Highly Optimized Graphics Math (glm) for C
cglm is an optimized 3D math library written in C99 (compatible with C89). It is similar to the original glm library except mainly for C.
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Source Files
Filename | Size | Changed |
---|---|---|
_link | 0000000124 124 Bytes | |
cglm-0.8.7.tar.gz | 0000630522 616 KB | |
cglm.changes | 0000003839 3.75 KB | |
cglm.spec | 0000002742 2.68 KB |
Revision 11 (latest revision is 22)
Dirk Mueller (dirkmueller)
accepted
request 1036856
from
Mia Herkt (mia)
(revision 11)
- Update to version 0.8.7 * fix build: add missing struct affine functions and headers - Changes in 0.8.6: New features: * new affine transform and project functions gh#recp/cglm#260 * add basic ivec functions gh#recp/cglm#251 Bugfixes and improvements: * added missing include in io.h which adds GLM_MAX macro gh#recp/cglm#257 * update README to show that integer types are supported gh#recp/cglm#254 * fix grammatical errors in docs index gh#recp/cglm#247 * some improvements including build files - Changes in 0.8.5: * update GLM_FLT_EPSILON to use 1e-5 instead of 1e- * implement a few complex routines * header containing sse3 intrinsics is pmmintrin.h * add missing ivec types * extend unions for struct api * fix glm_pickmatrix()'s param type * fix a bug in glm_lookat_lh * fix bug in view_lh.h * some improvements including build files
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