Sign Up
Log In
Log In
or
Sign Up
Places
All Projects
Status Monitor
Collapse sidebar
DISCONTINUED:openSUSE:11.1
orbital
orbit-1.01-non_void.patch
Overview
Repositories
Revisions
Requests
Users
Attributes
Meta
File orbit-1.01-non_void.patch of Package orbital
--- src/ac3d.c +++ src/ac3d.c @@ -104,7 +104,7 @@ {"OBJECT" , DoObject }, }; -InitTextures() +void InitTextures() { int t; @@ -209,7 +209,7 @@ return m; } -ScanForTextures() +void ScanForTextures() /* * Look through the AC3D file for all "texture" lines */ @@ -230,7 +230,7 @@ fseek (acfd, 0, SEEK_SET); } -LoadTexture (s) +void LoadTexture (s) char *s; /* * Load a texture file @@ -870,7 +870,7 @@ return PARSE_POP; } -MaintainNormal (i, n) +void MaintainNormal (i, n) int i; float n[3]; /* --- src/boom.c +++ src/boom.c @@ -21,7 +21,7 @@ #include "orbit.h" -InitBooms() +void InitBooms() /* * Initiliaze explosions */ @@ -81,7 +81,7 @@ return (oldest); } -DestroyBoom (b) +void DestroyBoom (b) int b; /* * Mark boom as unused @@ -93,7 +93,7 @@ DestroyLight (boom[b].light); } -Boom (v, size) +void Boom (v, size) double v[3], size; /* * There was an explosion at coordinates v[] @@ -126,7 +126,7 @@ if (sound) PlayAudio (SOUND_BOOM); } -DrawBooms() +void DrawBooms() /* * Draw the explosions */ @@ -140,7 +140,7 @@ } } -DrawBoom (b) +void DrawBoom (b) int b; /* * Draw this explosion --- src/client.c +++ src/client.c @@ -58,7 +58,7 @@ return (-1); } -DoClient() +void DoClient() /* * Handle ORBIT client duties */ @@ -157,7 +157,7 @@ ServerData (buf, r); } -ServerData (buf, n) +void ServerData (buf, n) int n; char *buf; /* @@ -192,7 +192,7 @@ #endif } -ServerByte (c) +void ServerByte (c) char c; /* * Process one byte from server @@ -231,7 +231,7 @@ } } -ServerPacket (pkt) +void ServerPacket (pkt) char *pkt; /* * Handle a packet from the server @@ -358,7 +358,7 @@ } } -ServerPing (pkt) +void ServerPing (pkt) char *pkt; /* * Handle ping packet from server @@ -368,7 +368,7 @@ SendASCIIPacket (clientme.socket, pkt); } -ServerBinaryPing (pkt) +void ServerBinaryPing (pkt) char *pkt; /* * Handle binary ping packet @@ -383,7 +383,7 @@ SendBinaryPacket (clientme.socket, "cF", PKT_PING, t); } -ServerMessage (pkt) +void ServerMessage (pkt) char *pkt; /* * Text message from server @@ -396,7 +396,7 @@ } } -ServerWelcome (pkt) +void ServerWelcome (pkt) char *pkt; /* * Server says hello and gives us our client number @@ -420,7 +420,7 @@ target[t].hidden = target[t].invisible = 1; } -ReportPosition() +void ReportPosition() /* * Report my position */ @@ -472,7 +472,7 @@ #endif } -ServerPositionShort (pkt) +void ServerPositionShort (pkt) char *pkt; /* * The server is sending a client's short position report @@ -493,7 +493,7 @@ PositionShort (c, pos, vel); } -PositionShort (c, pos, vel) +void PositionShort (c, pos, vel) int c; double pos[3], vel[3]; /* @@ -531,7 +531,7 @@ } } -ServerPositionLong (pkt) +void ServerPositionLong (pkt) char *pkt; /* * The server is sending a client's long position report @@ -557,7 +557,7 @@ move_left, move_pitchright, move_pitchleft); } -PositionLong (c, pos, vel, view, up, move_up, move_down, move_right, move_left, +void PositionLong (c, pos, vel, view, up, move_up, move_down, move_right, move_left, move_pitchright, move_pitchleft) int c; double pos[3], vel[3], view[3], up[3]; @@ -620,7 +620,7 @@ } } -ServerMHit (pkt) +void ServerMHit (pkt) char *pkt; /* * We were hit by a missile @@ -643,7 +643,7 @@ if (player.shields < 0.0) player.shields = 0.0; } -ServerMDie (pkt) +void ServerMDie (pkt) char *pkt; /* * Someone was killed. Hope it wasn't me! @@ -687,7 +687,7 @@ CheckLock(); } -ServerCrater (pkt) +void ServerCrater (pkt) char *pkt; /* * Someone hit a planet. Hope it wasn't me! @@ -729,7 +729,7 @@ CheckLock(); } -ServerFire (pkt) +void ServerFire (pkt) char *pkt; /* * Someone nearby has fired a missile @@ -752,7 +752,7 @@ 0, w, t); } -ServerPlanet (pkt) +void ServerPlanet (pkt) char *pkt; /* * Server sends the position of a planet @@ -771,7 +771,7 @@ if ((p >= 0) && (p < NPLANETS)) planet[p].theta = theta; } -ServerBinaryPlanet (pkt) +void ServerBinaryPlanet (pkt) char *pkt; /* * Server sends the position of a planet in binary @@ -787,7 +787,7 @@ if ((p >= 0) && (p < NPLANETS)) planet[p].theta = theta; } -ServerResetPlanets (pkt) +void ServerResetPlanets (pkt) char *pkt; /* * Server done sending planet positions @@ -796,7 +796,7 @@ PositionPlanets(); } -ServerName (pkt) +void ServerName (pkt) char *pkt; /* * Server sends us the name of an active client @@ -839,7 +839,7 @@ client[c].frags = f; } -ServerHelo (pkt) +void ServerHelo (pkt) char *pkt; /* * A new client has joined the game @@ -876,7 +876,7 @@ strcpy (target[t].name, buf); } -ServerVacant (pkt) +void ServerVacant (pkt) char *pkt; /* * Server tells us about an unused client slot @@ -908,7 +908,7 @@ client[c].target = (-1); } -ServerGbye (pkt) +void ServerGbye (pkt) char *pkt; /* * Someone has left the game @@ -944,7 +944,7 @@ client[c].target = (-1); } -ServerCMSG (pkt) +void ServerCMSG (pkt) char *pkt; /* * Server has a console message for us @@ -960,7 +960,7 @@ if (sound) PlayAudio (SOUND_COMM); } -ServerFlag (pkt) +void ServerFlag (pkt) char *pkt; /* * Game flags from server @@ -991,7 +991,7 @@ BecomeClient (text.buf); } -ServerModel (pkt) +void ServerModel (pkt) char *pkt; /* * Set client model @@ -1029,7 +1029,7 @@ } } -ServerBinaryPacket (pkt) +void ServerBinaryPacket (pkt) unsigned char *pkt; /* * Handle binary packet from server @@ -1065,7 +1065,7 @@ } } -BinaryPositionShort (pkt) +void BinaryPositionShort (pkt) unsigned char *pkt; /* * Binary short position report @@ -1078,7 +1078,7 @@ PositionShort (c, pos, vel); } -BinaryPositionLong (pkt) +void BinaryPositionLong (pkt) unsigned char *pkt; /* * Binary long position report @@ -1098,7 +1098,7 @@ move_pitchright, move_pitchleft); } -ServerBinaryVacant (pkt) +void ServerBinaryVacant (pkt) char *pkt; /* * Server tells us which clients are in use --- src/console.c +++ src/console.c @@ -22,7 +22,7 @@ #include "orbit.h" #include <stdarg.h> -InitConsole() +void InitConsole() /* * Initialize the message console */ @@ -71,7 +71,7 @@ console.next++; } -DisplayConsole() +void DisplayConsole() /* * Display the console messages */ @@ -95,7 +95,7 @@ } } -InitMessage() +void InitMessage() /* * Initialize the message system */ @@ -106,7 +106,7 @@ message.age = MSG_MAXAGE + 1.0; } -DrawMessage() +void DrawMessage() /* * Draw the message on the screen */ @@ -236,7 +236,7 @@ } } -GetText (prompt, func) +void GetText (prompt, func) char *prompt; void (*func)(void); /* --- src/event.c +++ src/event.c @@ -25,7 +25,7 @@ * Stuff to implement events */ -InitEvents () +void InitEvents () /* * Initialize events */ @@ -54,7 +54,7 @@ } } -ResetEvents () +void ResetEvents () /* * Re-Initialize events */ @@ -138,7 +138,7 @@ return (-1); } -DoEvents() +void DoEvents() /* * Process events */ @@ -198,7 +198,7 @@ } } -EventTrigApproach (e) +void EventTrigApproach (e) int e; { double v[3], r; @@ -211,7 +211,7 @@ if (r <= event[e].fvalue*event[e].fvalue) EventAction (e); } -EventTrigStopnear (e) +void EventTrigStopnear (e) int e; { double v[3], r; @@ -228,7 +228,7 @@ if (r <= event[e].fvalue*event[e].fvalue) EventAction (e); } -EventTrigDepart (e) +void EventTrigDepart (e) int e; { double v[3], r; @@ -246,7 +246,7 @@ } } -EventTrigDestroy (e) +void EventTrigDestroy (e) int e; /* * Do nothing here -- destroy triggers are checked by @@ -254,27 +254,27 @@ */ {} -EventTrigShields (e) +void EventTrigShields (e) int e; /* * Not checked here -- checked in MissileHitTarget in missile.c */ {} -EventTrigScore (e) +void EventTrigScore (e) int e; { if (player.score >= event[e].ivalue) EventAction (e); } -EventTrigAlarm (e) +void EventTrigAlarm (e) int e; { event[e].fvalue -= deltaT; if (event[e].fvalue <= 0.0) EventAction (e); } -EventAction (e) +void EventAction (e) int e; /* * Event e has occurred! --- src/hud.c +++ src/hud.c @@ -40,7 +40,7 @@ 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff }; -InitHud() +void InitHud() /* * Initialize the HUD */ @@ -95,7 +95,7 @@ static GLubyte center_cursor[8] = { 0x10, 0x10, 0x00, 0xc6, 0x00, 0x10, 0x10, 0x00 }; -Hud() +void Hud() /* * Show the Heads Up Display */ @@ -208,7 +208,7 @@ glEnable (GL_LIGHTING); } -RadarCoords (v, x, y) +void RadarCoords (v, x, y) double v[3], *x, *y; /* * Compute the two-D radar coordinates of an object @@ -258,7 +258,7 @@ *y = radar.fcenter[1] + radar.fradius * r * radarCOS; } -Radar() +void Radar() /* * Display the Wing Commander-like radar */ @@ -273,7 +273,7 @@ RadarWaypoint(); } -InitRadar() +void InitRadar() /* * Set up the radar coordinates */ @@ -288,12 +288,12 @@ radar.radius = (int) radar.fradius; } -DrawRadarCircle() +void DrawRadarCircle() { glCallList (radar.list); } -MakeRadarCircleList() +void MakeRadarCircleList() /* * Define the radar circle list */ @@ -393,7 +393,7 @@ glEndList(); } -RadarPlanets() +void RadarPlanets() /* * Draw the planets on the radar */ @@ -432,7 +432,7 @@ } } -RadarTargets() +void RadarTargets() /* * Draw the targets on the radar */ @@ -483,7 +483,7 @@ glEnd(); } -RadarMissiles() +void RadarMissiles() /* * Draw the missiles on the radar */ @@ -511,7 +511,7 @@ glEnd(); } -RadarWaypoint() +void RadarWaypoint() /* * Draw the current waypoint */ @@ -529,7 +529,7 @@ glEnd(); } -LockNearest() +void LockNearest() /* * Lock onto the nearest target */ @@ -604,7 +604,7 @@ } } -LockNext() +void LockNext() /* * Lock onto next target */ @@ -681,7 +681,7 @@ lock.target = old; } -LockPrev() +void LockPrev() /* * Lock onto previous target */ @@ -757,7 +757,7 @@ lock.target = old; } -CheckLock() +void CheckLock() /* * Sanity checks on the locked target */ @@ -810,7 +810,7 @@ static GLubyte waypoint_cursor[8] = { 0x3c, 0x00, 0x81, 0x81, 0x81, 0x81, 0x00, 0x3c }; -DrawLock() +void DrawLock() /* * Draw the lock cursor */ @@ -879,7 +879,7 @@ } } -DrawPlanetLock() +void DrawPlanetLock() { int p; char v; @@ -903,7 +903,7 @@ } } -DrawWaypoint() +void DrawWaypoint() { int w; char v; @@ -925,7 +925,7 @@ } } -DrawMotionCursors() +void DrawMotionCursors() /* * Show forward and reverse motion */ @@ -1061,7 +1061,7 @@ return (1); } -ArcadeThrottle() +void ArcadeThrottle() /* * Draw the throttle for arcade mode */ @@ -1114,7 +1114,7 @@ } } -Throttle() +void Throttle() /* * Draw the throttle */ @@ -1188,7 +1188,7 @@ } } -TargetStuff() +void TargetStuff() /* * Show stuff about the locked target */ @@ -1230,7 +1230,7 @@ } } -WaypointStuff() +void WaypointStuff() { int w; double r, v[3]; @@ -1247,7 +1247,7 @@ Print (GLUT_BITMAP_HELVETICA_10, buf); } -PlayerVel() +void PlayerVel() { double r; char buf[64]; @@ -1269,7 +1269,7 @@ Print (GLUT_BITMAP_HELVETICA_10, buf); } -PlanetStuff() +void PlanetStuff() { int p; double r; @@ -1291,7 +1291,7 @@ Print (GLUT_BITMAP_HELVETICA_10, buf); } -Shields() +void Shields() /* * Draw the shield status */ @@ -1349,7 +1349,7 @@ glDisable (GL_POLYGON_STIPPLE); } -ShowWeapon() +void ShowWeapon() /* * Show the current weapon */ @@ -1367,7 +1367,7 @@ Print (GLUT_BITMAP_HELVETICA_10, weapon[player.weapon].name); } -TargetShields (t) +void TargetShields (t) int t; /* * Draw the target's shield status --- src/keyboard.c +++ src/keyboard.c @@ -158,7 +158,7 @@ return (j); } -InitKeyboard() +void InitKeyboard() /* * Initialize the keyboard */ @@ -179,7 +179,7 @@ glutSpecialUpFunc (SpecUp); } -Keyboard() +void Keyboard() /* * Read the keyboard */ @@ -668,7 +668,7 @@ } } -PrintCompression() +void PrintCompression() { if (compression >= 1.0) { --- src/lights.c +++ src/lights.c @@ -30,7 +30,7 @@ static float front_specular[] = { 1.0, 1.0, 1.0, 1.0 }; /* static float front_specular[] = { 0.0, 0.7, 0.0, 1.0 }; */ -Lights() +void Lights() { int l; double v[3]; @@ -84,7 +84,7 @@ /* glShadeModel (GL_FLAT); */ } -InitLights() +void InitLights() /* * Set up non-permanent light sources */ @@ -129,7 +129,7 @@ return (oldest); } -DestroyLight (l) +void DestroyLight (l) int l; /* * Destroy specified light --- src/log.c +++ src/log.c @@ -29,7 +29,7 @@ FILE *logfd; -InitLog() +void InitLog() /* * Open the log file */ @@ -49,7 +49,7 @@ return; } -CloseLog() +void CloseLog() /* * Close up the log file */ @@ -82,7 +82,7 @@ va_end (ap); } -LogWrite (buf, n) +void LogWrite (buf, n) char *buf; int n; /* --- src/missile.c +++ src/missile.c @@ -21,7 +21,7 @@ #include "orbit.h" -InitMissiles() +void InitMissiles() /* * Set up missile structures */ @@ -67,7 +67,7 @@ return (oldest); } -FireMissile (pos, vel, dir, friendly, wep, owner) +void FireMissile (pos, vel, dir, friendly, wep, owner) double pos[3], vel[3], dir[3]; int friendly, wep, owner; /* @@ -103,7 +103,7 @@ if (sound) PlayAudio (SOUND_FIRE); } -MoveMissiles() +void MoveMissiles() /* * Move all the missiles */ @@ -175,7 +175,7 @@ } } -DestroyMissile (m) +void DestroyMissile (m) int m; /* * Missile has expired @@ -184,7 +184,7 @@ msl[m].age = 0.0; } -DrawMissiles () +void DrawMissiles () /* * Draw all the missiles */ @@ -197,7 +197,7 @@ } } -DrawMissile (m) +void DrawMissile (m) int m; /* * Draw this missile @@ -230,7 +230,7 @@ glPopMatrix(); } -DrawMissile0 (m) +void DrawMissile0 (m) int m; { double r, s, v[3]; @@ -255,7 +255,7 @@ glEnd(); } -DrawMissile1 (m) +void DrawMissile1 (m) int m; { double r, s, v[3]; @@ -280,7 +280,7 @@ glEnd(); } -DrawMissile2 (m) +void DrawMissile2 (m) int m; { double v1[3], v2[3], v3[3], v4[4], vel[3], v[3]; @@ -324,7 +324,7 @@ glEnd(); } -DrawMissile3 (m) +void DrawMissile3 (m) int m; { double r, s, v[3]; @@ -343,7 +343,7 @@ glutSolidTetrahedron (); } -DrawMissile4 (m) +void DrawMissile4 (m) int m; { int i; @@ -365,7 +365,7 @@ glEnd(); } -MissileHitPlayer (m) +void MissileHitPlayer (m) int m; /* * Missile m hit player. Ouch! @@ -401,7 +401,7 @@ if (player.shields < 0.0) player.shields = 100.0; } -MissileHitTarget (m, t) +void MissileHitTarget (m, t) int m, t; /* * Missile m hit target t. Go get 'em! --- src/mission.c +++ src/mission.c @@ -35,7 +35,7 @@ #define