Free Libre Action Roleplaying Engine — Game
https://flarerpg.org
Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to handle a very specific kind of game: single-player 2D action RPGs. Flare is not a reimplementation of an existing game or engine. It is a tribute to and exploration of the action RPG genre.
Rather than building a very abstract, robust game engine, the goal of this project is to build several real games and harvest an engine from the common, reusable code. The first game, in progress, is a fantasy dungeon crawl.
Flare uses simple file formats (INI style config files) for most of the game data, allowing anyone to easily modify game contents. Open formats are preferred (png, ogg). The game code is C++.
- Devel package for openSUSE:Factory
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1
derived packages
- Links to openSUSE:Factory / flare-game
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/flare-game && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
_link | 0000000124 124 Bytes | |
flare-game-v1.12.tar.gz | 0147038753 140 MB | |
flare-game.changes | 0000007215 7.05 KB | |
flare-game.spec | 0000002322 2.27 KB |
Revision 14 (latest revision is 21)
Dirk Stoecker (dstoecker)
accepted
request 916881
from
saku nix (sakunix)
(revision 14)
- Version update to 1.12 New graphics for HP and MP status bars Reworked art for the Cleave power Cleave power radius reduced to closer match its artwork Reduced the strength and radius of Rakk’s freeze attack Fixed the Goblin Thief being able to steal potions from a Summoned Zombie Reduced the hitbox for spike traps Greatly reduced the damage for spike traps. In exchange, the traps now inflict bleeding. New alchemy ingredient: Mushrooms Added 4 new potion recipes Overall reduced drop rates for alchemy items Added Alchemy quest Added animations for immunity and ice-based slow status effects Redesigned the Family Crypt map and quest Redesigned the Nazia Mines maps and quest Redesigned the Torture Chambers map and quest (again) Mortar & Pestle can now be placed on the action bar All quest items can be stored in the player’s private
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