libbullet
Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license. This means you can use it in commercial games, even on next-generation consoles like Sony Playstation 3.
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osc -A https://api.opensuse.org checkout home:dirkmueller:Factory/libbullet && cd $_
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Source Files (show unmerged sources)
Filename | Size | Changed |
---|---|---|
bullet3-3.24.tar.gz | 0139793021 133 MB | |
fix-pkgconfig-includedir.patch | 0000000443 443 Bytes | |
libbullet.changes | 0000007500 7.32 KB | |
libbullet.spec | 0000006602 6.45 KB | |
use-system-libs.patch | 0000004027 3.93 KB |
Latest Revision
Dirk Mueller (dirkmueller)
committed
(revision 2)
- update to 3.24: * avoid memory buildup when using createMultiBody * remove C++11 'override' * Fix early exit in heightfield raycast * simplified Laikago model for faster CPU rendering * add tree updates in predict motion * add support for initial rotation * Add a new friction slope example * Fixed a sign issue in the friction of the reduced deformable
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