A Real-Time Software Synthesizer That Uses Soundfont(tm)
FluidSynth (formerly IIWU Synth) is based on the SoundFont(tm) 2
specifications. It is a real-time "software synthesizer". FluidSynth
can read MIDI events from the MIDI input device and render them to the
audio device. It can also play MIDI files.
- Devel package for openSUSE:Factory
-
8
derived packages
- Links to openSUSE:Factory / fluidsynth
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout multimedia:libs/fluidsynth && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
_link | 0000000145 145 Bytes | |
baselibs.conf | 0000000015 15 Bytes | |
fluidsynth-2.3.4.tar.gz | 0001775291 1.69 MB | |
fluidsynth.changes | 0000030348 29.6 KB | |
fluidsynth.conf | 0000000247 247 Bytes | |
fluidsynth.spec | 0000003973 3.88 KB |
Revision 118 (latest revision is 123)
Takashi Iwai (tiwai)
accepted
request 1127935
from
Dirk Mueller (dirkmueller)
(revision 118)
- update to 2.3.4: * Fix a build failure when specifying `CMAKE_INSTALL_LIBDIR` as an absolute path (#1261, thanks to @OPNA2608) * Fix some MIDI files never finish playing (#1257, thanks to @joanbm) * Implement IPv6 to IPv4 fallback (#1208, thanks to @ivan- zaera) * Fix a build failure when using CMake's Xcode generator (#1266, thanks to @bradhowes) * Fix pipewire's Jack implementation not found by CMake (#1268, thanks to @pedrolcl) * Fix a regression causing the MIDI Player to terminate prematurely (#1272, thanks to @albedozero)
Comments 2
A recent change broke midi playback for me in gzdoom, see:
https://build.opensuse.org/package/show/games/gzdoom
Accepting the last request made this whole thing red.