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File more-32bit.patch of Package gzdoom
From: Jan Engelhardt <ej@inai.de> Date: Wed, 8 May 2024 13:33:41 +0200 Subject: [PATCH] build: portability fixes References: https://github.com/ZDoom/gzdoom/pull/2562 Different architectures have different type sizes and alignments. Don't test void* for a hardcoded size if there is not an inherent dependency on the size. With this change, gzdoom compiles and Doom2 MAP01 runs fine on i586-in-a-x64-chroot. This is not to say everything is known to be fine, but, those who are running a non-x64 openSUSE system in the first place are savvy enough to know that (a) software is never finished, (b) especially so on second/third-tier targets. VkSurfaceKHR is not a pointer on some platforms but an integral type. Using {} will clear it without running into a type error: sdlglvideo.cpp:294:54: error: cannot convert 'std::nullptr_t' to 'VkSurfaceKHR' {aka 'long long unsigned int'} in initialization VkSurfaceKHR surfacehandle = nullptr; --- src/CMakeLists.txt | 5 +++++ src/common/engine/i_interface.cpp | 8 -------- src/common/models/bonecomponents.h | 1 + src/common/platform/posix/sdl/sdlglvideo.cpp | 2 +- src/playsim/p_effect.h | 7 +++++-- 5 files changed, 12 insertions(+), 11 deletions(-) Index: gzdoom-g4.13.2/src/CMakeLists.txt =================================================================== --- gzdoom-g4.13.2.orig/src/CMakeLists.txt +++ gzdoom-g4.13.2/src/CMakeLists.txt @@ -44,6 +44,11 @@ if( ${TARGET_ARCHITECTURE} MATCHES "x86_ set( X64 64 ) add_definitions( -DARCH_IA32 ) endif() +if( ${TARGET_ARCHITECTURE} MATCHES "i386" ) + # The production of _mm_load_si128 instructions requires flags. + # (This is independent of whether or not they are executed later.) + add_definitions( -mmmx -msse -msse2 -mfpmath=sse -DARCH_IA32 ) +endif() if( NOT PROJECT_LIBRARIES ) set( PROJECT_LIBRARIES "" ) Index: gzdoom-g4.13.2/src/common/engine/i_interface.cpp =================================================================== --- gzdoom-g4.13.2.orig/src/common/engine/i_interface.cpp +++ gzdoom-g4.13.2/src/common/engine/i_interface.cpp @@ -6,14 +6,6 @@ #include "gstrings.h" #include "version.h" -static_assert(sizeof(void*) == 8, - "Only LP64/LLP64 builds are officially supported. " - "Please do not attempt to build for other platforms; " - "even if the program succeeds in a MAP01 smoke test, " - "there are e.g. known visual artifacts " - "<https://forum.zdoom.org/viewtopic.php?f=7&t=75673> " - "that lead to a bad user experience."); - // Some global engine variables taken out of the backend code. FStartupScreen* StartWindow; SystemCallbacks sysCallbacks; Index: gzdoom-g4.13.2/src/common/models/bonecomponents.h =================================================================== --- gzdoom-g4.13.2.orig/src/common/models/bonecomponents.h +++ gzdoom-g4.13.2/src/common/models/bonecomponents.h @@ -43,6 +43,7 @@ struct ModelAnim float framerate = 0; double startFrame = 0; int flags = MODELANIM_NONE; + int __padding = 0; double startTic = 0; // when the current animation started (changing framerates counts as restarting) (or when animation starts if interpolating from previous animation) double switchOffset = 0; // when the animation was changed -- where to interpolate the switch from }; Index: gzdoom-g4.13.2/src/common/platform/posix/sdl/sdlglvideo.cpp =================================================================== --- gzdoom-g4.13.2.orig/src/common/platform/posix/sdl/sdlglvideo.cpp +++ gzdoom-g4.13.2/src/common/platform/posix/sdl/sdlglvideo.cpp @@ -400,7 +400,7 @@ DFrameBuffer *SDLVideo::CreateFrameBuffe builder.RequireExtension(names[i]); auto instance = builder.Create(); - VkSurfaceKHR surfacehandle = nullptr; + VkSurfaceKHR surfacehandle = {}; if (!I_CreateVulkanSurface(instance->Instance, &surfacehandle)) VulkanError("I_CreateVulkanSurface failed"); Index: gzdoom-g4.13.2/src/playsim/p_effect.h =================================================================== --- gzdoom-g4.13.2.orig/src/playsim/p_effect.h +++ gzdoom-g4.13.2/src/playsim/p_effect.h @@ -75,7 +75,10 @@ enum EParticleFlags class DVisualThinker; struct particle_t { - subsector_t* subsector; //+8 = 8 + union { + subsector_t* subsector; + uint64_t _pad0; //+8 = 8 + }; DVector3 Pos; //+24 = 32 FVector3 Vel; //+12 = 44 FVector3 Acc; //+12 = 56 @@ -88,7 +91,7 @@ struct particle_t float Roll, RollVel, RollAcc; //+12 = 100 uint16_t tnext, snext, tprev; //+6 = 106 uint16_t flags; //+2 = 108 - // uint32_t padding; //+4 = 112 + uint32_t padding; //+4 = 112 FStandaloneAnimation animData; //+16 = 128 };
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