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ppsspp-git
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File _service:tar_scm:ppsspp-git.changes of Package ppsspp-git
------------------------------------------------------------------- Sat Feb 24 08:39:54 UTC 2024 - obs-service-tar-scm@invalid - Update to version 20240223T082901: * Crash fix for some games * Update PS3 controller mapping in gamecontrollerdb.txt. * Add some missing translation lines * Some more Arabic translated strings, contributed by Sir Khezzane * Tagalog Localization Updates (#18756) * Make the i18n T function use std::string_view * Warning fix, some paranoid zero init * Fix stray line in NFS Underground Rivals * Update ko_KR.ini * ffmpeg: Improved fix for checking if const AVCodec* is necessary * Fix ccache option typo * Add option to disable ccache detection * v1.17.1 * Update README with the latest 1.17.1 changes * cmake fix * Update libchdr to the latest, which supports zstd blocks * Memory exception handler: Don't disassemble if ignoring the exception * Avoid vertically merging the two main framebuffers, even if FramebufferAllowLargeVerticalOffset is on. * Hacky compat workaround for Resistance's ad-hoc mode * Temporarily disable MSAA on Adreno GPUs. See issue #18818 * Try to resolve another race condition. Improve an assert. * More fixes * Fix crash when loading a ppdmp while another ppdmp is displaying * Hide the extracted ISO warning if ppsspp-index.lst is present. * Mali: Turn off any depth writes if depth test is set to NEVER. * Split the discard-stencil-bug flag into separate flags for Adreno and Mali * Update Russian translation * Fix event order and some logic. Can now change skip buffer effect while running in background. * Arabic translation by ma1feesm * Fix crash when toggling Skip buffer effects while paused * app-android: Shave an unnecessary level from the callstack * Add a stat for number of verts decoded. It's quite high but not crazy for UFC 2010... * Show some more Vulkan extensions in sysinfo * Improve assert, cleanup * Update th_TH.ini * Minor gamescreen polish * UI fixes * Update fi_FI.ini * Warn the user about bad CHDs * Fix bug with empty themes showing up * More paranoia * Fix theming issue in SettingInfoMessage * Assorted paranoia and improved checks * UI: ScrollView: Improve interaction with the scroll bar thingy, avoid accidental clicks * FastVec: Assert on the malloc to get better crash reports * A null check and a locking simplification * Add some missing null checks in GameScreen * Store: remove the broken download speed indicator. * Linkify * Update README.md for 1.17.1 * Fix missing titles for some file types * More gameinfocache fixes * Minor tweaks to spacing on savedata popup. * GE dump playback: Don't flip unless DISPLAY is the last command. This messes up the frame structure. * Some renaming, add a bunch of sanity debug-asserts * Fix some "double-binds" of the backbuffer. * Update th_TH.ini * Update Russian translation * More translation fixes * Update Russian translation * Fix Refresh interval translation string * Update th_TH.ini * Update th_TH.ini * Another string * Fix per-game configs, thanks Verymelon * Strengthen the axis-threshold reduction for related axes a bit. See #17792 * Release all keys on pause. * Bring back the old combo behavior, make the new behavior a checkbox (strict combo order). * Fix issue with the collapsible sections in control mapping collapsing on every change. * Disable 16-bit textures on PowerVR. * Add a missing thread name * Remove some logspam on SDL builds * Buildfix * Fix translation issue, some work on sv_SE.ini * Audit our use of condition variables, fix some minor issues * Handle icon loading failures better (avoid retrying every frame). * Assorted paranoia, get rid of an allocation in the audio loop * Update Russian translation * Logging updates * GameInfoCache: Properly lock around accesses to the gameinfo map. * Some paranoia and a comment * Add a missing string. * GPUCommonHW: Check range of indexes for indexed draws. * Expand primitives: Check the vertex count too. * Fix duplicate in th, fix case of "JIT using IR" * Update all the inis * Fix "CPU Core" and "Instance" translation strings * Fix logic, cleanup * Android buildfix * Fix some longstanding issues with the GameInfoCache and optimize away double work * Update zh_CN.ini * GameInfoCache: Break out a couple functions * Update Russian translation * Add volume slider for retroachievements * Update th_TH.ini * v1.17 * Warning fix * Crashfix in JIT disassembly UI. Add sanity check in WaitUntil * Missed a file, oops * Mark the recommended CPU core option clearly * Move "CPU Core" string to System from Graphics * Add proper checks for file type when picking a background image * SDL: Remove unnecessary sleeps in the SDLMain loop (we now handle it in NativeFrame) * Mac: Don't randomly printf the recents list from PSPNSApplicationDelegate * linkify readme * More readme updates * README: Mention VR Quest 3 fix, couple more additions * First draft * General readme cleanup, move older news to history.md. * BackgroundAudio Atrac3+: malloc a few extra bytes. Fixes crash reported by Verymelon * Update rcheevos to the latest version again. * Update th_TH.ini again. * Update th_TH.ini * Left a duplicate string in, removing. * Update th_TH.ini * Buildfix * Folder browser (like when clicking Browse...): Preinitialize with the current folder. * Improve the file size check when reading text files * Replace "ReadFileToString" with a few semantically clearer wrappers. * GameInfoCache: Check read size before using the data. * Update Russian translation * More asserts * PauseScreen: Put the run-in-background button next to Continue * Make some timeouts a bit more visible in the code. Some should be re-evaluated. * Add more asserts to check the state of the render manager * More sanity checks * Some sanity checks. * Hopefully robustify some logic in EmuScreen enough * Add files via upload * Updated brazilian portuguese translation * Translation keys etc: Address feedback from TotalCaesar659 * Update Russian translation * Vulkan: Fix race condition when changing MSAA mode with the game running "behind" the menu. * Fix UI display issue with directory names starting with PSP (but not equal to it) * HTTPClient: Fix socket leak on connect failure * Separate out the checks for save vs replace textures more, fixing some issues * Fix icon reading bug in GameInfoCache * Fix fake game ID generation to work with scoped storage * Rework memstick moves between devices to copy, verify and then delete * Change when we call rc_client_do_frame to something that matches libretro * If quick move fails, fall back to a copy. * Android memstick folder moves: Do recursive moves if in the same device. Drastically faster. * Preparations for reworking the memstick folder move functionality * Store: Implement progress bar for homebrew installs * Add some comments and logging * Android: Make use of the (spooky) fact that Android_RemoveFile deletes recursively. * Just move DeleteDir next to DeleteDirRecursive * Add some test code for file systems. Discovered that delete on scoped storage is always recursive! Dangerous. * Reorder some settings in System so the sub-categories make sense * Minor cleanup * Replace DrainAndBlockCompileThreads with StopThreads, and same for resuming. * Remove compileBlocked_ flag * VulkanRenderManager: Move and rename some stuff to make the next change clearer * Extra check and comment * Android: Add code for "show folder", don't activate it since it's not reliable (need a query on startup) * When we enforce run-behind due to multiplayer, show "Network connected" on the pause screen * Remove obsolete warning about networking * Don't draw overlays into screenshots. * Throw in some sanity checks of usleep * Remove superfluous error message * Translation string * Warn the user if they try to run an extracted ISO, with a very in-your-face message. * CwCheats: Retry looking in g_gameInfoCache until the data is there. * Update fi_FI.ini * Unrelated, but return true to SYSPROP_HAS_KEYBOARD in SDL. * SDL: Add more fallback font names, greatly speed up fallback font handling * Add "Droid Sans Fallback" to the list of fallback fonts. * Update fi_FI.ini * Add some tips to the crash screen * Move the crash and FPS overlays to DebugOverlay.cpp/h * CwCheats: Add ms unit, rename to Refresh Interval. * Draw the line between the tabs and contents as a spacer instead of custom code. * Make vertical tabs scrollable * Comments, make locking more consistent in GameInfoCache * Remove allocation on translation key lookup * Don't apply smart 2d texture filter to video. * Slight improvement to extra assert info (set special info on pause screen) * GameInfo: Try to reduce the locking a bit. * Fix issue on EmuScreen after a crash * GameInfoCache: Move some I/O out of the mutex. There's more to do. * Webserver: Reduce connection timeout * EmuScreen: Need to call UIContext::BeginFrame at some point in all cases. * Change approach (call from NativeFrame instead). Add Mac support * Limit to Windows to fix linker error * Windows: Add "Restart Graphics" to