melonds
http://melonds.kuribo64.net/
melonDS is a Nintendo DS emulator
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1
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osc -A https://api.opensuse.org checkout home:X0F:branches:Emulators/melonds && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
_link | 0000000117 117 Bytes | |
_service | 0000000682 682 Bytes | |
_servicedata | 0000000238 238 Bytes | |
melonds-0.9.5+104~git20231030.b8963b0.tar.xz | 0002350456 2.24 MB | |
melonds-0.9.5+257~git20240514.5ab8161.tar.xz | 0002395936 2.28 MB | |
melonds-rpmlintrc | 0000000076 76 Bytes | |
melonds.changes | 0000017423 17 KB | |
melonds.spec | 0000007602 7.42 KB | |
melonds_PR1807.patch | 0000006758 6.6 KB | |
melonds_PR1820.patch | 0000000293 293 Bytes | |
melonds_PR1824.patch | 0000006395 6.25 KB | |
melonds_compute-shader-renderer.patch | 0000185055 181 KB | |
melonds_hires-software-renderer.patch | 0000094001 91.8 KB |
Revision 58 (latest revision is 96)
Sergey Kondakov (X0F)
committed
(revision 58)
- Update to version 0.9.5+257~git20240514.5ab8161: * Prevent turning on compute renderer on macOS * add assert to make sure all shaders were compiled * bump up compute shader renderer tile amount factor to 16 also why did I think DS could render 4096 polygons? Use that extra bit for larger work offset * Fix division by zero * Compute shader renderer (#2041) * Allow adding a suffix to the displayed melonDS version * fix README build badges finally * actually add the cmake script too * Set default optimization flags less intrusively * Fix zstd ROM loading issues * Pu region sizing/bounds fix (#2024) * Windows: Work around CMake not finding libarchive's include directory because MSYS2 CMake doesn't like UNIX paths. * ssize_t is not defined in stddef.h (#1999) * ROMManager: optimise ROMIcon function * wifi: try ignoring MP frames if not engaging in MP comm * Input: only check joystick input if a joystick actually exists * FATStorage: make sure to always properly unmount the volume (fixes evil bug) * wifi improvements: * implement channels * rework power-down support, fixing bugs * fix bug when W_BeaconInterval is zero * fix potential missing IRQs when writing to W_IE * fix touchscreen bug on Wayland * fix generation of instance-unique MAC address when using an external firmware * ci: fix macOS build * Fix a crash when using DSi mode in debug builds on macOS (#1976) * call Start again NDS object after Reset fixes issue where game doesn't properly start after changing settings * fix aarch64 build * fix #1959 Use QT again for opening file so that we don't depend on locale * that should be 0x8000 * Add Gaussian (SNES) audio interpolation * Util_Audio: use basic linear interpolation * Release all keyboard keys on focus loss (fixes #1987)
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