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File teeworlds.changes of Package teeworlds
------------------------------------------------------------------- Fri Nov 4 06:06:53 UTC 2022 - Steve Kowalik <steven.kowalik@suse.com> - Change to Python 3 BuildRequires, as we already use it to build. ------------------------------------------------------------------- Thu Apr 23 19:11:51 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to version 0.7.5 fixes the following issues: Security * CVE-2020-12066: denial of service against server (boo#1170252) * CVE-2019-20787: integer overflow when computing a tilemap size (boo#1170253) Server * Fix laser bounce delay when server runs for a very long time * Rename tune_dump to tunes Client * Improve client loading * Add an option to turn off whispers * Server browser + store password of favorites + improve looks of the friends tab + quick search now also matches gametypes + some fixes * Chat commands + add autocompletion hint + add descriptions to server-side commands + remove the chat command limit + some fixes * Sliders + logarithmic scales + move to mouse position on click + some fixes * Fix statboard not closing with Escape * Fix double binds * Fix the warmup overlapping with MOTD/scoreboards * Fix spectator HUD not rendering in some cases * A fix to the menus music * A fix to double binds + Some fixes to the demo player + Rename dump_binds to binds Graphics * A fix to jungle_background * A fix to jungle_midground Editor * Add automapper for jungle_deathtiles * Add mapres preview * Show current quad when pressing space in editor * Fix a crash Maps * Some minor bugfixes to ctf5 and dm7 ------------------------------------------------------------------- Wed Dec 25 09:48:15 UTC 2019 - Martin Hauke <mardnh@gmx.de> - Update to version 0.7.4 Highlights from this release: * Race mode integration (client side) * In-game server browser * Chat pages & upgrades * Statboard upgrade * Winter background theme * Wide menus mode * Server-side chat commands integration * 24 new skins, colorable eyes, and many more body parts to use ------------------------------------------------------------------- Mon Apr 22 19:42:57 UTC 2019 - Martin Hauke <mardnh@gmx.de> - Update to version 0.7.3.1 * fixed using correct array measurements when placing egg doodads * fixed demo recorder downloaded maps using the sha256 hash * show correct game release version in the start menu and console * Fix platform-specific client libraries for Linux ------------------------------------------------------------------- Thu Apr 18 20:07:17 UTC 2019 - Martin Hauke <mardnh@gmx.de> - Update to version 0.7.3 - Use cmake instead of the bam build-system - Drop not longer needed patches: * bam-0.5.patch * desktop.patch * teeworlds-0.6.0-datadir.patch * teeworlds-0.6.4-extlibs-optflags.patch - Changes since 0.7.2 * advanced scoreboard with game statistics * joystick support (experimental!) * copy paste (one-way) * bot cosmetics (a visual difference between players and NPCs) * chat commands (type / in chat) * players can change skin without leaving the server (again) * live automapper and complete rules for 0.7 tilesets * audio toggling HUD * an Easter surprise... - Changes since 0.7.1 Features: * Christmas special update. * Colorful gametype and level icons in the browser instead of grayscale. * Add an option to use raw mouse inputs, revert to (0.6) relative mode by default. * Demo list marker indicator. * Restore ingame Player and Tee menus, add a warning that a reconnect is needed. * Emotes can now be cancelled by releasing the mouse in the middle of the circle. * Improve add friend text. * Add a confirmation for removing a filter * Add a "click a player to follow" hint * Also hint players which key they should press to set themselves ready. Fixes: * Fixed textures for older graphic cards * Cancel whisper when target leaves * Fixed server browser entry text color & close region * Adjust chat messages to not display UID when option is turned off * Fix empty vote when joining a server * Broadcast: parse new line character * Fix general menu NumOptions * Fix failure to open configs in absolute paths since 0.7 * Fix MOTD not always displayed * Adjust volume label size * Fix invalid serverinfo * Fix red UID background in DM * Fix sorting to sort by real players/clients * Fix can't remove clan friend * Fix too small 0.7 server popups * Fix server browser flickering * Fix change_map command not always changing map * Fix round score reset * Properly blend UID in chat * Add difficulty info to the ingame menus - Changes since 0.7.0 General * new gametypes: "last man standing" (LMS) and "last team standing" (LTS). survive by your own or as a team with limited weaponry * 64 players support. official gametypes are still restricted to 16 players maximum but allow more spectators * new skin system. build your own skins based on a variety of provided parts * enhanced security. all communications require a handshake and use a token to counter spoofing and reflection attacks * new maps: ctf8, dm3, lms1. Click to discover them! Client * animated background menu map: jungle, heavens (day/night themes, customisable in the map