the debug menu. Useful to debug resource lifetime issues. * Fix a particular type of race condition in file dialog requests * Fix NEON compilation error on strict compilers. Fixes #18688 * EmuScreen: Use CLEAR instead of DONT_CARE to help the render pass merger. * Cleaner way * Try a compromise with the paths * Sneak in catching an Android exception * Android: Fix running plain PRXs on scoped storage. Minor cleanup. * Update rcheevos yet again * Fix some gradle deprecation warnings * Upgrade gradle again * Vulkan MSAA: Avoid creating backbuffer renderpasses with the wrong sample count, oops * Vulkan: Semaphore-per-frame seems to be the way to go, according to the new validation layers. * Vulkan: Attempt to fix some more shutdown race conditions, simplify. * OpenXR - Shadow of Destiny VR camera fixed * Vulkan: Minor descriptor write optimization, add some debug asserts * Add new translation strings * Add a new screen for managing installed Adreno drivers * Updated brazilian portuguese translation * Don't crash after mapping analog speed to a stick. * Updated brazilian portuguese translation * Update th_TH.ini * Add a comment, some additional cleanup * Remove a bunch of dead code from CoreTiming ("threadsafe" events) * CoreTiming::ProcessEvents : Reject bad event types. Rename function. * Try to eliminate another shutdown deadlock (drain shader compile queue) * JitBlockCache: Add a debug assert * Revert back to the old way of fitting into 16:9: Crop one line at the top and bottom * Remove debug logging * GameDB: Add a mutex, and load on demand instead. * Fix another shutdown race condition in the Vulkan backend * Remove unused async compute pipeline creation * Paranoia * Another minor GameDB fix * Protect sceIoOpen against nullptr filenames * Update lang files * AdrenoTools: Fix picking zip files from the Downloads folder. Add more validation. * Add a way to pass out error messages from VulkanLoad * Fix possible hangs in ManagedTexture destruction. Change a thread name. * Add a possibly missing check in EmuScreen * Add some paranoia checks in the GameDB * Restore nul check in u8_nextchar * Fix up a small mistake in ConvertUTF8ToWString * Show a notification if a game exits with sceKernelExitGame. Mainly useful for homebrew. * Add checks against overrunning the index buffer space * Pass the limit on the number of indices to generate to BuildDrawingParams. * Continue replacing 'maxIndex' with 'numDecodedVerts'. Not an ideal name but better. * Update rcheevos * Revert accidental rcheevos submodule change * Fix compilation with newer ffmpeg versions * sceSircs/Infrared support on Android * Handle file type detection of extracted ISO directories better. Reported by Nemoumbra. * Buildfix the old tools * More buildfix * Add string_view support to more UTF functions * Add string_view functionality to the core utf-8 parsing code * IniFile: Remove some allocations * Add the new string to DesktopUI too. * GPU profiling: Count how many descriptors we manage to deduplicate. * Add translation string * Add a setting for smart 2D texture filtering * Buildfix (included from c file) * Check small triangle draws in through-mode for pixel mapping too * Don't override "Linear"-forced texture filtering * Accept 1D stretch as pixel mapped * Apply nearest filter for pixel-mapped draws * Add pixel mapping detection for through mode RECT primitives * Move through-mode UV scaling for rects from Transform to ExpandRectangles * ARM32 buildfix * Optimize NEON matrix multiplication slightly * Use the Tokimeki / old Juiced 2 method for Breath of Fire III * SDL gamecontrollerdb.txt: Add support for PSPi-Controller on Linux * Better solution, still pretty much optimal. * Vulkan: Fix trying to compare uninitialized parts of packed descriptors * Added function names from ULES00590 (Aces of War) * GPS: Add constant for GPGGA tokens * GPS: Remove NmeaListener workaround for Android 29 SDK * GPS: Simulate fresh updates to satisfy MAPLUS 1/2 when real GPS data isn't available * GPS: Set valid values and request updates on savestate loading * GPS: Improve emulation to enable Go!Explore navigation * Fix Go!Explore🗺️🧭 issue with GetDirListing(/); closes #15932 * Oops * Add xor to other update functions looking at killzone liberation issue #12343 which needs 2 keys as well(seeds) * Add more crypto keys from https://www.consolex.ru/forum/showthread.php?t=85431 ------------------------------------------------------------------- Sat Feb 24 08:31:04 UTC 2024 - ahmed moselhi <ahmedmoselhi55@gmail.com> - fix-
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