TRIGGER 0 #define ACTION 1 -ReadMission (msn) +void ReadMission (msn) char *msn; /* * Read a mission file @@ -148,7 +148,7 @@ return (GetToken()); } -RotateTokens() +void RotateTokens() { int i; @@ -156,7 +156,7 @@ strcpy (tokens[0], token); } -ShowTokens() +void ShowTokens() { Log ("Recent tokens: %s %s %s %s %s %s %s %s %s %s", tokens[9], tokens[8], tokens[7], tokens[6], tokens[5], @@ -202,9 +202,10 @@ CloseLog(); exit (0); } +return 0; } -Cursor() +void Cursor() { int xyzflag, relflag; double x; @@ -298,7 +299,7 @@ return 0; } -Player() +void Player() { GetBrace(); @@ -324,7 +325,7 @@ } } -Waypoint() +void Waypoint() { GetBrace(); @@ -341,7 +342,7 @@ } } -Briefing() +void Briefing() { mission.briefing[0] = 0; @@ -360,14 +361,14 @@ } } -UnrecognizedToken() +void UnrecognizedToken() { Log ("UnrecognizedToken: Skipping unrecognized token \"%s\" in %s", token, mission.fn); ShowTokens(); } -Object() +void Object() { int t; @@ -434,7 +435,7 @@ } } -ObjMaxshields (t) +void ObjMaxshields (t) int t; { GetRequiredToken(); @@ -445,7 +446,7 @@ Log ("ObjMaxshields: Object %d shields set to %lf", t, target[t].shields); } -ObjShieldregen (t) +void ObjShieldregen (t) int t; { GetRequiredToken(); @@ -455,7 +456,7 @@ Log ("ObjShieldregen: Object %d regen set to %lf", t, target[t].shieldregen); } -ObjTurnrate (t) +void ObjTurnrate (t) int t; { GetRequiredToken(); @@ -465,7 +466,7 @@ Log ("ObjTurnrate: Object %d turnrate set to %lf", t, target[t].turnrate); } -ObjSpeed (t) +void ObjSpeed (t) int t; { GetRequiredToken(); @@ -475,7 +476,7 @@ Log ("ObjSpeed: Object %d speed set to %lf", t, target[t].maxvel); } -ObjModel (t) +void ObjModel (t) int t; { int m; @@ -497,7 +498,7 @@ Log ("ObjModel: Object %d model set to %s", t, model[m].name); } -ObjScore (t) +void ObjScore (t) int t; { GetRequiredToken(); @@ -508,7 +509,7 @@ t, target[t].score); } -ObjName (t) +void ObjName (t) { GetRequiredToken(); @@ -518,7 +519,7 @@ t, target[t].name); } -ObjStrategy (t) +void ObjStrategy (t) int t; { GetRequiredToken(); @@ -568,7 +569,7 @@ } } -ObjHidden (t) +void ObjHidden (t) int t; { target[t].hidden = 1; @@ -577,7 +578,7 @@ Log ("ObjHidden: Object %d is hidden", t); } -ObjInvisible (t) +void ObjInvisible (t) int t; { target[t].invisible = 1; @@ -586,7 +587,7 @@ Log ("ObjInvisible: Object %d is invisible", t); } -ObjFriendly (t) +void ObjFriendly (t) int t; { target[t].friendly = 1; @@ -595,7 +596,7 @@ Log ("ObjFriendly: Object %d is friendly", t); } -ObjWeapon (t) +void ObjWeapon (t) int t; { GetRequiredToken(); @@ -608,7 +609,7 @@ Log ("ObjWeapon: Object %d weapon set to %d", t, target[t].weapon); } -Event() +void Event() { int e, a; @@ -677,7 +678,7 @@ } } -EvName (e) +void EvName (e) int e; { GetRequiredToken(); @@ -687,7 +688,7 @@ Log ("EvName: Event %d named %s", e, token); } -EvTrigger (e) +void EvTrigger (e) int e; { GetRequiredToken(); @@ -708,7 +709,7 @@ else UnrecognizedToken(); } -EvAction (e) +void EvAction (e) int e; { /* Bump action index */ @@ -748,7 +749,7 @@ else UnrecognizedToken(); } -EvValue (e) +void EvValue (e) int e; { char buf[4096]; @@ -809,7 +810,7 @@ } } -Weapon() +void Weapon() /* * Handle weapon token */ @@ -839,7 +840,7 @@ } } -WeaponIndex() +void WeaponIndex() { int w; @@ -855,7 +856,7 @@ } } -WeaponName() +void WeaponName() { GetToken(); @@ -866,7 +867,7 @@ Log ("WeaponName: Weapon %d named %s", weapon_index, token); } -WeaponSpeed() +void WeaponSpeed() { GetToken(); @@ -877,7 +878,7 @@ Log ("WeaponSpeed: Weapon %d speed is %lf", weapon_index, weapon[weapon_index].speed); } -WeaponYield() +void WeaponYield() { GetToken(); @@ -888,7 +889,7 @@ Log ("WeaponYield: Weapon %d yield is %lf", weapon_index, weapon[weapon_index].yield); } -WeaponIdle() +void WeaponIdle() { GetToken(); @@ -899,7 +900,7 @@ Log ("WeaponIdle: Weapon %d idle is %lf", weapon_index, weapon[weapon_index].idle); } -WeaponExpire() +void WeaponExpire() { GetToken(); @@ -910,7 +911,7 @@ Log ("WeaponExpire: Weapon %d expire is %lf", weapon_index, weapon[weapon_index].expire); } -WeaponRenderer() +void WeaponRenderer() { int r; @@ -932,7 +933,7 @@ } } -WeaponColor() +void WeaponColor() { int c, r, g, b; @@ -950,7 +951,7 @@ weapon[weapon_index].color[2] = ((float) b) / 256.0; } -Planet() +void Planet() /* * Handle the planet token */ @@ -974,7 +975,7 @@ } } -PlanetOblicity() +void PlanetOblicity() { GetToken(); if (planet_index == (-1)) return; @@ -986,7 +987,7 @@ planet[planet_index].name, planet[planet_index].oblicity); } -PlanetRadius() +void PlanetRadius() { int p; @@ -1005,7 +1006,7 @@ planet[planet_index].name, planet[planet_index].radius); } -PlanetMap() +void PlanetMap() { GetToken(); if (planet_index == (-1)) return; @@ -1022,7 +1023,7 @@ planet[planet_index].name, planet[planet_index].texfname); } -PlanetHidden() +void PlanetHidden() { if (planet_index == (-1)) return; planet[planet_index].hidden = 1; @@ -1031,7 +1032,7 @@ Log ("PlanetHidden: %s is hidden", planet[planet_index].name); } -PlanetReposition() +void PlanetReposition() { if (planet_index == (-1)) return; Vset (planet[planet_index].pos, mission.cursor); @@ -1042,7 +1043,7 @@ mission.cursor[0], mission.cursor[1], mission.cursor[2]); } -PlanetName() +void PlanetName() { int p; @@ -1060,7 +1061,7 @@ Log ("PlanetName: Modifying planet %s (index %d)", token, p); } -PlanetNewname() +void PlanetNewname() { GetToken(); if (planet_index == (-1)) return; @@ -1071,7 +1072,7 @@ Log ("PlanetNewname: Planet %d renamed to %s", planet_index, token); } -Include() +void Include() /* * Open a new include file */ --- src/model.c +++ src/model.c @@ -26,7 +26,7 @@ * Models are stored as "triangle" files in the "models" directory. */ -InitModels() +void InitModels() /* * Set up models structures */ @@ -41,7 +41,7 @@ } } -ResetModels() +void ResetModels() /* * Get rid of all models */ @@ -207,7 +207,7 @@ return (m); } -MakeStrips() +void MakeStrips() /* * Since the triangle model consists of sparse triangles and we * want to use triangle strips for performance, this routine slices @@ -368,7 +368,7 @@ return (-1); } -flop (t) +void flop (t) int t; { int v; @@ -403,13 +403,13 @@ return (nverts-1); } -Vertex (v) +void Vertex (v) int v; { glVertex3d (vert[v].v[0], vert[v].v[1], vert[v].v[2]); } -Normal (t) +void Normal (t) int t; { float color[3]; @@ -426,7 +426,7 @@ glNormal3dv (tri[t].norm); } -ModelBounds (m) +void ModelBounds (m) int m; /* * Construct bounding box of model m @@ -464,7 +464,7 @@ model[m].radius2 = model[m].radius * model[m].radius; } -ScaleModel (m) +void ScaleModel (m) /* * Make models a uniform size */ --- src/mouse.c +++ src/mouse.c @@ -53,7 +53,7 @@ mouse.y = y; } -InitMouse() +void InitMouse() /* * Initialize the mouse */ @@ -72,7 +72,7 @@ } } -DoMouse() +void DoMouse() /* * Check for mouse movement */ --- src/network.c +++ src/network.c @@ -41,7 +41,7 @@ int endian; /* Endian for transmitting network values */ -InitNetwork() +void InitNetwork() /* * Initialize network data structures */ @@ -95,7 +95,7 @@ return 1; } -int CloseNetwork() +void CloseNetwork() /* * Close Winsock */ @@ -327,7 +327,7 @@ return 1; } -DoNetwork() +void DoNetwork() /* * Process network activity */ @@ -373,7 +373,7 @@ xmit_bytes += len; } -XmitBinaryPacket (socket, buf, len) +void XmitBinaryPacket (socket, buf, len) SOCKET socket; char *buf; int len; @@ -401,7 +401,7 @@ send (socket, pkt, len+2, 0); } -ShutdownClient() +void ShutdownClient() /* * Undo being a client */ @@ -431,7 +431,7 @@ InitTargets(); } -ShutdownServer() +void ShutdownServer() /* * Stop being a server */ @@ -472,7 +472,7 @@ InitNetwork(); } -ShutdownNetwork() +void ShutdownNetwork() /* * Shut down all network connections and services */ @@ -483,7 +483,7 @@ if (am_client) ShutdownClient(); } -DropClient (c) +void DropClient (c) int c; /* * Hang up on client c @@ -515,7 +515,7 @@ DestroyTarget (client[c].target); } -QueuePositionReport() +void QueuePositionReport() /* * Force our position to be sent */ @@ -554,7 +554,7 @@ return t; } -NetHitTarget (t, m) +void NetHitTarget (t, m) int t, m; /* * Target t was hit by missile m @@ -578,7 +578,7 @@ } } -NetDestroyTarget (t, m) +void NetDestroyTarget (t, m) int t, m; /* * Target t was destroyed by missile m @@ -598,7 +598,7 @@ NetDestroyClient (cvictim, ckiller); } -NetDestroyClient (cv, ck) +void NetDestroyClient (cv, ck) int cv, ck; /* * Client cv was killed by client ck @@ -629,7 +629,7 @@ CheckLock(); } -NetTargetCratered (t, p) +void NetTargetCratered (t, p) int t, p; /* * Target t cratered on planet p @@ -682,7 +682,7 @@ return server.client; } -NetClientFires (clnt, wep) +void NetClientFires (clnt, wep) int clnt, wep; /* * Client clnt has fired weapon wep @@ -716,7 +716,7 @@ } } -NetPlayerDies() +void NetPlayerDies() /* * We died in a network game */ @@ -824,7 +824,7 @@ return 0; } -EncFloat (d, c) +void EncFloat (d, c) double d; unsigned char *c; /* @@ -888,7 +888,7 @@ return (double) u.f; } -EncVector (double v[3], char *c) +void EncVector (double v[3], char *c) /* * Encode a whole vector */ @@ -898,7 +898,7 @@ EncFloat (v[2], &c[8]); } -EncUnitVector (double v[3], char *c) +void EncUnitVector (double v[3], char *c) /* * Encode vector of unit floats */ @@ -908,7 +908,7 @@ c[2] = EncUnitFloat (v[2]); } -DecVector (v, c) +void DecVector (v, c) double v[3]; unsigned char *c; /* @@ -951,7 +951,7 @@ return d; } -DecUnitVector (v, c) +void DecUnitVector (v, c) double v[3]; unsigned char *c; { --- src/orbit.c +++ src/orbit.c @@ -69,9 +69,10 @@ /* Loop forever */ glutMainLoop(); +return 0; } -OpenWindow (argc, argv) +void OpenWindow (argc, argv) int argc; char *argv[]; /* @@ -114,7 +115,7 @@ Log ("OpenWindow: OpenGL version: %s", p); } -CreateUniverse () +void CreateUniverse () /* * And Then There Was Light */ @@ -350,7 +351,7 @@ static double MissileColor[] = {1.0, 1.0, 0.0, 1.0}; static float TargetColor[] = {1.0, 0.5, 0.0, 1.0}; -DrawWorld () +void DrawWorld () /* * Draw the world */ @@ -381,7 +382,7 @@ if (show_names) ShowNames(); } -Print (font, string) +void Print (font, string) void *font; char *string; { @@ -394,7 +395,7 @@ } } -InitStuff() +void InitStuff() /* * Misc initilization * @@ -537,7 +538,7 @@ } #endif -Gravity (deltav, pos) +void Gravity (deltav, pos) double deltav[3], pos[3]; /* * Compute change in velocity due to planet's gravity @@ -571,7 +572,7 @@ } } -Junk() +void Junk() /* * Draw space junk to give visual cues of motion */ @@ -600,7 +601,7 @@ glEnable (GL_LIGHTING); } -PieceOfJunk (x, y, z) +void PieceOfJunk (x, y, z) double x, y, z; /* * Draw a single piece of space junk @@ -630,7 +631,7 @@ glPopMatrix(); } -ShowNames() +void ShowNames() /* * Show the names of things */ @@ -643,7 +644,7 @@ glEnable (GL_DEPTH_TEST); } -LookAt (view, up) +void LookAt (view, up) double view[3], up[3]; /* * Set up a transformation so a model will be drawn pointing the --- src/planet.c +++ src/planet.c @@ -25,7 +25,7 @@ static float specular[] = {0.0, 0.0, 0.0, 1.0}; static float emission[] = {0.0, 0.0, 0.0, 1.0}; -DrawPlanets() +void DrawPlanets() /* * Draw all the planets */ @@ -41,7 +41,7 @@ } } -DrawPlanet (p) +void DrawPlanet (p) int p; /* * Draw the pretty planet @@ -146,7 +146,7 @@ glPopMatrix(); } -MakePlanetLists() +void MakePlanetLists() /* * Define planet display lists */ @@ -170,7 +170,7 @@ MakeOrbitLists(); } -MakePlanetList (p) +void MakePlanetList (p) int p; /* * Make planet lists for planet p @@ -203,7 +203,7 @@ glEndList(); } -MakeSunList() +void MakeSunList() /* * Make Sol's display list */ @@ -245,7 +245,7 @@ glEndList(); } -ReadPlanetTexture (p) +void ReadPlanetTexture (p) int p; /* * Read in the planet's texture @@ -328,7 +328,7 @@ fclose (fd); } -InitPlanets() +void InitPlanets() /* * All sorts of planet initialization */ @@ -349,7 +349,7 @@ ResetPlanets(); } -ResetPlanets() +void ResetPlanets() /* * Set planets back to the way they should be at start */ @@ -707,7 +707,7 @@ MakePlanetLists(); } -RandomPlanets() +void RandomPlanets() /* * Randomly set solar angle for each planet */ @@ -722,7 +722,7 @@ } } -PositionPlanets() +void PositionPlanets() /* * Turn planet angles into Cartesian coordinates */ @@ -785,7 +785,7 @@ return (-1); } -ShowPlanetNames() +void ShowPlanetNames() { int p; unsigned char v; @@ -840,7 +840,7 @@ } } -Sphere (r, slices, sectors) +void Sphere (r, slices, sectors) double r; int slices, sectors; { @@ -870,7 +870,7 @@ return (-1); } -MakeOrbitLists() +void MakeOrbitLists() /* * Construct display lists for orbits */ @@ -916,7 +916,7 @@ } } -DrawOrbits() +void DrawOrbits() /* * Draw orbital paths */ @@ -956,7 +956,7 @@ glPopMatrix(); } -MovePlanets() +void MovePlanets() /* * Move planets in their orbits */ --- src/player.c +++ src/player.c @@ -21,7 +21,7 @@ #include "orbit.h" -InitPlayer() +void InitPlayer() /* * Set up initial player position, etc. */ @@ -292,7 +292,7 @@ } } -UpdatePlayer() +void UpdatePlayer() /* * Update all sorts of stuff for the player */ @@ -319,7 +319,7 @@ } } -PlayerFires() +void PlayerFires() /* * Player maybe fires a missile */ @@ -379,7 +379,7 @@ strcpy (player.name, text.buf); } -ViewLock() +void ViewLock() /* * Aim player toward locked object */ --- src/prefs.c +++ src/prefs.c @@ -25,7 +25,7 @@ * Read and write the preferences file */ -WritePrefs() +void WritePrefs() { FILE *fd; const char *homeDir = getenv("HOME"); @@ -96,7 +96,7 @@ fclose (fd); } -ReadPrefs() +void ReadPrefs() { FILE *fd; char c1[64], c2[64]; --- src/rings.c +++ src/rings.c @@ -21,7 +21,7 @@ #include "orbit.h" -InitRings() +void InitRings() /* * Initialize rings */ @@ -60,7 +60,7 @@ } } -ReadRingTexture (r) +void ReadRingTexture (r) int r; /* * Read texture for planetary rings @@ -123,7 +123,7 @@ static float MaterialColor[] = {1.0, 1.0, 1.0, 1.0}; -MakeRingList (r) +void MakeRingList (r) int r; /* * Make the display list for planetary rings @@ -229,7 +229,7 @@ float TransColor[4] = {1.0, 1.0, 1.0, 0.5}; -DrawRings() +void DrawRings() /* * Render those pretty rings */ --- src/save.c +++ src/save.c @@ -25,7 +25,7 @@ * Routines to save and load missions */ -ReadSaves() +void ReadSaves() /* * Write the save file */ @@ -68,7 +68,7 @@ return; } -WriteSaves() +void WriteSaves() /* * Write the save file */ @@ -102,7 +102,7 @@ return; } -AddSave (fn) +void AddSave (fn) char *fn; /* * Add a mission to the list of saves @@ -147,7 +147,7 @@ WriteSaves(); } -LoadGame() +void LoadGame() /* * Sparky wants to load a game */ @@ -191,7 +191,7 @@ Mprint (buf); } -LoadGameByKey (k) +void LoadGameByKey (k) int k; /* * Load game depending on the key Sparky pressed --- src/screenshot.c +++ src/screenshot.c @@ -21,7 +21,7 @@ #include "orbit.h" -ScreenShot() +void ScreenShot() { char fname[32]; char *screen; --- src/server.c +++ src/server.c @@ -39,7 +39,7 @@ * All sorts of stuff the server does */ -DoServer() +void DoServer() /* * I am an ORBIT server */ @@ -56,7 +56,7 @@ } } -DoThisClient (c) +void DoThisClient (c) int c; /* * Server handles client c @@ -93,7 +93,7 @@ } -SendToClient (c) +void SendToClient (c) int c; /* * Send anything we have to send to this client @@ -140,7 +140,7 @@ **/ } -ReadFromClient (c) +void ReadFromClient (c) int c; /* * See if this client has anything to say to us @@ -213,7 +213,7 @@ ClientData (c, buf, r); } -ClientData (c, buf, n) +void ClientData (c, buf, n) int c, n; char *buf; /* @@ -247,7 +247,7 @@ #endif } -ClientByte (c, b) +void ClientByte (c, b) int c; char b; /* @@ -287,7 +287,7 @@ } } -CheckForClient() +void CheckForClient() /* * Look for a new network client */ @@ -401,7 +401,7 @@ } } -ClientPacket (c, pkt) +void ClientPacket (c, pkt) int c; char *pkt; /* @@ -481,7 +481,7 @@ } } -ClientBinaryPacket (c, pkt) +void ClientBinaryPacket (c, pkt) int c; unsigned char *pkt; /* @@ -509,7 +509,7 @@ } } -ClientPing (c, pkt) +void ClientPing (c, pkt) int c; char *pkt; /* @@ -545,7 +545,7 @@ } } -ClientBinaryPing (c, pkt) +void ClientBinaryPing (c, pkt) int c; char *pkt; /* @@ -576,7 +576,7 @@ } } -ShowClients () +void ShowClients () /* * Give list of clients */ @@ -626,7 +626,7 @@ Mprint (buf); } -ClientName (c, pkt) +void ClientName (c, pkt) int c; char *pkt; /* @@ -654,7 +654,7 @@ } } -ClientModel (c, pkt) +void ClientModel (c, pkt) int c; char *pkt; /* @@ -691,7 +691,7 @@ } } -ClientPosition (c, pkt, urgent) +void ClientPosition (c, pkt, urgent) int c, urgent; char *pkt; /* @@ -738,7 +738,7 @@ } } -ClientBinaryPosition (c, pkt, urgent) +void ClientBinaryPosition (c, pkt, urgent) int c, urgent; unsigned char *pkt; /* @@ -782,7 +782,7 @@ } } -ClientVersion (c, pkt) +void ClientVersion (c, pkt) int c; char *pkt; /* @@ -811,7 +811,7 @@ } } -ClientFire (c, pkt) +void ClientFire (c, pkt) int c; char *pkt; /* @@ -838,7 +838,7 @@ NetClientFires (c, w); } -SendPositions (clnt) +void SendPositions (clnt) int clnt; /* * THIS IS NOT CALLED! @@ -879,7 +879,7 @@ } } -SendPosition (clnt, c) +void SendPosition (clnt, c) int clnt, c; /* * Report c's position to clnt @@ -907,7 +907,7 @@ } } -SendPositionShort (clnt, c) +void SendPositionShort (clnt, c) int clnt, c; /* * Send short position of client c to client clnt @@ -928,7 +928,7 @@ #endif } -SendPositionLong (clnt, c) +void SendPositionLong (clnt, c) int clnt, c; /* * Send long position of client c to client clnt @@ -957,7 +957,7 @@ #endif } -SendPlanets (c) +void SendPlanets (c) int c; /* * Send planet positions to client @@ -977,7 +977,7 @@ SendASCIIPacket (client[c].socket, "RPLN"); } -SendRollCall (c) +void SendRollCall (c) /* * Send roll call to client c */ @@ -1035,7 +1035,7 @@ SendPlanets (c); } -SendBinaryVacant (c) +void SendBinaryVacant (c) /* * Send binary vacancy report to client c */ @@ -1061,7 +1061,7 @@ SendBinaryPacket (client[c].socket, "ccc", PKT_VCNT, i1, i2); } -ClientChat (c, pkt) +void ClientChat (c, pkt) int c; char *pkt; /* @@ -1088,7 +1088,7 @@ } } -SendFlags() +void SendFlags() /* * Send gravity, etc., flags to clients */ --- src/stars.c +++ src/stars.c @@ -26,7 +26,7 @@ * Stuff for the background starfield */ -ReadStars() +void ReadStars() /* * Read in the stellar database */ @@ -81,7 +81,7 @@ } } -DrawStars() +void DrawStars() /* * "My god. It's full of stars." */ @@ -105,7 +105,7 @@ /* glEnable (GL_LIGHT0); */ } -MakeStarList() +void MakeStarList() /* * Construct display list for starfield */ --- src/target.c +++ src/target.c @@ -21,7 +21,7 @@ #include "orbit.h" -InitTargets() +void InitTargets() /* * Set up targets */ @@ -97,7 +97,7 @@ return (-1); } -PlaceTarget (x, y, z) +void PlaceTarget (x, y, z) double x, y, z; /* * Put a brand new target somewhere @@ -142,7 +142,7 @@ target[t].list = model[0].list; } -PlaceRandomTarget() +void PlaceRandomTarget() /* * Put