godot
Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
- Devel package for openSUSE:Factory
-
6
derived packages
- Links to openSUSE:Factory / godot
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Checkout Package
osc -A https://api.opensuse.org checkout games/godot && cd $_
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Source Files (show merged sources derived from linked package)
Filename | Size | Changed |
---|---|---|
_constraints | 0000000393 393 Bytes | |
_link | 0000000124 124 Bytes | |
godot-4.2.2-stable.tar.xz | 0026768552 25.5 MB | |
godot-4.2.2-stable.tar.xz.sha256 | 0000000092 92 Bytes | |
godot.changes | 0000066553 65 KB | |
godot.spec | 0000014362 14 KB | |
improve_linker_detection.patch | 0000001672 1.63 KB |
Latest Revision
buildservice-autocommit
accepted
request 1170513
from
c unix (cunix)
(revision 81)
baserev update by copy to link target
Comments 1
I had a quick go at getting mono/C# built with this. I got the glue built fine and even grabbed msbuild from mono:factory. The sticking point was nuget. Maybe we can use a precompiled version from nuget's website and do
SourceX:nuget.exe
alias nuget="mono nuget.exe"
as per https://docs.microsoft.com/en-us/nuget/install-nuget-client-tools
Second consideration is that msbuild is also a hack job and is a recompile of the centos build.
https://build.opensuse.org/package/show/Mono:Factory/msbuild
I don't think that has a hope in hell of getting into factory but may only be needed for the build. To unravel MS's mess so that it can be securely built is probably too much work if it's a "requires".
If you're building godot with c# support, hopefully the above will give you a good starting place. Effectively the changes were only...
that got me as far as the nuget error when the editor was building after this part.