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home:Andreas_Schwab:riscv:binutils
mame
mame-bgfx.patch
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File mame-bgfx.patch of Package mame
diff -Pdpru mame-mame0260.orig/src/osd/modules/render/bgfx/shadermanager.cpp mame-mame0260/src/osd/modules/render/bgfx/shadermanager.cpp --- mame-mame0260.orig/src/osd/modules/render/bgfx/shadermanager.cpp 2023-10-23 18:53:41.000000000 +0300 +++ mame-mame0260/src/osd/modules/render/bgfx/shadermanager.cpp 2023-11-07 00:56:04.703629400 +0300 @@ -85,7 +85,6 @@ std::string shader_manager::make_path_st shader_path += PATH_SEPARATOR "shaders" PATH_SEPARATOR; switch (bgfx::getRendererType()) { - case bgfx::RendererType::Noop: case bgfx::RendererType::Direct3D9: shader_path += "dx9"; break; @@ -103,6 +102,7 @@ std::string shader_manager::make_path_st shader_path += "metal"; break; + case bgfx::RendererType::Noop: case bgfx::RendererType::OpenGL: shader_path += "glsl"; break;
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