a target somewhere reasonable, randomly */ @@ -158,7 +158,7 @@ PlaceTarget (x, y, z); } -DestroyTarget (t) +void DestroyTarget (t) int t; /* * Destroy specified target @@ -188,7 +188,7 @@ static float lmodel_ambient[] = { 0.1, 0.1, 0.1, 1.0 }; -DrawTargets () +void DrawTargets () /* * Draw all the targets */ @@ -208,7 +208,7 @@ glShadeModel (GL_SMOOTH); } -DrawTarget (i) +void DrawTarget (i) int i; /* * Draw this target @@ -265,7 +265,7 @@ glPopMatrix(); } -MoveTargets() +void MoveTargets() /* * Move all the targets */ @@ -296,7 +296,7 @@ } } -MoveTarget (t) +void MoveTarget (t) int t; /* * Move this target @@ -427,7 +427,7 @@ target[t].shields = target[t].maxshields; } -TargetFiresMissile (t) +void TargetFiresMissile (t) int t; /* * Target t tries to fire missile at player @@ -442,7 +442,7 @@ } } -ShowTargetNames() +void ShowTargetNames() { int t; char v, buf[128]; --- src/think.c +++ src/think.c @@ -33,7 +33,7 @@ #define THINK_CUTOFFC (500.0 / KM_TO_UNITS1) #define THINK_CUTOFFC2 (THINK_CUTOFFC * THINK_CUTOFFC) -ThinkTarget (t) +void ThinkTarget (t) int t; /* * Give this target a chance to think about what it wants to do @@ -81,7 +81,7 @@ } } -ThinkSit1 (t) +void ThinkSit1 (t) int t; /* * Don't move, just turn toward player and shoot @@ -90,7 +90,7 @@ TurnToward (t, player.pos); } -ThinkSit2 (t) +void ThinkSit2 (t) int t; /* * Don't move, just turn toward player and shoot @@ -109,7 +109,7 @@ TurnToward (t, v); } -ThinkSit3 (t) +void ThinkSit3 (t) int t; /* * Don't move, just turn toward nearest enemy and shoot poorly @@ -121,7 +121,7 @@ TurnToward (t, pos); } -ThinkSit4 (t) +void ThinkSit4 (t) int t; /* * Don't move, just turn toward nearest enemy and shoot well @@ -140,7 +140,7 @@ TurnToward (t, v); } -ThinkHunt1 (t) +void ThinkHunt1 (t) int t; /* * Move toward player and shoot @@ -149,7 +149,7 @@ MoveToward (t, player.pos); } -ThinkHunt2 (t) +void ThinkHunt2 (t) int t; /* * Move toward aiming point and shoot @@ -168,7 +168,7 @@ MoveToward (t, v); } -ThinkHunt3 (t) +void ThinkHunt3 (t) int t; /* * Move toward closest enemy and shoot poorly @@ -180,7 +180,7 @@ MoveToward (t, pos); } -ThinkHunt4 (t) +void ThinkHunt4 (t) int t; /* * Move toward closest enemy and shoot well @@ -199,7 +199,7 @@ MoveToward (t, v); } -TurnToward (t, pos) +void TurnToward (t, pos) int t; double pos[3]; { @@ -263,7 +263,7 @@ } } -MoveToward (t, pos) +void MoveToward (t, pos) int t; double pos[3]; { --- src/timer.c +++ src/timer.c @@ -33,7 +33,7 @@ return (elapsed/1000.0); } -InitTimer() +void InitTimer() /* * Check for and initialize the performance timer */ --- src/util.c +++ src/util.c @@ -88,7 +88,7 @@ vp[2] = X * g + Y * h + Z * i; } -Normalize (v) +void Normalize (v) double v[3]; { double Mag(), vt[3]; @@ -114,7 +114,7 @@ return (a[0]*a[0] + a[1]*a[1] + a[2]*a[2]); } -Vadd (a, b, c) +void Vadd (a, b, c) double a[3], b[3], c[3]; { a[0] = b[0] + c[0]; @@ -122,7 +122,7 @@ a[2] = b[2] + c[2]; } -Vsub (a, b, c) +void Vsub (a, b, c) double a[3], b[3], c[3]; { a[0] = b[0] - c[0]; @@ -130,7 +130,7 @@ a[2] = b[2] - c[2]; } -Crossp (c, a, b) +void Crossp (c, a, b) double a[3], b[3], c[3]; { c[0] = a[1]*b[2] - a[2]*b[1]; @@ -138,7 +138,7 @@ c[2] = a[0]*b[1] - a[1]*b[0]; } -Vdiv (a, b, s) +void Vdiv (a, b, s) double a[3], b[3], s; { a[0] = b[0] / s; @@ -146,7 +146,7 @@ a[2] = b[2] / s; } -Vmul (a, b, s) +void Vmul (a, b, s) double a[3], b[3], s; { a[0] = b[0] * s; @@ -154,7 +154,7 @@ a[2] = b[2] * s; } -Vset (a, b) +void Vset (a, b) double a[3], b[3]; { a[0] = b[0]; @@ -200,7 +200,7 @@ exit (0); } -Perp (v1, v) +void Perp (v1, v) double v1[3], v[3]; /* * Find a vector v1 perpendicular to non-zero vector v --- src/waypoint.c +++ src/waypoint.c @@ -25,7 +25,7 @@ * Routines to implement waypoints */ -InitWaypoints() +void InitWaypoints() /* * Reset waypoints */ @@ -43,7 +43,7 @@ } } -AddWaypoint (v) +void AddWaypoint (v) double v[3]; /* * Define a new waypoint @@ -59,7 +59,7 @@ nwaypoints++; } -NextWaypoint() +void NextWaypoint() /* * Advance to next waypoint */ @@ -81,7 +81,7 @@ } } -PrevWaypoint() +void PrevWaypoint() /* * Back to previous waypoint */ --- src/weapon.c +++ src/weapon.c @@ -25,7 +25,7 @@ * Stuff for weapons */ -InitWeapons() +void InitWeapons() /* * Set them up */ @@ -90,7 +90,7 @@ WeaponRanges(); } -WeaponRanges() +void WeaponRanges() /* * Compute weapon range for all weapons */
Locations
Projects
Search
Status Monitor
Help
OpenBuildService.org
Documentation
API Documentation
Code of Conduct
Contact
Support
@OBShq
Terms
openSUSE Build Service is sponsored by
The Open Build Service is an
openSUSE project
.
Sign Up
Log In
Places
Places
All Projects
Status Monitor