Library for GPU-accelerated video/image rendering primitives
This library contains GPU-accelerated video/image rendering primitives, as well as a standalone vulkan-based image/video renderer. It is based on the core rendering algorithms and ideas of mpv.
- Sources inherited from project multimedia:libs
- Devel package for openSUSE:Factory
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- Links to openSUSE:Factory / libplacebo
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Source Files
Filename | Size | Changed |
---|---|---|
_link | 0000000124 124 Bytes | |
baselibs.conf | 0000000012 12 Bytes | |
libplacebo-0.5.0.tar.gz | 0000271945 266 KB | |
libplacebo.changes | 0000004754 4.64 KB | |
libplacebo.spec | 0000002482 2.42 KB |
Revision 4 (latest revision is 78)
Mia Herkt (lachs0r)
committed
(revision 4)
- Update to 0.5.0 This release brings with it greatly improved support for HDR (including HDR-in-SDR emulation, native HDR passthrough and improvements to the HDR->SDR tone mapping algorithm), as well as support for ICC profiles and external VkImage interop (needed for e.g. hardware decoding). Additions: * Add support for treating an SDR curve as an HDR curve by overriding/providing the true target peak. This essentially allows you to calibrate a true HDR device to a typical SDR curve and use it to display HDR media, at the cost of bit precision * Add more values to enum pl_chroma_location * Add a scale factor to struct pl_sample_src, which is useful for e.g. debanding on bit-shifted inputs * Add a new function to infer/guess unknown pl_color_space fields * Add support for 3DLUTs / ICC profiles (via LittleCMS), including support for assigning ICC profiles to the `pl_render_image` and `pl_render_target` structs * Allow enabling optional extra vulkan device/instance extensions, as well as listing what extensions were actually loaded * Add an API for VkImage interop with user code, e.g. to wrap mapped hardware decoding planes into `pl_tex`, plus all synchronization code and extra metadata necessary to make this interop safe * Implement support for native HDR output on supported platforms Changes: * Separate the texture from the plane data struct in `pl_upload_plane` * Swapchain FBOs are now guaranteed to be blittable (e.g. pl_tex_clear) * Tone mapping is no longer done for desaturation steps. Users wanting high quality desaturation should use ICC profiles * Change the types of various fields in struct pl_gpu_limits * Slightly relax the sizing requirements of pl_tex_transfer
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