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SUSE:SLE-12:Update
systemd.1059
0011-units-fix-BindsTo-logic-when-applied-relat...
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File 0011-units-fix-BindsTo-logic-when-applied-relative-to-ser.patch of Package systemd.1059
From ff50244582bf69e8489bba6ce59a21663d7f8274 Mon Sep 17 00:00:00 2001 From: Lennart Poettering <lennart@poettering.net> Date: Mon, 18 Aug 2014 22:21:42 +0200 Subject: [PATCH] units: fix BindsTo= logic when applied relative to services with Type=oneshot MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Start jobs for Type=oneshot units are successful when the unit state transition activating → inactive took place. In such a case all units that BindsTo= on it previously would continue to run, even though the unit they dependet on was actually already gone. --- src/core/unit.c | 48 ++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 44 insertions(+), 4 deletions(-) diff --git src/core/unit.c src/core/unit.c index a5f6b2e..950b83a 100644 --- src/core/unit.c +++ src/core/unit.c @@ -1471,12 +1471,44 @@ static void unit_check_unneeded(Unit *u) { if (unit_active_or_pending(other)) return; - log_info_unit(u->id, "Service %s is not needed anymore. Stopping.", u->id); + log_info_unit(u->id, "Unit %s is not needed anymore. Stopping.", u->id); /* Ok, nobody needs us anymore. Sniff. Then let's commit suicide */ manager_add_job(u->manager, JOB_STOP, u, JOB_FAIL, true, NULL, NULL); } +static void unit_check_binds_to(Unit *u) { + bool stop = false; + Unit *other; + Iterator i; + + assert(u); + + if (u->job) + return; + + if (unit_active_state(u) != UNIT_ACTIVE) + return; + + SET_FOREACH(other, u->dependencies[UNIT_BINDS_TO], i) { + if (other->job) + continue; + + if (!UNIT_IS_INACTIVE_OR_FAILED(unit_active_state(other))) + continue; + + stop = true; + } + + if (!stop) + return; + + log_info_unit(u->id, "Unit %s is bound to inactive service. Stopping, too.", u->id); + + /* A unit we need to run is gone. Sniff. Let's stop this. */ + manager_add_job(u->manager, JOB_STOP, u, JOB_FAIL, true, NULL, NULL); +} + static void retroactively_start_dependencies(Unit *u) { Iterator i; Unit *other; @@ -1788,11 +1820,19 @@ void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, bool reload_su manager_recheck_journal(m); unit_trigger_notify(u); - /* Maybe we finished startup and are now ready for being - * stopped because unneeded? */ - if (u->manager->n_reloading <= 0) + if (u->manager->n_reloading <= 0) { + /* Maybe we finished startup and are now ready for + * being stopped because unneeded? */ unit_check_unneeded(u); + /* Maybe we finished startup, but something we needed + * has vanished? Let's die then. (This happens when + * something BindsTo= to a Type=oneshot unit, as these + * units go directly from starting to inactive, + * without ever entering started.) */ + unit_check_binds_to(u); + } + unit_add_to_dbus_queue(u); unit_add_to_gc_queue(u); } -- 1.7.9.2
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