RenderDoc
RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows 7 - 10, Linux, Android, Stadia, or Nintendo Switch™.
- Devel package for openSUSE:Factory
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Source Files
Filename | Size | Changed |
---|---|---|
0001-Fix-install-rpaths.patch | 0000001497 1.46 KB | |
0002-Add-debugger-as-desktop-menu-category.patch | 0000000758 758 Bytes | |
_link | 0000000124 124 Bytes | |
renderdoc-1.32.tar.gz | 0051324019 48.9 MB | |
renderdoc-modified-7.zip | 0006015823 5.74 MB | |
renderdoc.changes | 0000021123 20.6 KB | |
renderdoc.spec | 0000003570 3.49 KB |
Revision 39 (latest revision is 44)
Patrik Jakobsson (patrikjakobsson)
accepted
request 1172093
from
Patrik Jakobsson (patrikjakobsson)
(revision 39)
- Update to version 1.32 * Pixel history is now supported on D3D12, many thanks to the contributions by Steve Karolewics and Jovan Ristic. * All: Add the ability to right-click and rename a bookmark to give it a custom string name. * All: Add the ability to right-click and copy from pipeline state stencil state, and the debug messages view. * All: In the pixel history show depth value written even if no pixel shader is bound. * All: The pixel history view will show range-scaled colour for integer targets as well as float/normalised targets. * D3D12: Added support for pixel history. * D3D12: Allow resource naming for queues and command buffers. * Vulkan: Added support for the slang tool and shading language. * Vulkan: Allow debugging specific pixel shader instance based on the multiview or layered rendering index. * Vulkan: If multiple outputs are declared at the same location and have no names, use component in auto-generated name. * Vulkan: Add support for extensions: - VK_KHR_calibrated_timestamps - VK_KHR_index_type_uint8 - VK_KHR_line_rasterization - VK_KHR_load_store_op_none - VK_KHR_vertex_attribute_divisor - VK_EXT_texture_compression_astc_hdr (was previously implemented but never reported) * Android: Improve performance with high-instance count draws when selecting 'show all instances' in mesh viewer.
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