editor) * new design for the menus: added start menus, reworked server browser, settings * customisable gametype icons (browser). make your own! * chat overhaul, whispers (private messages) * composed binds (ctrl+, shift+, alt+) * scoreboard remodelled, now shows kills/deaths * demo markers * master server list cache (in case the masters are unreachable) * input separated from rendering (optimisation) * upgrade to SDL2. support for multiple monitors, non-english keyboards, and more * 10 new languages Server * broadcasts overhaul, optional colours support * ready system, for competitive settings * server difficulty setting (casual, competitive, normal), shown in the browser * spectator mode improvements: follow flags, click on players * bot flags for modified servers: indicate NPCs, can be filtered out in the server browser * Graphics * sharper graphics all around (no more tileset_borderfix and dilate) * refreshed the HUD, ninja cooldown, new mouse cursor * mapres update (higher resolution, fixes...) ------------------------------------------------------------------- Mon Apr 16 11:13:26 UTC 2018 - antoine.belvire@opensuse.org - Allow build with bam >= 0.5.0. ------------------------------------------------------------------- Tue May 2 11:43:17 UTC 2017 - bwiedemann@suse.com - Use convert -strip to not have timestamps in png files to make build more reproducible ------------------------------------------------------------------- Sat Nov 19 07:34:06 UTC 2016 - mailaender@opensuse.org - Update to version 0.6.4 * Fix attacker controlled memory-writes and possibly arbitrary code execution security vulnerability in the client. * Fix a read of uninitialized memory that is sent over the network, from the server. * Fix decoding of overlong UTF-8 sequences to non-invalid code points, leading to possible duplicate names. * Drop connected packets that come from a formerly connected server in the client. * Use a different port for connless messages, increasing the difficulty of successful IP spoofing. * Make spoofing of server info packets harder. * Fix spoofing for vital chunks, and require most chunks to be vital. * Sort by player count by default, instead of server name. * Add a cooldown on unpause. - Drop patches applied upstream * fix-server-vulnerability.patch * round.patch - Unbundle DejaVu font ------------------------------------------------------------------- Sat Nov 5 15:49:52 UTC 2016 - rpm@fthiessen.de - Fixed line endings of readme and license ------------------------------------------------------------------- Sat Nov 5 15:09:36 UTC 2016 - jengelh@inai.de - Update descriptions ------------------------------------------------------------------- Sat Jul 30 10:25:42 UTC 2016 - mailaender@opensuse.org - unbundle bam - build with system libraries - submitted the .desktop file upstream - add an appdata.xml file (submitted for upstream inclusion) - add round.patch to fix the build with C++ 6 ------------------------------------------------------------------- Fri Jul 29 16:16:02 UTC 2016 - rpm@fthiessen.de - Added fix-server-vulnerability.patch - Replaced teeworlds.png with bundled icon. ------------------------------------------------------------------- Sat Jan 24 07:20:46 UTC 2015 - Mathias.Homann@opensuse.org - Update to 0.6.3 * Fix CVE-2014-9351 in all 0.6.x servers. * Fix server crash in the console code. * Fix master server lookup for servers. * Fix scripts/make_release.py script. * Fix client crash when opening a map with an invalid version. ------------------------------------------------------------------- Sat May 4 16:23:50 UTC 2013 - mailaender@opensuse.org - Update to 0.6.2 - Switch to https://en.opensuse.org/SourceUrls ------------------------------------------------------------------- Sun Jan 20 12:52:39 UTC 2013 - mailaender@opensuse.org - add license for assets - SPDX license tags ------------------------------------------------------------------- Sun Jan 20 10:00:38 UTC 2013 - joop.boonen@opensuse.org - zlib-devel and freefonts2-devel are not an auto BuildRequiment any more in openSUSE > 12.1 - Cleaned the spec file up ------------------------------------------------------------------- Sun Aug 7 18:05:43 UTC 2011 - PVince81@opensuse.org - Updated to 0.6.1 ------------------------------------------------------------------- Sat Apr 16 19:50:01 UTC 2011 - PVince81@opensuse.org - Updated to 0.6.0 ------------------------------------------------------------------- Thu Mar 4 23:55:22 UTC 2010 - adam@mizerski.pl - Fixed no-return-in-nonvoid-function src/tools/crapnet.cpp:203 - Tagged paches ------------------------------------------------------------------- Thu Mar 4 17:29:12 UTC 2010 - adam@mizerski.pl - Updated to 0.5.2 * Fixed server flood crash * A bunch of smaller fixes * Fixed a couple of compiler warnings ------------------------------------------------------------------- Mon Oct 12 21:56:49 CEST 2009 - prusnak@suse.cz - moved data to /usr/share and binaries to /usr/bin ------------------------------------------------------------------- Thu Jan 29 21:52:24 CET 2009 - prusnak@suse.cz - updated to 0.5.1 * Hook sound fixed * Prediction and game timer fixed so the game should be a lot smoother now * Server filter that filters out non-standard maps * General improvements of the server browser * VSync fixed * Increased voting time from 10 seconds to 25 * Scoreboard now works with 16 players * Fixed so you can't by-pass the server password * Tab completion and command help in the console * More various small fixes ------------------------------------------------------------------- Thu Jan 15 15:27:34 CET 2009 - cmorve69@yahoo.es - updated to 0.5.0 * General - Demo recording and playback - Support for up to 16 players - Network and bandwidth reduction fixes - Some changes to better acommodate unofficial mods. Note: Mods are still unsupported. - Improved server browser: extended server info, better filtering, support for favorite servers - Server browser now has an option to filter out modded or tweaked servers, showing only "pure" servers. This option is enabled by default. - Ban support - Voting is now fully implemented. Admins decide what server setting can be voted on. - Support for death and non-hookable tiles - Move from glfw+portaudio to SDL - Game balance fixes * Maps and tilesets - Map pack has been updated, including six new maps (3x DM, 3x CTF) - Tilesets have been updated, jungle tileset added. Check your maps! - Non-hookable tiles (represented by new graphics) - Death tiles ------------------------------------------------------------------- Mon Sep 1 10:56:28 CEST 2008 - prusnak@suse.cz - updated to 0.4.3 * Auto team balance * Anti-spam fixes * Fixed editor crash on windows when saving * Added clear collision to the editor * Fixed issue with cursor being hidden on some maps * New version notifier * Silent mode for windows * F10 for screenshots now works in the editor ------------------------------------------------------------------- Tue Apr 27 12:44:21 CEST 2008 - prusnak@suse.cz - add desktop and icon file ------------------------------------------------------------------- Tue Apr 22 14:48:39 CEST 2008 - prusnak@suse.cz - build with %optflags ------------------------------------------------------------------- Tue Apr 08 17:16:22 CET 2008 - prusnak@suse.cz - updated to 0.4.2 * Loads of graphical optimizations. Maps now must have a background to behave correctly. Enable gfx_clear to get around faulty maps ("gfx_clear 1" in the console). * Fixed the welcome screen overlapping * sv_powerups now work again * Weapon switch have priority over fire now * Added sv_rounds_per_map to control the rounds played on each map * Fixed servere memory leak on linux server builds * Fixed issue with ping on LAN servers * Fixed problems with dm6 and low detail and made shotgun more visible * Improved the quicksearch so it's case insenitive, searches players aswell and highlights hits * Fixed server crash if you try to run ctf on a non ctf map * Fixed so you can't set mouse sens to 0 in the gui * Fixed "sample bleeding" on the blue flag * Fixed so say_team when you are a spectator only sends to other spectators. * Fixed problem with maps with 1 thick tile borders * Fixed so the loading text doesn't disappear if you move the mouse. * Added option to set the time MOTD is displayed (cl_motd_time) * MOTD disappears if you press escape * Fixed so you can do more advanced binds using " * Fixed so you can clear string variables by using "" * Fixed skidsmoke errors * Fixed so grenades always do 6dmg on direct hit * Fixed protection on the font textures so they don't get resampled * Added # comments to the console system * Added anti-spam function (sv_spamprotection) * Fixed so that new line correctly realigns to screen -------------------------------------------------------------------- Wed Mar 26 13:30:48 CET 2008 - prusnak@suse.cz - fixed strict aliasing (aliasing.patch) ------------------------------------------------------------------- Wed Mar 26 12:57:39 CET 2008 - prusnak@suse.cz - updated to 0.4.1 * Added "Reset Filter" button * Added support for autoexec.cfg * Added support for spectator slots * Improved the MOTD * Made the double jump indicator more suddle * Fixed the shooting through walls bug * Fixed the detail levels of dm6 * Fixed issue with contrasts when using custom colors * Fixed so maps downloads to $USER/maps * Fixed weapon switching bugs * Fixed the password entry when joining servers * Fixed problems with binds. Please press the "Reset to defaults" when upgrading * Fixed problem when player becomes spectator and holding the flag * Various other small fixes ------------------------------------------------------------------- Wed Mar 26 12:56:44 CET 2008 - prusnak@suse.cz - NAME CHANGE: from teewars to teeworlds (upstream change) - updated to 0.4.0 * Reduced latency * New console * New font system * New map editor * Graphical updates * Automatic downloading of maps * Added security * New binds system * Loads of other updates! ------------------------------------------------------------------- Fri Feb 15 12:14:46 CET 2008 - prusnak@suse.cz - copied from home:civ75 - updated to 0.3.4 - include bam building tool (svn-r117) - put binaries in /usr/games, change datafiles paths to absolute, allowing them to reside in /usr/share/games/teewars (datadir.patch)
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