A small but rich language for programmable shading in advanced renderers and other applications
Open Shading Language (OSL) is a small but rich language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation.
OSL was originally developed by Sony Pictures Imageworks for use in its in- house renderer used for feature film animation and visual effects, released as open source so it could be used by other visual effects and animation studios and rendering software vendors. Now it's the de facto standard shading language for VFX and animated features, used across the industry in many commercial and studio- proprietary renderers. Because of this, the work on OSL received an Academy Award for Technical Achievement in 2017.
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Checkout Package
osc -A https://api.opensuse.org checkout home:dirkmueller:Factory/OpenShadingLanguage && cd $_
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Source Files
Filename | Size | Changed |
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CC-BY-3.0.txt | 0000019467 19 KB | |
OpenShadingLanguage-1.11.17.0.tar.gz | 0013888114 13.2 MB | |
OpenShadingLanguage.changes | 0000010117 9.88 KB | |
OpenShadingLanguage.spec | 0000009911 9.68 KB | |
_link | 0000000116 116 Bytes |
Revision 4 (latest revision is 13)
- update to 1.11.17.0: * Fix in runtime optimizer where tracking of messages and unknown messages relied on uninitialized variables. * Minor changes related to OpenColorIO changing their master branch name to "main". #1431 * Testing: Get texture3d tests operational again. #1437 * Docs: Fix missing "errormessage" explanation for environment() and texture3d(). * Build/cmake fixes: Make PROJECT_VERSION_RELEASE_TYPE and OSL_SUPPORTED_RELEASE be cache strings, so they can be overridden; change OSL_IS_SUBPROJECT to PROJECT_IS_TOP_LEVEL (and change its sense) to match CMake 21+ behavior; add a TIME_COMMANDS option to help debug performance of the build. #1443 - drop 8682211d0bfe5c4be63a4a003d06037ff9721e66.diff, 1420.diff (upstream)
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