Sign Up
Log In
Log In
or
Sign Up
Places
All Projects
Status Monitor
Collapse sidebar
SUSE:SLE-15-SP2:Update
redis
cve-2021-32626.patch
Overview
Repositories
Revisions
Requests
Users
Attributes
Meta
File cve-2021-32626.patch of Package redis
From 666ed7facf4524bf6d19b11b20faa2cf93fdf591 Mon Sep 17 00:00:00 2001 From: "meir@redislabs.com" <meir@redislabs.com> Date: Sun, 13 Jun 2021 14:27:18 +0300 Subject: [PATCH] Fix invalid memory write on lua stack overflow {CVE-2021-32626} MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit When LUA call our C code, by default, the LUA stack has room for 20 elements. In most cases, this is more than enough but sometimes it's not and the caller must verify the LUA stack size before he pushes elements. On 3 places in the code, there was no verification of the LUA stack size. On specific inputs this missing verification could have lead to invalid memory write: 1. On 'luaReplyToRedisReply', one might return a nested reply that will explode the LUA stack. 2. On 'redisProtocolToLuaType', the Redis reply might be deep enough to explode the LUA stack (notice that currently there is no such command in Redis that returns such a nested reply, but modules might do it) 3. On 'ldbRedis', one might give a command with enough arguments to explode the LUA stack (all the arguments will be pushed to the LUA stack) This commit is solving all those 3 issues by calling 'lua_checkstack' and verify that there is enough room in the LUA stack to push elements. In case 'lua_checkstack' returns an error (there is not enough room in the LUA stack and it's not possible to increase the stack), we will do the following: 1. On 'luaReplyToRedisReply', we will return an error to the user. 2. On 'redisProtocolToLuaType' we will exit with panic (we assume this scenario is rare because it can only happen with a module). 3. On 'ldbRedis', we return an error. --- src/scripting.c | 41 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) diff --git a/src/scripting.c b/src/scripting.c index dea5f516561..afa6adb0c47 100644 --- a/src/scripting.c +++ b/src/scripting.c @@ -128,6 +128,16 @@ void sha1hex(char *digest, char *script, size_t len) { */ char *redisProtocolToLuaType(lua_State *lua, char* reply) { + + if (!lua_checkstack(lua, 5)) { + /* + * Increase the Lua stack if needed, to make sure there is enough room + * to push 5 elements to the stack. On failure, exit with panic. + * Notice that we need, in the worst case, 5 elements because redisProtocolToLuaType_Aggregate + * might push 5 elements to the Lua stack.*/ + serverPanic("lua stack limit reach when parsing redis.call reply"); + } + char *p = reply; switch(*p) { @@ -220,6 +230,11 @@ char *redisProtocolToLuaType_Aggregate(lua_State *lua, char *reply, int atype) { if (atype == '%') { p = redisProtocolToLuaType(lua,p); } else { + if (!lua_checkstack(lua, 1)) { + /* Notice that here we need to check the stack again because the recursive + * call to redisProtocolToLuaType might have use the room allocated in the stack */ + serverPanic("lua stack limit reach when parsing redis.call reply"); + } lua_pushboolean(lua,1); } lua_settable(lua,-3); @@ -339,6 +354,17 @@ void luaSortArray(lua_State *lua) { /* Reply to client 'c' converting the top element in the Lua stack to a * Redis reply. As a side effect the element is consumed from the stack. */ void luaReplyToRedisReply(client *c, lua_State *lua) { + + if (!lua_checkstack(lua, 4)) { + /* Increase the Lua stack if needed to make sure there is enough room + * to push 4 elements to the stack. On failure, return error. + * Notice that we need, in the worst case, 4 elements because returning a map might + * require push 4 elements to the Lua stack.*/ + addReplyErrorFormat(c, "reached lua stack limit"); + lua_pop(lua,1); // pop the element from the stack + return; + } + int t = lua_type(lua,-1); switch(t) { @@ -362,6 +388,7 @@ void luaReplyToRedisReply(client *c, lua_State *lua) { * field. */ /* Handle error reply. */ + // we took care of the stack size on function start lua_pushstring(lua,"err"); lua_gettable(lua,-2); t = lua_type(lua,-1); @@ -407,6 +434,7 @@ void luaReplyToRedisReply(client *c, lua_State *lua) { if (t == LUA_TTABLE) { int maplen = 0; void *replylen = addReplyDeferredLen(c); + /* we took care of the stack size on function start */ lua_pushnil(lua); /* Use nil to start iteration. */ while (lua_next(lua,-2)) { /* Stack now: table, key, value */ @@ -429,6 +457,7 @@ void luaReplyToRedisReply(client *c, lua_State *lua) { if (t == LUA_TTABLE) { int setlen = 0; void *replylen = addReplyDeferredLen(c); + /* we took care of the stack size on function start */ lua_pushnil(lua); /* Use nil to start iteration. */ while (lua_next(lua,-2)) { /* Stack now: table, key, true */ @@ -448,6 +477,7 @@ void luaReplyToRedisReply(client *c, lua_State *lua) { void *replylen = addReplyDeferredLen(c); int j = 1, mbulklen = 0; while(1) { + /* we took care of the stack size on function start */ lua_pushnumber(lua,j++); lua_gettable(lua,-2); t = lua_type(lua,-1); @@ -2506,6 +2536,17 @@ void ldbEval(lua_State *lua, sds *argv, int argc) { void ldbRedis(lua_State *lua, sds *argv, int argc) { int j, saved_rc = server.lua_replicate_commands; + if (!lua_checkstack(lua, argc + 1)) { + /* Increase the Lua stack if needed to make sure there is enough room + * to push 'argc + 1' elements to the stack. On failure, return error. + * Notice that we need, in worst case, 'argc + 1' elements because we push all the arguments + * given by the user (without the first argument) and we also push the 'redis' global table and + * 'redis.call' function so: + * (1 (redis table)) + (1 (redis.call function)) + (argc - 1 (all arguments without the first)) = argc + 1*/ + ldbLogRedisReply("max lua stack reached"); + return; + } + lua_getglobal(lua,"redis"); lua_pushstring(lua,"call"); lua_gettable(lua,-2); /* Stack: redis, redis.call */
Locations
Projects
Search
Status Monitor
Help
OpenBuildService.org
Documentation
API Documentation
Code of Conduct
Contact
Support
@OBShq
Terms
openSUSE Build Service is sponsored by
The Open Build Service is an
openSUSE project
.
Sign Up
Log In
Places
Places
All Projects
Status Monitor