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SUSE:SLE-12-SP3:GA
qemu.4225
0015-linux-user-lock-tcg.patch
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File 0015-linux-user-lock-tcg.patch of Package qemu.4225
From 7942593107fca74b66183414516e7444d78b2785 Mon Sep 17 00:00:00 2001 From: Alexander Graf <agraf@suse.de> Date: Thu, 5 Jul 2012 17:31:39 +0200 Subject: [PATCH] linux-user: lock tcg MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The tcg code generator is not thread safe. Lock its generation between different threads. Signed-off-by: Alexander Graf <agraf@suse.de> [AF: Rebased onto exec.c/translate-all.c split for 1.4] [AF: Rebased for v2.1.0-rc0] [AF: Rebased onto tcg_gen_code_common() drop for v2.5.0-rc0] Signed-off-by: Andreas Färber <afaerber@suse.de> Signed-off-by: Bruce Rogers <brogers@suse.com> --- linux-user/mmap.c | 3 +++ tcg/tcg.c | 31 ++++++++++++++++++++++++++++++- tcg/tcg.h | 6 ++++++ 3 files changed, 39 insertions(+), 1 deletion(-) diff --git a/linux-user/mmap.c b/linux-user/mmap.c index 671889b00f..b85905c0c1 100644 --- a/linux-user/mmap.c +++ b/linux-user/mmap.c @@ -23,6 +23,7 @@ #include "qemu.h" #include "qemu-common.h" +#include "tcg.h" #include "translate-all.h" //#define DEBUG_MMAP @@ -34,6 +35,7 @@ void mmap_lock(void) { if (mmap_lock_count++ == 0) { pthread_mutex_lock(&mmap_mutex); + tcg_lock(); } } @@ -41,6 +43,7 @@ void mmap_unlock(void) { if (--mmap_lock_count == 0) { pthread_mutex_unlock(&mmap_mutex); + tcg_unlock(); } } diff --git a/tcg/tcg.c b/tcg/tcg.c index 796addd1fc..8c511bf2cb 100644 --- a/tcg/tcg.c +++ b/tcg/tcg.c @@ -34,6 +34,8 @@ #include "qemu/cutils.h" #include "qemu/host-utils.h" #include "qemu/timer.h" +#include "config-host.h" +#include "qemu/thread.h" /* Note: the long term plan is to reduce the dependencies on the QEMU CPU definitions. Currently they are used for qemu_ld/st @@ -114,6 +116,29 @@ static bool tcg_out_tb_finalize(TCGContext *s); static TCGRegSet tcg_target_available_regs[2]; static TCGRegSet tcg_target_call_clobber_regs; +#ifdef CONFIG_USER_ONLY +static __thread int tcg_lock_count; +#endif +void tcg_lock(void) +{ +#ifdef CONFIG_USER_ONLY + TCGContext *s = &tcg_ctx; + if (tcg_lock_count++ == 0) { + qemu_mutex_lock(&s->lock); + } +#endif +} + +void tcg_unlock(void) +{ +#ifdef CONFIG_USER_ONLY + TCGContext *s = &tcg_ctx; + if (--tcg_lock_count == 0) { + qemu_mutex_unlock(&s->lock); + } +#endif +} + #if TCG_TARGET_INSN_UNIT_SIZE == 1 static __attribute__((unused)) inline void tcg_out8(TCGContext *s, uint8_t v) { @@ -326,7 +351,8 @@ void tcg_context_init(TCGContext *s) memset(s, 0, sizeof(*s)); s->nb_globals = 0; - + qemu_mutex_init(&s->lock); + /* Count total number of arguments and allocate the corresponding space */ total_args = 0; @@ -2353,6 +2379,7 @@ int tcg_gen_code(TCGContext *s, TranslationBlock *tb) qemu_log("\n"); } #endif + tcg_lock(); #ifdef CONFIG_PROFILER s->opt_time -= profile_getclock(); @@ -2457,6 +2484,7 @@ int tcg_gen_code(TCGContext *s, TranslationBlock *tb) the buffer completely. Thus we can test for overflow after generating code without having to check during generation. */ if (unlikely((void *)s->code_ptr > s->code_gen_highwater)) { + tcg_unlock(); return -1; } } @@ -2470,6 +2498,7 @@ int tcg_gen_code(TCGContext *s, TranslationBlock *tb) /* flush instruction cache */ flush_icache_range((uintptr_t)s->code_buf, (uintptr_t)s->code_ptr); + tcg_unlock(); return tcg_current_code_size(s); } diff --git a/tcg/tcg.h b/tcg/tcg.h index 40c8fbe2ae..6b826af200 100644 --- a/tcg/tcg.h +++ b/tcg/tcg.h @@ -27,6 +27,7 @@ #include "qemu-common.h" #include "qemu/bitops.h" +#include "qemu/thread.h" #include "tcg-target.h" #define CPU_TEMP_BUF_NLONGS 128 @@ -591,6 +592,8 @@ struct TCGContext { uint16_t gen_insn_end_off[TCG_MAX_INSNS]; target_ulong gen_insn_data[TCG_MAX_INSNS][TARGET_INSN_START_WORDS]; + + QemuMutex lock; }; extern TCGContext tcg_ctx; @@ -798,6 +801,9 @@ void tcg_gen_callN(TCGContext *s, void *func, void tcg_op_remove(TCGContext *s, TCGOp *op); void tcg_optimize(TCGContext *s); +extern void tcg_lock(void); +extern void tcg_unlock(void); + /* only used for debugging purposes */ void tcg_dump_ops(TCGContext *s);
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