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python-PySDL2
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File python-PySDL2.changes of Package python-PySDL2
------------------------------------------------------------------- Mon Mar 7 12:28:48 UTC 2022 - Ferdinand Thiessen <rpm@fthiessen.de> - Update to 0.9.11 * Added bindings for new functions and constants introduced in SDL2 2.0.20 * Major improvements to the ext.pixelaccess module * Major rewrite of the ext.image module * New object-oriented method of rendering with sdl2.ext.Renderers using the new sdl2.ext.Texture class * Major expansion and rewrite of the sdl2.ext.Renderer class * New powerful sdl2.ext.FontTTF class for font rendering * Redocumented most of the sdl2.ext modules for better clarity and maintainability * Deprecated a number of sdl2.ext modules and functions - Renamed package to match the openSUSE python packaging guidelines (PyPi package name) ------------------------------------------------------------------- Sat Oct 22 12:26:00 UTC 2016 - aloisio@gmx.com - Update to 0.9.5 * updated :mod:`sdl2` to include the latest changes of SDL2 (release 2.0.5) * fixed issue #94: added support for TrueType font collection (TTC) files * fixed issue #80: added flip and rotation support for TextureSprite objects * renamed :attr:`sdl2.ext.Renderer.renderer` attribute to :attr:`sdl2.ext.Renderer.sdlrenderer`. The `renderer` attribute is deprecated and will be removed in a later version. 0.9.4 * updated :mod:`sdl2` to include the latest changes of SDL2 (release 2.0.4) * updated :mod:`sdl2.sdlttf` to include the latest changes of SDL_ttf (release 2.0.14) * new :attr:`sdl2.ext.Renderer.logical_size` attribute to set or retrieve the logical pixel size of a renderer * fixed issue #48: be more noisy about DLL loading issues * fixed issue #65: misleading documentation for :meth:`sdl2.ext.Renderer.draw_line()` * fixed issue #67: Return a proper error code, when unittests running as subprocesses fail * fixed issue #72: :func:`sdl2.video.SDL_GL_DrawableSize()` not available on import * fixed issue #76: define missing SDL_PRESSED and SDL_RELEASED constants * fixed issue #82: examples/gui.py fails due to an attribute error * fixed issue #83: fix compatibility with newer PIL versions in :func:`sdl2.ext.image.load_image()` * fixed issue #84: The setter of :attr:`sdl2.ext.Renderer.scale` works properly now * fixed issue #85: fix environment-dependent unit tests * fixed issue #87: fix incorrect MIX_INIT_* constants in :mod:`sdl2.sdlmixer` * fixed issue #88: use PILs `Image.tobyte()instead of the deprecated `Image.tostring()` * fixed horizontical and vertical line drawing in :func:`sdl2.ext.line()` * fixed a bug in :meth:`sdl2.ext.Renderer.draw_line()` for odd numbers of points * dropped IronPython support 0.9.3 * updated :mod:`sdl2` to include the latest changes of SDL2 (HG) * new :attr:`sdl2.ext.Renderer.scale` attribute, which denotes the horizontal and vertical drawing scale * new :func:`sdl2.ext.point_on_line()` function to test, if a point lies on a line segment * PYSDL2_DLL_PATH can contain multiple paths separated by :attr:`os.pathsep` to search for the libraries now * :func:`sdl2.ext.get_image_formats()` only returns BMP image support now, if SDL2_image and PIL are not found * :func:`sdl2.ext.load_image()` tries to use :func:`sdl2.SDL_LoadBMP()` now, if SDL2_image and PIL are not found * fixed issue #55: :meth:`sdl2.SDL_GameControllerAddMappingsFromFile()` does not raise a TypeError for Python 3.x anymore * fixed issue #56: :meth:`sdl2.ext.Renderer.draw_line()` and :func:`sdl2.ext.Renderer.draw_point()` handle multiple lines (or points) as arguments properly now * fixed issue #57: if SDL2_image is not installed and PIL is used, the loaded pixel buffer of the image file is not referenced anymore after returning from :func:`sdl2.ext.load_image()`, causing random segmentation faults * fixed issue #58: raise a proper error, if :meth:`sdl2.ext.FontManager.render()` could not render a text surface * fixed issue #59: The :attr:`sdl2.ext.TextureSpriteRenderSystem.sdlrenderer` attribute is correctly documented now * fixed a local variable and module name collision in :meth:`sdl2.ext.FontManager.render()` 0.9.2 * fixed issue #32: the line clipping algorithms do not run into precision errors anymore * fixed issue #53 (again): :func:`sdl2.video.SDL_GL_ResetAttributes()` is properly wrapped now to retain backwards compatibility with previous SDL2 releases * fixed issue #54: text input is correctly converted for the text entry component * updated the example BMP files, which could not be loaded properly on some systems with SDL2_image and PIL 0.9.1 * fixed issue #50: corrected the :func:`sdl2.ext.load_image()` documentation * fixed issue #52: :meth:`sdl2.ext.Renderer.fill()`, :meth:`sdl2.ext.Renderer.draw_rect()` and :meth:`sdl2.ext.Renderer.draw_point()` convert sequences correctly now * fixed issue #53: provide backwards compatibility for previous SDL2 releases by adding a wrapper func for :func:`sdl2.cpuinfo.SDL_HasAVX()` 0.9.0 **IMPORTANT: This release breaks backwards-compatibility. See the notes for the issues #36 and #39.** * updated :mod:`sdl2` to include the latest changes of SDL2 (release 2.0.3) * new :func:`sdl2.ext.subsurface()` function to create subsurfaces from :class:`sdl2.SDL_Surface` objects * new :func:`sdl2.ext.SoftwareSprite.subsprite()` method to create :class:`sdl2.ext.SoftwarSprite` objects sharing pixel data * the unit test runner features a `--logfile` argument now to safe the unit test output to a file * issues #36, #39: the different render classes of sdl2.ext.sprite were renamed + the ``sdl2.ext.RenderContext`` class was renamed to :class:`sdl2.ext.Renderer` to be consistent with with SDL2's naming scheme + ``sdl2.ext.SpriteRenderer`` was renamed to :class:`sdl2.ext.SpriteRenderSystem` + ``sdl2.ext.SoftwareSpriteRenderer`` was renamed to :class:`sdl2.ext.SoftwareSpriteRenderSystem` + ``sdl2.ext.TextureSpriteRenderer`` was renamed to :class:`sdl2.ext.TextureSpriteRenderSystem` + ``sdl2.ext.SpriteFactory.create_sprite_renderer()`` was renamed to :meth:`sdl2.ext.SpriteFactory.create_sprite_render_system()` * fixed :func:`sdl2.audio.SDL_LoadWAV()` macro to provide the correct arguments * fixed issue #44: use a slightly less confusing ``ValueError``, if a renderer argument for the :class:`sdl2.ext.SpriteFactory` is not provided * fixed issue #43: improved the code reference for the improved bouncing section in the docs * fixed issue #40: typo in a ``RuntimeWarning`` message on loading the SDL2 libraries * fixed issue #38: the points arguments of :meth:`sdl2.ext.Renderer.draw_points()` are properly documented now * fixed issue #37: :func:`sdl2.SDL_GetRendererOutputSize()` is now acccessible via a wildcard import * fixed issue #35: download location is now mentioned in the docs * fixed issue #12: remove confusing try/except on import in the examples 0.8.0 * updated PD information to include the CC0 dedication, since giving software away is not enough anymore * updated :mod:`sdl2` to include the latest changes of SDL2 (HG) * fixed a wrong C mapping of :func:`sdl2.rwops.SDL_FreeRW()` * fixed various issues within the :class:`sdl2.ext.BitmapFont` class * issue #26: :attr:`sdl2.SDL_AudioSpec.callback` is a :func:`SDL_AudioCallBack` now * issue #30: the SDL_Add/DelHintCallback() unittest works with PyPy now * issue #31: :func:`sdl2.sdlmixer.SDL_MIXER_VERSION()` returns the proper version now ------------------------------------------------------------------- Mon Oct 28 17:35:41 UTC 2013 - prusnak@opensuse.org - created package (version 0.7.0)
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