the ability to right-click and rename a bookmark to
    give it a custom string name.
  * All: Add the ability to right-click and copy from pipeline
    state stencil state, and the debug messages view.
  * All: In the pixel history show depth value written even if no
    pixel shader is bound.
  * All: The pixel history view will show range-scaled colour for
    integer targets as well as float/normalised targets.
  * D3D12: Added support for pixel history.
  * D3D12: Allow resource naming for queues and command buffers.
  * Vulkan: Added support for the slang tool and shading language.
  * Vulkan: Allow debugging specific pixel shader instance based on
    the multiview or layered rendering index.
  * Vulkan: If multiple outputs are declared at the same location
    and have no names, use component in auto-generated name.
  * Vulkan: Add support for extensions:
    - VK_KHR_calibrated_timestamps
    - VK_KHR_index_type_uint8
    - VK_KHR_line_rasterization
    - VK_KHR_load_store_op_none
    - VK_KHR_vertex_attribute_divisor
    - VK_EXT_texture_compression_astc_hdr (was previously
      implemented but never reported)
  * Android: Improve performance with high-instance count draws
    when selecting 'show all instances' in mesh viewer.
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