A Real-Time Software Synthesizer That Uses Soundfont(tm)
FluidSynth (formerly IIWU Synth) is based on the SoundFont(tm) 2
specifications. It is a real-time "software synthesizer". FluidSynth
can read MIDI events from the MIDI input device and render them to the
audio device. It can also play MIDI files.
- Sources inherited from project multimedia:libs
- Devel package for openSUSE:Factory
-
8
derived packages
- Links to openSUSE:Factory / fluidsynth
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout home:infi777:games/fluidsynth && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
_link | 0000000145 145 Bytes | |
baselibs.conf | 0000000014 14 Bytes | |
fluidsynth-2.0.2.tar.gz | 0001373253 1.31 MB | |
fluidsynth.changes | 0000014735 14.4 KB | |
fluidsynth.spec | 0000003964 3.87 KB |
Revision 54 (latest revision is 123)
Takashi Iwai (tiwai)
accepted
request 650035
from
Tom Mbrt (derselbst)
(revision 54)
- Update to 2.0.2: * fix building fluidsynth without any audio drivers * fix a possibly misaligned memory access in the soundfont loader * fix a memory leak in the pulse audio driver * fix a NULL deref in the coreaudio driver * use cmake to query for DSound and WinMidi support * remove an unintended MFC dependency header * include Windows DLL version info for MinGW builds * implement midi.autoconnect for jack * add a cmake option to disable multi-threading
Comments 2
A recent change broke midi playback for me in gzdoom, see:
https://build.opensuse.org/package/show/games/gzdoom
Accepting the last request made this whole thing red.