Free Libre Action Roleplaying Engine — Game

Edit Package flare-game
https://flarerpg.org

Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to handle a very specific kind of game: single-player 2D action RPGs. Flare is not a reimplementation of an existing game or engine. It is a tribute to and exploration of the action RPG genre.

Rather than building a very abstract, robust game engine, the goal of this project is to build several real games and harvest an engine from the common, reusable code. The first game, in progress, is a fantasy dungeon crawl.

Flare uses simple file formats (INI style config files) for most of the game data, allowing anyone to easily modify game contents. Open formats are preferred (png, ogg). The game code is C++.

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Source Files
Filename Size Changed
flare-game-v1.12.tar.gz 0147038753 140 MB
flare-game.changes 0000007215 7.05 KB
flare-game.spec 0000002322 2.27 KB
Revision 14 (latest revision is 21)
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 916881 from saku nix's avatar saku nix (sakunix) (revision 14)
- Version update to 1.12
  New graphics for HP and MP status bars
  Reworked art for the Cleave power
  Cleave power radius reduced to closer match its artwork
  Reduced the strength and radius of Rakk’s freeze attack
  Fixed the Goblin Thief being able to steal potions from a Summoned Zombie
  Reduced the hitbox for spike traps
  Greatly reduced the damage for spike traps. In exchange, the traps now inflict bleeding.
  New alchemy ingredient: Mushrooms
  Added 4 new potion recipes
  Overall reduced drop rates for alchemy items
  Added Alchemy quest
  Added animations for immunity and ice-based slow status effects
  Redesigned the Family Crypt map and quest
  Redesigned the Nazia Mines maps and quest
  Redesigned the Torture Chambers map and quest (again)
  Mortar & Pestle can now be placed on the action bar
  All quest items can be stored in the player’s private 
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