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SUSE:SLE-12-SP2:Update
qemu-linux-user
0327-vga-catch-depth-0.patch
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File 0327-vga-catch-depth-0.patch of Package qemu-linux-user
From: Gerd Hoffmann <kraxel@redhat.com> Date: Mon, 14 May 2018 12:31:17 +0200 Subject: vga: catch depth 0 depth == 0 is used to indicate 256 color modes. Our region calculation goes wrong in that case. So detect that and just take the safe code path we already have for the wraparound case. While being at it also catch depth == 15 (where our region size calculation goes wrong too). And make the comment more verbose, explaining what is going on here. Without this windows guest install might trigger an assert due to trying to check dirty bitmap outside the snapshot region. Fixes: https://bugzilla.redhat.com/show_bug.cgi?id=1575541 Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20180514103117.21059-1-kraxel@redhat.com (cherry picked from commit a89fe6c329799e47aaa1663650f076b28808e186) Signed-off-by: Bruce Rogers <brogers@suse.com> --- hw/display/vga.c | 23 ++++++++++++++++++----- 1 file changed, 18 insertions(+), 5 deletions(-) diff --git a/hw/display/vga.c b/hw/display/vga.c index 2dc21d93e20859598b6ec33af2a1..4f43fd5b839ca3e30ac31593dbef 100644 --- a/hw/display/vga.c +++ b/hw/display/vga.c @@ -1499,13 +1499,28 @@ static void vga_draw_graphic(VGACommonState *s, int full_update) s->get_resolution(s, &width, &height); disp_width = width; + depth = s->get_bpp(s); region_start = (s->start_addr * 4); region_end = region_start + (ram_addr_t)s->line_offset * height; - region_end += width * s->get_bpp(s) / 8; /* scanline length */ + region_end += width * depth / 8; /* scanline length */ region_end -= s->line_offset; - if (region_end > s->vbe_size) { - /* wraps around (can happen with cirrus vbe modes) */ + if (region_end > s->vbe_size || depth == 0 || depth == 15) { + /* + * We land here on: + * - wraps around (can happen with cirrus vbe modes) + * - depth == 0 (256 color palette video mode) + * - depth == 15 + * + * Take the safe and slow route: + * - create a dirty bitmap snapshot for all vga memory. + * - force shadowing (so all vga memory access goes + * through vga_read_*() helpers). + * + * Given this affects only vga features which are pretty much + * unused by modern guests there should be no performance + * impact. + */ region_start = 0; region_end = s->vbe_size; force_shadow = true; @@ -1539,8 +1554,6 @@ static void vga_draw_graphic(VGACommonState *s, int full_update) } } - depth = s->get_bpp(s); - /* * Check whether we can share the surface with the backend * or whether we need a shadow surface. We share native
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