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SUSE:SLE-15-SP6:Update
gnome-shell
gnome-shell-fate324570-Make-GDM-background-imag...
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File gnome-shell-fate324570-Make-GDM-background-image-configurable.patch of Package gnome-shell
Index: gnome-shell-45.3/data/gnome-shell-theme.gresource.xml =================================================================== --- gnome-shell-45.3.orig/data/gnome-shell-theme.gresource.xml +++ gnome-shell-45.3/data/gnome-shell-theme.gresource.xml @@ -13,6 +13,7 @@ <file>gnome-shell-light.css</file> <file>gnome-shell-high-contrast.css</file> <file>gnome-shell-start.svg</file> + <file>noise-texture.png</file> <file>pad-osd.css</file> <file>process-working-light.svg</file> <file>process-working-dark.svg</file> Index: gnome-shell-45.3/js/ui/screenShield.js =================================================================== --- gnome-shell-45.3.orig/js/ui/screenShield.js +++ gnome-shell-45.3/js/ui/screenShield.js @@ -11,6 +11,7 @@ import St from 'gi://St'; import * as Signals from '../misc/signals.js'; +import * as Background from './background.js'; import * as GnomeSession from '../misc/gnomeSession.js'; import * as OVirt from '../gdm/oVirt.js'; import * as LoginManager from '../misc/loginManager.js'; @@ -23,6 +24,8 @@ import * as SmartcardManager from '../mi import {adjustAnimationTime} from '../misc/animationUtils.js'; +const LOCKDIALOG_BACKGROUND_SCHEMA = 'org.gnome.desktop.background.lockdialog'; + const SCREENSAVER_SCHEMA = 'org.gnome.desktop.screensaver'; const LOCK_ENABLED_KEY = 'lock-enabled'; const LOCK_DELAY_KEY = 'lock-delay'; @@ -32,6 +35,9 @@ const DISABLE_LOCK_KEY = 'disable-lock-s const LOCKED_STATE_STR = 'screenShield.locked'; +const BLUR_BRIGHTNESS = 0.55; +const BLUR_SIGMA = 60; + // ScreenShield animation time // - STANDARD_FADE_TIME is used when the session goes idle // - MANUAL_FADE_TIME is used for lowering the shield when asked by the user, @@ -74,6 +80,16 @@ export class ScreenShield extends Signal name: 'lockDialogGroup', }); + // Add background for this._lockDialogGroup + this._bgLockDialogGroup = new Clutter.Actor(); + this._lockDialogGroup.add_actor(this._bgLockDialogGroup); + this._lockDialogGroup.set_child_below_sibling(this._bgLockDialogGroup, null); + this._bgManagersLockDialogGroup = []; + + this._updateBgLockDialogGroup(); + this._monitorsChangedId = + Main.layoutManager.connect('monitors-changed', this._updateBgLockDialogGroup.bind(this)); + this.actor.add_actor(this._lockScreenGroup); this.actor.add_actor(this._lockDialogGroup); @@ -142,6 +158,15 @@ export class ScreenShield extends Signal this._cursorTracker = Meta.CursorTracker.get_for_display(global.display); this._syncInhibitor(); + + this.connect('destroy', this._onDestroy.bind(this)); + } + + _onDestroy() { + if (this._monitorsChangedId) { + Main.layoutManager.disconnect(this._monitorsChangedId); + delete this._monitorsChangedId; + } } async _getLoginSession() { @@ -518,6 +543,53 @@ export class ScreenShield extends Signal this.emit('wake-up-screen'); } + _createBgLockDialogGroup(monitorIndex) { + let monitor = Main.layoutManager.monitors[monitorIndex]; + let widget = new St.Widget({ + style_class: 'bgLockDialogGroup-background', + x: monitor.x, + y: monitor.y, + width: monitor.width, + height: monitor.height, + }); + + let bgManager = new Background.BackgroundManager({ + container: widget, + monitorIndex, + controlPosition: false, + settingsSchema: LOCKDIALOG_BACKGROUND_SCHEMA + }); + + this._bgManagersLockDialogGroup.push(bgManager); + + this._bgLockDialogGroup.add_child(widget); + + const themeContext = St.ThemeContext.get_for_stage(global.stage); + + let effect = new Shell.BlurEffect({ + brightness: BLUR_BRIGHTNESS, + sigma: BLUR_SIGMA * themeContext.scale_factor, + }); + + this._scaleChangedId = themeContext.connect('notify::scale-factor', () => { + effect.sigma = BLUR_SIGMA * themeContext.scale_factor; + }); + + widget.add_effect(effect); + } + + _updateBgLockDialogGroup() { + for (let i = 0; i < this._bgManagersLockDialogGroup.length; i++) + this._bgManagersLockDialogGroup[i].destroy(); + + this._bgManagersLockDialogGroup = []; + this._bgLockDialogGroup.destroy_all_children(); + + for (let i = 0; i < Main.layoutManager.monitors.length; i++) + this._createBgLockDialogGroup(i); + } + + get locked() { return this._isLocked; }
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