A small but rich language for programmable shading in advanced renderers and other applications

Edit Package OpenShadingLanguage

Open Shading Language (OSL) is a small but rich language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation.

OSL was originally developed by Sony Pictures Imageworks for use in its in- house renderer used for feature film animation and visual effects, released as open source so it could be used by other visual effects and animation studios and rendering software vendors. Now it's the de facto standard shading language for VFX and animated features, used across the industry in many commercial and studio- proprietary renderers. Because of this, the work on OSL received an Academy Award for Technical Achievement in 2017.

Refresh
Refresh
Source Files
Filename Size Changed
CC-BY-3.0.txt 0000019467 19 KB
OpenShadingLanguage-1.11.12.0.tar.gz 0014141240 13.5 MB
OpenShadingLanguage.changes 0000006465 6.31 KB
OpenShadingLanguage.spec 0000009750 9.52 KB
Revision 18 (latest revision is 61)
Hans-Peter Jansen's avatar Hans-Peter Jansen (frispete) accepted request 880777 from Hans-Peter Jansen's avatar Hans-Peter Jansen (frispete) (revision 18)
- Update to version 1.11.12
  + Build: Changes for smooth compile against upcoming Imath 3.0.
    #1332 #1341
  + Build: We weren't properly hiding non-public symbols. #1337
  + CI: Cleanup and get rid of the last Travis vestiges. #1334
  + CI: Speed up CI runs by using GHA cache + ccache. #1335
  + CI: Separate CI process into several individual "steps." #1338
- Update to version 1.11.11
  + Build: Make the CMake build system more friendly to being a
    subproject.
  + #1304
  + Build: Improve dependency on Imath/OpenEXR include files.
  + CI: Fixes to Mac CI. #1315
  + Docs: Update CLAs, Charter, GOVERNANCE, particularly after
    acceptance of
  + new CLAs and moving the repo to the ASWF GitHub account. #1308
    #1240 #1314
  + Internals: Switch from deprecated call to OIIO::parallel_image
    to the new
  + version. #1317
- Update to version 1.11.10
  + Bug fix: optimizer interaction with output param that also is
    userdata.
  + #1295
  + Ensure that LoadMemoryCompiledShader returns false upon parse
    failure.
  + #1302
  + Work to ensure that OIIO will build correctly against the
    upcoming
  + Imath 3.0 and OpenEXR 3.0. #1299
Comments 0
openSUSE Build Service is sponsored by