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home:badshah400:lapack2023:Leap15
meshlab
0001-Use-same-paths-for-shader-plugin-lookup-as...
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File 0001-Use-same-paths-for-shader-plugin-lookup-as-used-for-.patch of Package meshlab
From 67cf33fcaec922669d025adbafcb7b46b53a91e5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20Br=C3=BCns?= <stefan.bruens@rwth-aachen.de> Date: Fri, 24 Sep 2021 14:07:23 +0200 Subject: [PATCH] Use same paths for shader/plugin lookup as used for installation Install directories are fixed, absolute directories, set in src/CMakeLists.txt. As the plugin directory is relative to the architecture dependent libdir, substitute the paths from the spec file. --- src/common/globals.cpp | 27 ++------------------------ 1 file changed, 3 insertions(+), 24 deletions(-) diff --git a/src/common/globals.cpp b/src/common/globals.cpp index aeaa47f..8b18b74 100644 --- a/src/common/globals.cpp +++ b/src/common/globals.cpp @@ -57,6 +57,7 @@ QString basePath() QString meshlab::defaultPluginPath() { + return PLUGIN_DIR; QDir pluginsDir(basePath()); #ifdef Q_OS_WIN QString d = pluginsDir.dirName(); @@ -104,6 +105,7 @@ QString meshlab::defaultPluginPath() QString meshlab::defaultShadersPath() { + return SHADER_DIR; QDir dir(basePath()); #ifdef Q_OS_MAC // TODO: check that this works as expected return dir.path() + "/shaders"; -- 2.33.0
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