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SUSE:SLE-15-SP7:Update
libmanette
libmanette.changes
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File libmanette.changes of Package libmanette
------------------------------------------------------------------- Sun Mar 28 07:50:57 UTC 2021 - Dominique Leuenberger <dimstar@opensuse.org> - Add baselibs.conf: build libmanette-0_2-0. New dependency to webkit2gtk3. ------------------------------------------------------------------- Sat Nov 28 19:52:53 UTC 2020 - Bjørn Lie <bjorn.lie@gmail.com> - Update to version 0.2.6: + Project: - Move the project to gitlab.gnome.org/GNOME/libmanette. - Update the URLs accordingly. - Give the project a minimal website: https://gnome.pages.gitlab.gnome.org/libmanette/ - Update the project's description. + Documentation: - Add a documentation. - Fix many documentation annotations. - Document more symbols. + Meson: - Require Meson 0.53.0. - Add the demos option. - Add the build-tests and install-tests option. - Various code style cleanups and updates. - Add a build summary. + ManetteDevice: - Add a missing precondition check to ensure milliseconds is in the right range in manette_device_rumble(). - Throw the full file error code rather than G_FILE_ERROR_FAILED in manette_device_new(). - Throw G_FILE_ERROR_FAILED rather than G_FILE_ERROR_NXIO in manette_device_new() if the device isn't a gamepad. + ManetteMapping: - Check mapping strings have at least a GUID field and a name field. - Use the debug log level for non-programming mapping parsing errors. - Make some parsing error messages more explicit. + ManetteMappingManager: Use a race-free way to check the mapping file deletion. + Code cleanup: - Make license headers have the LGPL footer, not the GPL one. - Use #pragma once instead of manual header guards. - Use g_auto(), g_autoptr() and g_autofree where possible. - Use g_clear_pointer() and g_clear_object() where possible. - Use assertions instead of g_return*_if_fail in static functions. - Add HACKING.md to document the code, documentation, and commit message styles. - Give better names to callback functions. - Give the namespace_object_ prefix to the finalize functions to match the code style. - Clean up and simplify the code in many places. - Drop platform:Linux from the internal gamepad database. - Changes from version 0.2.5: + Fix the build with musl by using input_event_sec and input_event_usec. - Run tests during build, add a check section and macro. - Update URL to new home. ------------------------------------------------------------------- Sun Apr 5 17:10:44 UTC 2020 - Bjørn Lie <bjorn.lie@gmail.com> - Update to version 0.2.4: + Build system changes: Add the 'introspection' and 'vapi' options, allowing to build without producing GObject Introspection or Vala bindings. + Support hot-plugging in the fallback backend. + Update the game controller mapping database. + Various code cleanups. ------------------------------------------------------------------- Thu Sep 12 12:24:48 UTC 2019 - Bjørn Lie <bjorn.lie@gmail.com> - Update to version 0.2.3: + Build system changes: Add 'gudev' option, allowing to explicitly build without gudev. ------------------------------------------------------------------- Mon Mar 11 09:32:30 UTC 2019 - Bjørn Lie <bjorn.lie@gmail.com> - Update to version 0.2.2: + Device: - Handle absolute axes with min > 0. - Handle the axes' flat to support axes to d-pad mapping. + Mapping: - Support negative analog axis to button mappings. - Support full-range axis to button mappings. ------------------------------------------------------------------- Sun Sep 23 07:42:06 UTC 2018 - antoine.belvire@opensuse.org - Update to version 0.2.1: + Defer the emission of input device events by putting them into idle event sources. + Update the game controller database. ------------------------------------------------------------------- Tue Mar 6 17:48:22 UTC 2018 - bjorn.lie@gmail.com - Update to version 0.2.0: + Device: Add rumble support. + Make the devices rumble in manette-test if they support it. + Mapping: - Initialize the bindings to 0 before using them, avoiding improper values in non used fields. - Ensures the binding value inversion is disabled by default, avoiding an unexpected state. - Clear errno before using it to avoid string to uint16 convertions to fail on valid inputs. - Silently skip the 'platform' mapping key as it is neither useful nor erroneous. + Monitor: - Fix the 'device-disconnected' signal marshaller. - Fix the devices hash table hash and comparison functions. + Build system change: - Make manette-test properly depend on libmanette. - Change the package name from libmanette to manette. - Change the soname from liblibmanette.so to libmanette.so. - Fix the soname version. + Fix the license header of manette-version.h.in, which was accidentaly not matching the one of the library. - Following upstream changes and fixes, rename liblibmanette-0_2 subpackage to libmanette-0_2-0, change where applicable, set package_version define to 0_2-0. - Tweak spec, use autosetup macro. ------------------------------------------------------------------- Wed Feb 28 16:35:32 UTC 2018 - dimstar@opensuse.org - Modernize spec-file by calling spec-cleaner ------------------------------------------------------------------- Mon Nov 20 08:11:28 UTC 2017 - adrien.plazas@suse.com - Initial package, libmanette, version 0.1.2.
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