dxvk: Vulkan-based D3D11 implementation for Linux / Wine
Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.
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osc -A https://api.opensuse.org checkout home:tobijk:X11:vulkan/dxvk && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
_link | 0000000127 127 Bytes | |
baselibs.conf | 0000000085 85 Bytes | |
dxvk-1.2.tar.gz | 0000623691 609 KB | |
dxvk.changes | 0000150671 147 KB | |
dxvk.spec | 0000002756 2.69 KB |
Revision 4 (latest revision is 76)
Tobias Klausmann (tobijk)
committed
(revision 4)
- Update to version 1.2~git20190515: * [d3d11] Use STDMETHODCALLTYPE for private virtual method * [build] Add options to disable dxgi/d3d* build * [d3d10] Fix winelib build * [tests] Enable atomic counter optimization for standalone DXBC compiler * [dxbc] Use subgroup operations for atomic append/consume operations * [spirv] Add OpUndef and more subgroup instructions * [dxbc] Add option to use subgroup ops for atomic counter operations * [d3d10] Add static method implementing D3D10CreateDeviceAndSwapChain1 * [d3d11] Add static method implementing D3D11CreateDeviceAndSwapChain * [util] Don't use `if constexpr` * [dxvk] Don't align pushg constant data to 64 bytes * [dxvk] Apply view swizzles to image clears * [dxvk] Add method to swizzle clear color values * [dxvk] Pass clear value to clearRenderTarget by value * [d3d11] Use private references for render targets * [util] Add support for private references in Com<...> wrapper * [util] Fix COM reference count type * [meta] Release 1.2 * Changed visibility of the winelib build to behave more like MinGW
Comments 4
After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.
Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)
Thanks a lot!
Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)
It works :)
Thank you!