A small but rich language for programmable shading in advanced renderers and other applications

Edit Package OpenShadingLanguage

Open Shading Language (OSL) is a small but rich language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation.

OSL was originally developed by Sony Pictures Imageworks for use in its in- house renderer used for feature film animation and visual effects, released as open source so it could be used by other visual effects and animation studios and rendering software vendors. Now it's the de facto standard shading language for VFX and animated features, used across the industry in many commercial and studio- proprietary renderers. Because of this, the work on OSL received an Academy Award for Technical Achievement in 2017.

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Source Files
Filename Size Changed
CC-BY-3.0.txt 0000019467 19 KB
OpenShadingLanguage-1.12.9.0.tar.gz 0020253932 19.3 MB
OpenShadingLanguage.changes 0000014629 14.3 KB
OpenShadingLanguage.spec 0000009328 9.11 KB
Revision 50 (latest revision is 61)
Hans-Peter Jansen's avatar Hans-Peter Jansen (frispete) accepted request 1065957 from Dirk Mueller's avatar Dirk Mueller (dirkmueller) (revision 50)
- update to 1.12.9.0:
  * Remove unnecessary setting of locale::global. #1630
  * Batch shading: Fix bug with masked wide glosure generation.
  * Make sure ReParameter() has the same relaxed type checking
    rules as Parameter(). Before, it was stricter about type
    conversion.
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