Object-Oriented Graphics Rendering Engine

Edit Package ogre
http://www.ogre3d.org/

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

Refresh
Refresh
Source Files
Filename Size Changed
0001-Fix-plugins-not-installed-into-OGRE_PLUGINS_PATH.patch 0000004122 4.03 KB
0001-Vulkan-Use-find_package-to-support-system-wide-insta.patch 0000003453 3.37 KB
_constraints 0000000169 169 Bytes
ff55ef7b272fa0fb5be935ac41af67f5d6e15bf4.patch 0000003651 3.57 KB
fix-assimp-cmake.patch 0000002303 2.25 KB
imgui-1.85.tar.gz 0001420810 1.35 MB
ogre-13.2.4.tar.gz 0091162844 86.9 MB
ogre-rpmlintrc 0000000160 160 Bytes
ogre.changes 0000022252 21.7 KB
ogre.spec 0000026599 26 KB
python3-sitelib.patch 0000001042 1.02 KB
Revision 76 (latest revision is 88)
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) committed (revision 76)
Comments 1

Malcolm Lewis's avatar

@susnux can you look at the failing build, it's having a cascade effect on the likes of openmw

openSUSE Build Service is sponsored by