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DISCONTINUED:openSUSE:11.2
trackballs
void-funcs.diff
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File void-funcs.diff of Package trackballs
--- src/glHelp.cc 2007/07/10 15:15:32 1.1 +++ src/glHelp.cc 2007/07/10 16:23:44 @@ -62,9 +62,7 @@ void draw2DString(TTF_Font *font,char *string, int x,int y,Uint8 red, Uint8 green, Uint8 blue) { int w,h; SDL_Color fgColor={255,255,255}; - SDL_Color bgColor={0,0,0}; SDL_Surface *text; - SDL_Rect rect; GLuint texture; GLfloat texcoord[4]; GLfloat texMinX, texMinY; @@ -516,7 +514,6 @@ void glHelpInit() { char str[256]; - GLfloat texCoords[4]; qobj = gluNewQuadric(); gluQuadricDrawStyle(qobj,GLU_FILL); @@ -612,12 +609,12 @@ #define FRAME 50 -int bindTexture(char *name) { +void bindTexture(char *name) { int i; for(i=0;i<numTextures;i++) if(strcmp(name,textureNames[i])==0) { glBindTexture(GL_TEXTURE_2D,textures[i]); - return i; + return; } // YP: if the texture is not found, try to load it // and add it in the list @@ -625,7 +622,7 @@ if(i >= 0) glBindTexture(GL_TEXTURE_2D,textures[i]); } -int resetTextures() { +void resetTextures() { GLfloat texCoord[4]; char str[256]; SDL_Surface *surface; @@ -646,14 +643,13 @@ } if(!surface) { printf(_("Warning: Failed to load texture %s\n"),str); - return 0; // error (a valid texture entry) + return; // error is ignored (a valid texture entry) } else { glDeleteTextures(1, &textures[i] ); textures[i] = LoadTexture(surface,texCoord, linear, NULL); SDL_FreeSurface(surface); } } - } /* Calculates and displays current framerate */ @@ -944,8 +940,6 @@ SDL_Surface *source=SDL_ConvertSurface(surface,image->format,SDL_SWSURFACE); SDL_LockSurface(source); SDL_LockSurface(image); - Uint32 *destPixels=(Uint32*)image->pixels; - Uint32 *sourcePixels=(Uint32*)source->pixels; for(int x=0;x<area.w;x++) for(int y=0;y<area.h;y++) *((Uint32*)(((char*)image->pixels)+x*image->format->BytesPerPixel+y*image->pitch)) = @@ -1009,7 +1003,7 @@ // YP: draw a spike with TRIANGLE_FAN. less time used by C->GL // copies, and reduction of glBegin/glEnd number. void drawSpike(Coord3d a,Coord3d b,Coord3d c, Coord3d d) { - Coord3d ab, ac, ad; + Coord3d ab, ac, ad = {0,0,0}; Coord3d normal1, normal2, normal3; sub(b,a,ab); --- src/glHelp.h 2007/07/10 15:11:29 1.1 +++ src/glHelp.h 2007/07/10 15:15:28 @@ -76,8 +76,8 @@ SDL_Surface *getSurfaceFromRGB(char *); int loadTexture(char *name, Font *font = NULL); // preloads a texture from file and returns position in textures array -int bindTexture(char *name); // binds texture. Also returns index in textures array used for this. -int resetTextures(); //Reloads all textures +void bindTexture(char *name); // Binds texture +void resetTextures(); // Reloads all textures void createForcefieldTextures(); /** Create a set of special textures for forcefields that are animated over time. */ void resetForcefieldsTextures(); --- share/icons/Makefile.am 2007/07/10 15:34:51 1.1 +++ share/icons/Makefile.am 2007/07/10 15:36:25 @@ -7,7 +7,7 @@ echo "Exec=$(bindir)/trackballs" >> trackballs.desktop -iconsdir = $(datadir)/icons/hicolor +iconsdir = $(DESTDIR)$(datadir)/icons/hicolor icons_DATA = trackballs-32x32.png trackballs-48x48.png trackballs-64x64.png EXTRA_DIST = $(desktop_DATA) $(icons_DATA) trackballs.desktop.in
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